Dwarf tech: Explosives

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Menselot
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Dwarf tech: Explosives

Post by Menselot » Tue Jun 19, 2018 12:46 pm

Tech: Explosives
It adds the abillity "blasting charges" and "flash bomb" to alchemists, mithril guard ? (we have to discuss who gets this)
blasting charges.png
boom
blasting charges.png (1.32 KiB) Viewed 642 times
Blasting charges
- 4-7 turns cooldown (common? cooldown with "flash bomb")
- 2-3 range
-free action
-Everything in 1 radius from the targeted unit suffers 7-15 damage and gains the burning effect.


Flash bomb
- 3 range
-free action
- 4-5 turns cooldown (common? cooldown with "blasting charges")
- stuns an enemy for one turn and reveals the area around him ( reveals 6-8 blocks around the targeted unit )
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE

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makazuwr32
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Re: Dwarf tech: Explosives

Post by makazuwr32 » Tue Jun 19, 2018 2:31 pm

Maybe for special bombardier unit?

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Menselot
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Re: Dwarf tech: Explosives

Post by Menselot » Tue Jun 19, 2018 2:42 pm

Yes we could add miners with blasting charges ?
(an anti-building unit)
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE

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makazuwr32
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Re: Dwarf tech: Explosives

Post by makazuwr32 » Tue Jun 19, 2018 2:45 pm

Not so bad idea.
I will think later for stats and such.
But that is for future – right now we need to concentrate on balancing current dwarves and scaledfolks as well as adding to both more techs. Preferably those which are already agreed for.

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