Dwarven blacksmith tech tree

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makazuwr32
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Dwarven blacksmith tech tree

Post by makazuwr32 » Fri Nov 09, 2018 8:44 am

Approved by Alexander82

Sword upgrades: increases attack of most melee dwarven units by +1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.

Armor upgrades: increases armor of most living dwarven units by +1/+1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.

Shield upgrades: increases armor of shielded units by +1/+1 at levels 1-2 and gives +5% to dodge melee and ranged at levels 3-4. Cost 4/5/6/7 turns
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.

Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units. Cost - 4/5 turns.
Tier 1
Tier 2
Researchable at craftsmans guild.

Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level. Cost - 3/5 turns
Tier 1
Tier 2
Researchable at shooting stand.

Heavy cannons (WiP name): increases attack of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level. Cost - 5/7 turns.
Tier 1
Tier 2
Researchable at tavern.

Thrower upgrades(WiP name): increases attack of dwarven throwers by +1 per level. Requires Ranged upgrade of the same level. Cost - 3/5 turns.
Tier 1
Tier 2
Researchable at shooting stand.

Required images:
Sword upgrades, shield upgrades, armor upgrades - tier 3 and 4;
Barrel upgrades, heavy cannons, thrower upgrades - tier 1 and 2.
Last edited by makazuwr32 on Sat Aug 24, 2019 4:30 am, edited 6 times in total.

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Tankhead
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Re: Dwarven blacksmith tech tree

Post by Tankhead » Tue Nov 13, 2018 6:43 pm

Every one of these upgrades needs a image Tech
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Savra
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Re: Dwarven blacksmith tech tree

Post by Savra » Tue Nov 13, 2018 6:44 pm

Their all in the old dwarf blacksmith topic, I'll bring them in.

And modify some of mine for the next 2 upgrades.

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Re: Dwarven blacksmith tech tree

Post by General Brave » Wed Nov 14, 2018 3:27 am

I guess I should start working at least once images are in.
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Re: Dwarven blacksmith tech tree

Post by Tankhead » Wed Nov 14, 2018 3:54 am

Sword upgrades: increases attack of most melee dwarven units by +1 per level.
Tier 1
Tier 2
Tier 3
Tier 4

Armor upgrades: increases armor of most living dwarven units by +1/+1 per level.
Tier 1
Dwarven armour upgrade 1.png
Tier 2
dwarven armour upgrade 2.png
Tier 3
Dwarven armour upgrade 3.png
Tier 4
Dwarven armour upgrade 4.png
Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units.
Tier 1
A_a_Gunpowder upgrade 1.png
Tier 2
A_a_Gunpowder upgrade 2.png
Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level.
Tier 1
A_High Caliber Cannons.png
Tier 2

Heavy cannons (WiP name): increases damage of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level.
Tier 1
Improved Gunpowder Mixture 2 V2.png
Tier 2
Improved Gunpowder Mixture 3 V2.png

The Image title names need changing unless it doesn't matter
@Savra you took too long so I did it myself
And it still needs images
Last edited by Tankhead on Wed Nov 14, 2018 7:22 am, edited 1 time in total.
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Savra
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Re: Dwarven blacksmith tech tree

Post by Savra » Wed Nov 14, 2018 6:35 am

I'll edit the last 2 weapon upgrades, here's the 4 armour upgrades.
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Dwarven armour upgrade 4.png
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Dwarven armour upgrade 3.png
Dwarven armour upgrade 3.png (868 Bytes) Viewed 2732 times
dwarven armour upgrade 2.png
dwarven armour upgrade 2.png (755 Bytes) Viewed 2732 times
Dwarven armour upgrade 1.png
Dwarven armour upgrade 1.png (666 Bytes) Viewed 2732 times

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Tankhead
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Re: Dwarven blacksmith tech tree

Post by Tankhead » Wed Nov 14, 2018 7:23 am

Nice
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makazuwr32
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Re: Dwarven blacksmith tech tree

Post by makazuwr32 » Wed Nov 14, 2018 10:06 am

Looks good.

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Savra
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Re: Dwarven blacksmith tech tree

Post by Savra » Wed Nov 14, 2018 5:10 pm

Now time to work on those weapons.

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Re: Dwarven blacksmith tech tree

Post by Savra » Wed Nov 14, 2018 5:51 pm

Weapons.
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Dwarven weapon upgrade 3.png
Dwarven weapon upgrade 3.png (396 Bytes) Viewed 2701 times
Dwarf weapon upgrade 2.png
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Dwarf weapon upgrade 1.png
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Tankhead
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Re: Dwarven blacksmith tech tree

Post by Tankhead » Wed Nov 14, 2018 6:21 pm

Nice Nice :D

Now we need a few more images or/and some polishing on existing
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Tankhead
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Re: Dwarven blacksmith tech tree

Post by Tankhead » Wed Nov 14, 2018 6:23 pm

Also
@makazuwr32
These need prices on them
( Gems )
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makazuwr32
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Re: Dwarven blacksmith tech tree

Post by makazuwr32 » Wed Nov 14, 2018 6:46 pm

Discussing with alex.

