Dwarf tech tree

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Fri Oct 26, 2018 11:06 am

Here are some
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A_a_Dwarf Polearm upgrade.png
A_a_Dwarf Polearm upgrade.png (1.28 KiB) Viewed 1679 times
A_a_Saturated Gunpowder.png
A_a_Saturated Gunpowder.png (1.67 KiB) Viewed 1679 times
A_High Caliber Cannons.png
A_High Caliber Cannons.png (2.05 KiB) Viewed 1679 times

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Fri Oct 26, 2018 11:11 am

Sorry guys its all I could do,I am yet to learn a bunch of stuff.Life also gets in the way.
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1 Gyrocopter.gif
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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Fri Oct 26, 2018 11:13 am

Sorry again,had to drop it here
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AoF_Dwarven_Mortar Ship.png
AoF_Dwarven_Mortar Ship.png (1.39 KiB) Viewed 1679 times
AoF_Dwarf_Submarine.png
AoF_Dwarf_Submarine.png (1.07 KiB) Viewed 1679 times
AoF_Dwarf Mortar Ship.png
AoF_Dwarf Mortar Ship.png (1.36 KiB) Viewed 1679 times
AoF_dwarven Gunboat.png
AoF_dwarven Gunboat.png (1.28 KiB) Viewed 1679 times

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Savra
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Re: Dwarf tech tree

Post by Savra » Fri Oct 26, 2018 8:19 pm

Fad3 wrote:
Fri Oct 26, 2018 11:13 am
Sorry again,had to drop it here
you realize you could drop these in the dwarf race topic since its kinda their for that now.

Btw, angle is kinda off, but you should keep the first mortar ship and the sub. Just change mortar ships main angle but leave the mortar at the angle it is right now. Just make the ship in that angle.

Your techs look nice though. We just need 2-3 more and their done. 2 are the other gunpowder upgrades and the 3rd is the rune.

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makazuwr32
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Re: Dwarf tech tree

Post by makazuwr32 » Fri Oct 26, 2018 10:00 pm

Not yet.

I will update this sunday (sorry i need to work today).

As for copter - we already have great image of copter.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Fri Oct 26, 2018 11:21 pm

Copter? Where???

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Sat Oct 27, 2018 5:12 am

Here is one I made
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A_a_Gunpowder upgrade 1.png
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Savra
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Re: Dwarf tech tree

Post by Savra » Sat Oct 27, 2018 4:08 pm

Nice, 1 more gunpowder tech and it's done.

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makazuwr32
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Re: Dwarf tech tree

Post by makazuwr32 » Sun Oct 28, 2018 9:20 am

Alright.
Approved by Alex Tech tree for dwarves (for now):

Craftsmans' guild techs:

Costs - 3/4/5/6 (total 18 turns) or 4/5/6/7 (total 22 turns)
Weapon upgrade 1
Weapon upgrade 2
Weapon upgrade 3
Weapon upgrade 4
Each adds +1 attack per level.

Reach - +1 to attack range for pike-based units. 6 turns cost.

Costs - 3/4/5/6 (total 18 turns) or 4/5/6/7 (total 22 turns)
Armor upgrade 1
Armor upgrade 2
Armor upgrade 3
Armor upgrade 4
Each adds +1/+1 armor per level.

4/6 turns cost.
Ranged upgrade 1
Ranged upgrade 2
Each adds +1 to attack and range per level.

Tavern techs:

5/7 turns cost.
Gunpowder upgrade 1
Gunpowder upgrade 2
Each adds +2 (for now) attack per level.

Requires gunpowder upgrade 1, cost - 6 turns.
Rifling upgrade - lowers miss chance of rifle-based units by 15%.

No Glyph of protection for now
No Rune of power for now

@Fad3 about helicopter - topic about copter + ready image from gok, it will be for gnomes.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Dwarf tech tree

Post by Tankhead » Sun Oct 28, 2018 10:08 am

Id say the longer cost options
Dwarves are suppose to slowly build up over time
( no need for shorter times )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
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Re: Dwarf tech tree

Post by makazuwr32 » Sun Oct 28, 2018 11:28 am

elves research for 18 turns their techs.
And this time is planned to be lowered.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Dwarf tech tree

Post by Tankhead » Mon Oct 29, 2018 6:42 am

Can they're also be a tech that increase tower stats like masonry for humans
Or would that fit else where?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
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Re: Dwarf tech tree

Post by makazuwr32 » Mon Oct 29, 2018 8:51 am

Not now. Maybe later.
This is base upgrades which are needed.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Tue Oct 30, 2018 11:49 am

I feel bad about ditchin my gyro guy maybe you guys wanna assign it to a position like an upgrade of the existing gyro? Or maybe a gyrobomber perhaps? But if u guys can't find any for him its fine.....

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Tue Oct 30, 2018 6:43 pm

Gyrocopter research tech
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Savra
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Re: Dwarf tech tree

Post by Savra » Tue Oct 30, 2018 9:44 pm

Problem is, it looks too high tech. It would work for Age of galaxy but not Age of Fantasy.

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Tankhead
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Re: Dwarf tech tree

Post by Tankhead » Tue Oct 30, 2018 10:49 pm

What? Its just a tech icon
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Dwarf tech tree

Post by Savra » Tue Oct 30, 2018 10:55 pm

Tankhead wrote:
Tue Oct 30, 2018 10:49 pm
What? Its just a tech icon
I'm talking about the unit, tech icon is fine.

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Tankhead
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Re: Dwarf tech tree

Post by Tankhead » Tue Oct 30, 2018 11:04 pm

Oh that
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Wed Oct 31, 2018 12:03 am

LOL k I understand....

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makazuwr32
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Re: Dwarf tech tree

Post by makazuwr32 » Wed Oct 31, 2018 4:34 am

Uhm the tech icon won't be needed for helicopter.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Wed Oct 31, 2018 10:58 am

Its ok,btw here's the gunpowder upgrade icon I made hope u guys still want it lol
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Savra
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Re: Dwarf tech tree

Post by Savra » Wed Oct 31, 2018 3:03 pm

Gunpowder yes.

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Thu Nov 01, 2018 6:10 am

Can the gyros be included in the next update?

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Savra
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Re: Dwarf tech tree

Post by Savra » Thu Nov 01, 2018 6:14 am

Well, they could if we have a topic for it or tech or whatever it is ready for dwarves.

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General Brave
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Re: Dwarf tech tree

Post by General Brave » Thu Nov 01, 2018 6:18 am

I am sure that they can be in once things are sorted out.
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Savra
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Re: Dwarf tech tree

Post by Savra » Thu Nov 01, 2018 6:20 am

Start new topic for those of keep this one?

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Re: Dwarf tech tree

Post by General Brave » Thu Nov 01, 2018 4:30 pm

@Fad3, good work.
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Re: Dwarf tech tree

Post by General Brave » Thu Nov 01, 2018 4:37 pm

Image
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Tankhead
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Re: Dwarf tech tree

Post by Tankhead » Thu Nov 01, 2018 5:06 pm

This topic needs organizing
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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