Dwarven blacksmith tech tree
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Dwarven blacksmith tech tree
Approved by Alexander82
Sword upgrades: increases attack of most melee dwarven units by +1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Armor upgrades: increases armor of most living dwarven units by +1/+1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Shield upgrades: increases armor of shielded units by +1/+1 at levels 1-2 and gives +5% to dodge melee and ranged at levels 3-4. Cost 4/5/6/7 turns
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units. Cost - 4/5 turns.
Tier 1
Tier 2
Researchable at craftsmans guild.
Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level. Cost - 3/5 turns
Tier 1
Tier 2
Researchable at shooting stand.
Heavy cannons (WiP name): increases attack of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level. Cost - 5/7 turns.
Tier 1
Tier 2
Researchable at tavern.
Thrower upgrades(WiP name): increases attack of dwarven throwers by +1 per level. Requires Ranged upgrade of the same level. Cost - 3/5 turns.
Tier 1
Tier 2
Researchable at shooting stand.
Required images:
Sword upgrades, shield upgrades, armor upgrades - tier 3 and 4;
Barrel upgrades, heavy cannons, thrower upgrades - tier 1 and 2.
Sword upgrades: increases attack of most melee dwarven units by +1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Armor upgrades: increases armor of most living dwarven units by +1/+1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Shield upgrades: increases armor of shielded units by +1/+1 at levels 1-2 and gives +5% to dodge melee and ranged at levels 3-4. Cost 4/5/6/7 turns
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units. Cost - 4/5 turns.
Tier 1
Tier 2
Researchable at craftsmans guild.
Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level. Cost - 3/5 turns
Tier 1
Tier 2
Researchable at shooting stand.
Heavy cannons (WiP name): increases attack of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level. Cost - 5/7 turns.
Tier 1
Tier 2
Researchable at tavern.
Thrower upgrades(WiP name): increases attack of dwarven throwers by +1 per level. Requires Ranged upgrade of the same level. Cost - 3/5 turns.
Tier 1
Tier 2
Researchable at shooting stand.
Required images:
Sword upgrades, shield upgrades, armor upgrades - tier 3 and 4;
Barrel upgrades, heavy cannons, thrower upgrades - tier 1 and 2.
Last edited by makazuwr32 on Sat Aug 24, 2019 4:30 am, edited 6 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven blacksmith tech tree
Every one of these upgrades needs a image Tech
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarven blacksmith tech tree
Their all in the old dwarf blacksmith topic, I'll bring them in.
And modify some of mine for the next 2 upgrades.
And modify some of mine for the next 2 upgrades.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarven blacksmith tech tree
I guess I should start working at least once images are in.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarven blacksmith tech tree
Sword upgrades: increases attack of most melee dwarven units by +1 per level.
Tier 1
Tier 2
Tier 3
Tier 4
Armor upgrades: increases armor of most living dwarven units by +1/+1 per level.
Tier 1 Tier 2 Tier 3 Tier 4 Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units.
Tier 1 Tier 2 Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level.
Tier 1 Tier 2
Heavy cannons (WiP name): increases damage of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level.
Tier 1 Tier 2
The Image title names need changing unless it doesn't matter
@Savra you took too long so I did it myself
And it still needs images
Tier 1
Tier 2
Tier 3
Tier 4
Armor upgrades: increases armor of most living dwarven units by +1/+1 per level.
Tier 1 Tier 2 Tier 3 Tier 4 Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units.
Tier 1 Tier 2 Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level.
Tier 1 Tier 2
Heavy cannons (WiP name): increases damage of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level.
Tier 1 Tier 2
The Image title names need changing unless it doesn't matter
@Savra you took too long so I did it myself
And it still needs images
Last edited by Tankhead on Wed Nov 14, 2018 7:22 am, edited 1 time in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarven blacksmith tech tree
I'll edit the last 2 weapon upgrades, here's the 4 armour upgrades.
- Attachments
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- Dwarven armour upgrade 4.png (887 Bytes) Viewed 5129 times
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- Dwarven armour upgrade 3.png (868 Bytes) Viewed 5129 times
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- dwarven armour upgrade 2.png (755 Bytes) Viewed 5129 times
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- Dwarven armour upgrade 1.png (666 Bytes) Viewed 5129 times
Re: Dwarven blacksmith tech tree
Nice
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
Looks good.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven blacksmith tech tree
Now time to work on those weapons.
Re: Dwarven blacksmith tech tree
Weapons.
