Dwarf tech tree

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Fad3
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Re: Dwarf tech tree

Post by Fad3 »

Here are some
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A_a_Dwarf Polearm upgrade.png
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A_a_Saturated Gunpowder.png
A_a_Saturated Gunpowder.png (1.67 KiB) Viewed 3702 times
A_High Caliber Cannons.png
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Fad3
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Re: Dwarf tech tree

Post by Fad3 »

Sorry guys its all I could do,I am yet to learn a bunch of stuff.Life also gets in the way.
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1 Gyrocopter.gif
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Fad3
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Re: Dwarf tech tree

Post by Fad3 »

Sorry again,had to drop it here
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AoF_Dwarven_Mortar Ship.png
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AoF_Dwarf_Submarine.png
AoF_Dwarf_Submarine.png (1.07 KiB) Viewed 3702 times
AoF_Dwarf Mortar Ship.png
AoF_Dwarf Mortar Ship.png (1.36 KiB) Viewed 3702 times
AoF_dwarven Gunboat.png
AoF_dwarven Gunboat.png (1.28 KiB) Viewed 3702 times
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Savra
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Re: Dwarf tech tree

Post by Savra »

Fad3 wrote: Fri Oct 26, 2018 11:13 am Sorry again,had to drop it here
you realize you could drop these in the dwarf race topic since its kinda their for that now.

Btw, angle is kinda off, but you should keep the first mortar ship and the sub. Just change mortar ships main angle but leave the mortar at the angle it is right now. Just make the ship in that angle.

Your techs look nice though. We just need 2-3 more and their done. 2 are the other gunpowder upgrades and the 3rd is the rune.
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makazuwr32
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Re: Dwarf tech tree

Post by makazuwr32 »

Not yet.

I will update this sunday (sorry i need to work today).

As for copter - we already have great image of copter.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Fad3
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Re: Dwarf tech tree

Post by Fad3 »

Copter? Where???
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Fad3
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Re: Dwarf tech tree

Post by Fad3 »

Here is one I made
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Savra
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Re: Dwarf tech tree

Post by Savra »

Nice, 1 more gunpowder tech and it's done.
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Re: Dwarf tech tree

Post by makazuwr32 »

Alright.
Approved by Alex Tech tree for dwarves (for now):

Craftsmans' guild techs:

Costs - 3/4/5/6 (total 18 turns) or 4/5/6/7 (total 22 turns)
Weapon upgrade 1
Weapon upgrade 2
Weapon upgrade 3
Weapon upgrade 4
Each adds +1 attack per level.

Reach - +1 to attack range for pike-based units. 6 turns cost.

Costs - 3/4/5/6 (total 18 turns) or 4/5/6/7 (total 22 turns)
Armor upgrade 1
Armor upgrade 2
Armor upgrade 3
Armor upgrade 4
Each adds +1/+1 armor per level.

4/6 turns cost.
Ranged upgrade 1
Ranged upgrade 2
Each adds +1 to attack and range per level.

Tavern techs:

5/7 turns cost.
Gunpowder upgrade 1
Gunpowder upgrade 2
Each adds +2 (for now) attack per level.

Requires gunpowder upgrade 1, cost - 6 turns.
Rifling upgrade - lowers miss chance of rifle-based units by 15%.

No Glyph of protection for now
No Rune of power for now

@Fad3 about helicopter - topic about copter + ready image from gok, it will be for gnomes.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Dwarf tech tree

Post by Tankhead »

Id say the longer cost options
Dwarves are suppose to slowly build up over time
( no need for shorter times )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Re: Dwarf tech tree

Post by makazuwr32 »

elves research for 18 turns their techs.
And this time is planned to be lowered.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Dwarf tech tree

Post by Tankhead »

Can they're also be a tech that increase tower stats like masonry for humans
Or would that fit else where?
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Re: Dwarf tech tree

Post by makazuwr32 »

Not now. Maybe later.
This is base upgrades which are needed.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Fad3
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Re: Dwarf tech tree

Post by Fad3 »

I feel bad about ditchin my gyro guy maybe you guys wanna assign it to a position like an upgrade of the existing gyro? Or maybe a gyrobomber perhaps? But if u guys can't find any for him its fine.....
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Fad3
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Re: Dwarf tech tree

Post by Fad3 »

Gyrocopter research tech
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Savra
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Re: Dwarf tech tree

Post by Savra »

Problem is, it looks too high tech. It would work for Age of galaxy but not Age of Fantasy.
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Tankhead
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Re: Dwarf tech tree

Post by Tankhead »

What? Its just a tech icon
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Savra
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Re: Dwarf tech tree

Post by Savra »

Tankhead wrote: Tue Oct 30, 2018 10:49 pm What? Its just a tech icon
I'm talking about the unit, tech icon is fine.
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Re: Dwarf tech tree

Post by Tankhead »

Oh that
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Fad3
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Re: Dwarf tech tree

Post by Fad3 »

LOL k I understand....
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makazuwr32
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Re: Dwarf tech tree

Post by makazuwr32 »

Uhm the tech icon won't be needed for helicopter.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Fad3
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Re: Dwarf tech tree

Post by Fad3 »

Its ok,btw here's the gunpowder upgrade icon I made hope u guys still want it lol
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Savra
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Re: Dwarf tech tree

Post by Savra »

Gunpowder yes.
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Fad3
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Re: Dwarf tech tree

Post by Fad3 »

Can the gyros be included in the next update?
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Savra
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Re: Dwarf tech tree

Post by Savra »

Well, they could if we have a topic for it or tech or whatever it is ready for dwarves.
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Re: Dwarf tech tree

Post by General Brave »

I am sure that they can be in once things are sorted out.
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Savra
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Re: Dwarf tech tree

Post by Savra »

Start new topic for those of keep this one?
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Re: Dwarf tech tree

Post by General Brave »

@Fad3, good work.
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Re: Dwarf tech tree

Post by General Brave »

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Re: Dwarf tech tree

Post by Tankhead »

This topic needs organizing
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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