Dwarf tech tree

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Menselot
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Re: Dwarf tech tree

Post by Menselot » Wed Jun 20, 2018 9:56 pm

Try add random smoke everywhere !!!
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makazuwr32
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Re: Dwarf tech tree

Post by makazuwr32 » Wed Jun 20, 2018 9:57 pm

After that for techs (first gen) there is nothing we need right now.
Menselot wrote:Try add random smoke everywhere !!!
Good idea.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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LordOfAles
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Re: Dwarf tech tree

Post by LordOfAles » Wed Jun 20, 2018 9:58 pm

Yes. Images are easy to improve later.
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Menselot
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Re: Dwarf tech tree

Post by Menselot » Wed Jun 20, 2018 10:05 pm

LordOfAles wrote:Improved Gunpowder Mixtures. I honestly don't know how to make 2nd and 3rd so i did this:
Also you can add one of this for the first upgrade just to have more diversity !!!
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LordOfAles
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Re: Dwarf tech tree

Post by LordOfAles » Wed Jun 20, 2018 10:07 pm

I dunno. I would like for it to stay in same concept.
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General Brave
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Re: Dwarf tech tree

Post by General Brave » Wed Jun 20, 2018 10:11 pm

Perhaps it needs more powder, or boxes.
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LordOfAles
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Re: Dwarf tech tree

Post by LordOfAles » Wed Jun 20, 2018 10:13 pm

makazuwr32 wrote:That is much better.
Also can you work for this
makazuwr32 wrote:
Underwater physics
Researchable at TC, Siege Workshop for 4 turns
Unlocks Submarines
Just saw this. Give me the link so i can actually picture this.
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Re: Dwarf tech tree

Post by makazuwr32 » Thu Jun 21, 2018 5:48 am

I think that submerged in water submarine will work good for that.
From this picture pack (ofc it will need angle more similar to aof one for ships).
Image
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Re: Dwarf tech tree

Post by LordOfAles » Thu Jun 21, 2018 9:57 am

But I have no idea how a submarine should look. And that is from Warcraft so I can't copy.
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Re: Dwarf tech tree

Post by makazuwr32 » Thu Jun 21, 2018 11:36 am

those are submarines. You can make similar design.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Menselot
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Re: Dwarf tech tree

Post by Menselot » Thu Jun 21, 2018 5:15 pm

I like their style
I will have this in mind for inspiration
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Savra
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Re: Dwarf tech tree

Post by Savra » Thu Oct 11, 2018 5:20 pm

Are all these blacksmith techs ready?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Re: Dwarf tech tree

Post by makazuwr32 » Thu Oct 11, 2018 5:40 pm

Alex has in mind different concept a bit so no.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Tankhead
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Re: Dwarf tech tree

Post by Tankhead » Thu Oct 11, 2018 6:20 pm

Alex being gone causing rise of built up questions to happen :?

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Fri Oct 12, 2018 12:34 pm

I saw a rifling tech so I decided to make my own image,also made one on the missile thingy and another one with no purpose yet..
Attachments
AoF_Dwarf_Tech_Unnamed.png
AoF_Dwarf_Tech_Unnamed.png (1.15 KiB) Viewed 598 times
AoF_Dwar Tech_Missiles.png
AoF_Dwar Tech_Missiles.png (775 Bytes) Viewed 598 times
AoF_Dwarf Tech_RIFLING.png
AoF_Dwarf Tech_RIFLING.png (1.43 KiB) Viewed 598 times

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Re: Dwarf tech tree

Post by Skelegonsans » Sat Oct 13, 2018 12:05 pm

These look pretty cool
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Savra
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Re: Dwarf tech tree

Post by Savra » Sun Oct 21, 2018 11:08 pm

Alright, let's get the starting techs at the beginning of the post finished since they seem the best likely choices. That way dwarves can get their upgrades.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Dwarf tech tree

Post by Savra » Sun Oct 21, 2018 11:15 pm

Here's what we have so far.
Image
Image
Image
Image
Image
Image
Image
Image
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Dwarf tech tree

Post by Savra » Mon Oct 22, 2018 12:03 am

Here's 2 new weapon smithings.
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Dwarven weapon smithing.png
Dwarven weapon smithing.png (2.73 KiB) Viewed 551 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Mon Oct 22, 2018 12:16 pm

Buoyancy tech,for the research and development of the dwarven submarine!

Haha
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AoF_Dwarf Tech_Buoyancy.png
AoF_Dwarf Tech_Buoyancy.png (1.11 KiB) Viewed 526 times

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Mon Oct 22, 2018 12:19 pm

This would be the research tech to unlock the Gyros but I guess I'll leave it up to you guys to decide if you want this in and I know the 'gyro' unit is discontinued at the moment but I just want u guys to see this:)

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Mon Oct 22, 2018 12:22 pm

Seems I'm having trouble uploading it

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Savra
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Re: Dwarf tech tree

Post by Savra » Mon Oct 22, 2018 2:28 pm

Fad3 wrote:
Mon Oct 22, 2018 12:22 pm
Seems I'm having trouble uploading it
Could you make armour weapons and runs of protection? Those are the ones we need right now to finish this.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Fad3
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Re: Dwarf tech tree

Post by Fad3 » Mon Oct 22, 2018 10:54 pm

I'll try my best

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Re: Dwarf tech tree

Post by Tankhead » Tue Oct 23, 2018 2:47 am

Since brave the closest thing to being a co design leader he said just accept it ( brave )
And he will work on it after he done Json other things in.
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Savra
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Re: Dwarf tech tree

Post by Savra » Tue Oct 23, 2018 4:14 am

Ok, just need an update on some images.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Dwarf tech tree

Post by Savra » Tue Oct 23, 2018 4:53 am

Ok. Here's some pics I found.
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Dwarven armour upgrades.png
Dwarven armour upgrades.png (1.08 KiB) Viewed 487 times
Dwarven weapons upgrades.png
Dwarven weapons upgrades.png (651 Bytes) Viewed 487 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Dwarf tech tree

Post by makazuwr32 » Tue Oct 23, 2018 5:12 am

I will update this week outdated blacksmith upgrades for dwarves.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Dwarf tech tree

Post by Savra » Tue Oct 23, 2018 5:16 am

All we need now is new gunpowder and rune of defence and it's set.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Dwarf tech tree

Post by makazuwr32 » Tue Oct 23, 2018 3:23 pm

I am not sure.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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