- Attachments
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- Dwarf weapon upgrade 4.png (401 Bytes) Viewed 5098 times
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- Dwarven weapon upgrade 3.png (396 Bytes) Viewed 5098 times
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- Dwarf weapon upgrade 2.png (525 Bytes) Viewed 5098 times
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- Dwarf weapon upgrade 1.png (410 Bytes) Viewed 5098 times
Re: Dwarven blacksmith tech tree
Nice Nice
Now we need a few more images or/and some polishing on existing
Now we need a few more images or/and some polishing on existing
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarven blacksmith tech tree
Also
@makazuwr32
These need prices on them
( Gems )
@makazuwr32
These need prices on them
( Gems )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
Discussing with alex.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven blacksmith tech tree
This is the only reason why dwarves haven't been fix
In order to fix them, they need revamp on current units/structures which has a ready topic on that.
Problem is if you were to only revamp them you would eliminate what they are good at CURRENTLY and they really wouldn't be a playable race
Which is why when revamp happens that they absolutely need this blacksmith so they can have a strength in an area.
Seems gem prices are put random currently so imma not worry on that.
These still need few more images
In order to fix them, they need revamp on current units/structures which has a ready topic on that.
Problem is if you were to only revamp them you would eliminate what they are good at CURRENTLY and they really wouldn't be a playable race
Which is why when revamp happens that they absolutely need this blacksmith so they can have a strength in an area.
Seems gem prices are put random currently so imma not worry on that.
These still need few more images
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarven blacksmith tech tree
What's left? The weapons one is already done.Tankhead wrote: ↑Wed Nov 21, 2018 1:01 am This is the only reason why dwarves haven't been fix
In order to fix them, they need revamp on current units/structures which has a ready topic on that.
Problem is if you were to only revamp them you would eliminate what they are good at CURRENTLY and they really wouldn't be a playable race
Which is why when revamp happens that they absolutely need this blacksmith so they can have a strength in an area.
Seems gem prices are put random currently so imma not worry on that.
These still need few more images
As far as I'm concerned this topics ready.
Re: Dwarven blacksmith tech tree
Barrel upgrades Tier 2 needs image
Otherwise it will really be ready and given how these are accepted The dev might/could put this in himself
Otherwise it will really be ready and given how these are accepted The dev might/could put this in himself
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarven blacksmith tech tree
Calm your tits I made one though I think its crap,won't look like you guys will like the taste of it...
- Attachments
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- A_Bombard Class Artillery.png (2.13 KiB) Viewed 4989 times
Re: Dwarven blacksmith tech tree
Perfect
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
Updated first post with buildings where upgrades must be researched at.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
makazuwr32 wrote: ↑Fri Nov 09, 2018 8:44 am Approved by Alexander82
Sword upgrades: increases attack of most melee dwarven units by +1 per level.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Armor upgrades: increases armor of most living dwarven units by +1/+1 per level.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units.
Tier 1
Tier 2
Researchable at shooting stand.
Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level.
Tier 1
Tier 2
Researchable at shooting stand.
Heavy cannons (WiP name): increases damage of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level.
Tier 1
Tier 2
Researchable at tavern.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
-
- Site Admin
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Re: Dwarven blacksmith tech tree
good , i see on post that we have Alexanders approvement too - than please make jsonings for them so we can put them in - thanks!
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
Updated first post with costs for each tech.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarven blacksmith tech tree
I finally figure these things out.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarven blacksmith tech tree
Been a couple or more months and the upgrade system still not working fully
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarven blacksmith tech tree
@Tankhead would you like to make the additional tiers of dwarven techs?
The first 2 tiers, at the moment, are shared with humans.
In my idea tiers are basically
Iron
Steel
Mithril
Adamantium
So we can rename those according to those names
Other techs are fine
About ranged / barrel upgrade requirements I'd like forumers opinion.
We have 2 options:
The first 2 tiers, at the moment, are shared with humans.
In my idea tiers are basically
Iron
Steel
Mithril
Adamantium
So we can rename those according to those names
Other techs are fine
About ranged / barrel upgrade requirements I'd like forumers opinion.
We have 2 options:
OrRanged 1------------------->Barrel 1
|
|
|
V
Ranged 2------------------->Barrel 2
Ranged 1
|
|
|
V
Ranged 2
|
|
|
V
Barrel 1
|
|
|
V
Barrel 2
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven blacksmith tech tree
I prefer first variant for ranged->barrel->heavy artillery
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.