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Tankhead
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Re: Dwarven blacksmith tech tree

Post by Tankhead » Wed Nov 21, 2018 1:01 am

This is the only reason why dwarves haven't been fix
In order to fix them, they need revamp on current units/structures which has a ready topic on that.

Problem is if you were to only revamp them you would eliminate what they are good at CURRENTLY and they really wouldn't be a playable race
Which is why when revamp happens that they absolutely need this blacksmith so they can have a strength in an area.


Seems gem prices are put random currently so imma not worry on that.
These still need few more images
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Savra
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Re: Dwarven blacksmith tech tree

Post by Savra » Wed Nov 21, 2018 3:59 am

Tankhead wrote:
Wed Nov 21, 2018 1:01 am
This is the only reason why dwarves haven't been fix
In order to fix them, they need revamp on current units/structures which has a ready topic on that.

Problem is if you were to only revamp them you would eliminate what they are good at CURRENTLY and they really wouldn't be a playable race
Which is why when revamp happens that they absolutely need this blacksmith so they can have a strength in an area.


Seems gem prices are put random currently so imma not worry on that.
These still need few more images
What's left? The weapons one is already done.

As far as I'm concerned this topics ready.

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Tankhead
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Re: Dwarven blacksmith tech tree

Post by Tankhead » Wed Nov 21, 2018 4:48 am

Barrel upgrades Tier 2 needs image
Otherwise it will really be ready and given how these are accepted The dev might/could put this in himself
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Fad3
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Re: Dwarven blacksmith tech tree

Post by Fad3 » Fri Nov 23, 2018 11:45 am

Calm your tits I made one though I think its crap,won't look like you guys will like the taste of it...
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Re: Dwarven blacksmith tech tree

Post by Tankhead » Fri Nov 23, 2018 4:47 pm

Perfect
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Re: Dwarven blacksmith tech tree

Post by General Brave » Fri Dec 28, 2018 1:33 am

Here it is.
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makazuwr32
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Re: Dwarven blacksmith tech tree

Post by makazuwr32 » Sat Dec 29, 2018 7:10 am

Updated first post with buildings where upgrades must be researched at.

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Re: Dwarven blacksmith tech tree

Post by General Brave » Tue Jan 01, 2019 12:36 am

?
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makazuwr32
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Re: Dwarven blacksmith tech tree

Post by makazuwr32 » Tue Jan 01, 2019 8:10 am

General Brave wrote:
Tue Jan 01, 2019 12:36 am
?
makazuwr32 wrote:
Fri Nov 09, 2018 8:44 am
Approved by Alexander82

Sword upgrades: increases attack of most melee dwarven units by +1 per level.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.

Armor upgrades: increases armor of most living dwarven units by +1/+1 per level.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.

Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units.
Tier 1
Tier 2
Researchable at shooting stand.

Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level.
Tier 1
Tier 2
Researchable at shooting stand.

Heavy cannons (WiP name): increases damage of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level.
Tier 1
Tier 2
Researchable at tavern.

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General Brave
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Re: Dwarven blacksmith tech tree

Post by General Brave » Wed Jan 02, 2019 7:40 pm

Ok.
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Re: Dwarven blacksmith tech tree

Post by Stratego (dev) » Sun Jan 13, 2019 8:48 pm

good , i see on post that we have Alexanders approvement too - than please make jsonings for them so we can put them in - thanks!

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Re: Dwarven blacksmith tech tree

Post by makazuwr32 » Sun Jan 13, 2019 9:56 pm

Updated first post with costs for each tech.

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Re: Dwarven blacksmith tech tree

Post by General Brave » Sat Jan 19, 2019 2:50 am

I finally figure these things out.
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Re: Dwarven blacksmith tech tree

Post by Tankhead » Sat Mar 16, 2019 10:27 pm

Been a couple or more months and the upgrade system still not working fully
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Re: Dwarven blacksmith tech tree

Post by General Brave » Sun Mar 17, 2019 4:29 am

Well tell Alexander.
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Re: Dwarven blacksmith tech tree

Post by Alexander82 » Tue Mar 26, 2019 8:38 am

@Tankhead would you like to make the additional tiers of dwarven techs?

The first 2 tiers, at the moment, are shared with humans.

In my idea tiers are basically

Iron

Steel

Mithril

Adamantium

So we can rename those according to those names

Other techs are fine

About ranged / barrel upgrade requirements I'd like forumers opinion.

We have 2 options:
Ranged 1------------------->Barrel 1
|
|
|
V
Ranged 2------------------->Barrel 2
Or
Ranged 1
|
|
|
V
Ranged 2
|
|
|
V
Barrel 1
|
|
|
V
Barrel 2
Age of Fantasy design leader

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makazuwr32
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Re: Dwarven blacksmith tech tree

Post by makazuwr32 » Tue Mar 26, 2019 8:56 am

I prefer first variant for ranged->barrel->heavy artillery

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