Dwarf Tech: Machinery

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Alpha
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Dwarf Tech: Machinery

Post by Alpha » Tue Oct 04, 2016 2:10 pm

Takes 5 turns to research, This makes mechanical units gain a +1 attack Power and Defense.
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Re: Dwarf Tech: Machinery

Post by Midonik » Tue Oct 04, 2016 2:13 pm

Nice.
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samuelch
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Re: Dwarf Tech: Machinery

Post by samuelch » Tue Oct 04, 2016 4:20 pm

First try.
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Midonik
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Re: Dwarf Tech: Machinery

Post by Midonik » Tue Oct 04, 2016 4:21 pm

Good,I think.
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Alpha
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Re: Dwarf Tech: Machinery

Post by Alpha » Tue Oct 04, 2016 6:02 pm

Really good!
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DoomCarrot
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Re: Dwarf Tech: Machinery

Post by DoomCarrot » Tue Oct 04, 2016 11:27 pm

Oops, replied to oil tech before I saw this.

Great idea!
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MightyGuy
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Re: Dwarf Tech: Machinery

Post by MightyGuy » Wed Oct 05, 2016 9:23 am

pretty nice idea! cool image
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Alpha
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Re: Dwarf Tech: Machinery

Post by Alpha » Wed Oct 05, 2016 10:18 pm

Machinery tech also allows unlockable units like the Mortar Man (Thanks MightyGuy!)
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MightyGuy
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Re: Dwarf Tech: Machinery

Post by MightyGuy » Thu Oct 06, 2016 9:22 am

thank you Worker1212! :D :D
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DoomCarrot
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Re: Dwarf Tech: Machinery

Post by DoomCarrot » Sat Oct 08, 2016 12:33 am

I think making this tech tech make mortars AND give boosts to other units is a little weird. Also, I think "machinery" is a weird tech to make mortars at all. Maybe bombarde and war machines, but mortars do not seem very "machiney" to me
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Alpha
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Re: Dwarf Tech: Machinery

Post by Alpha » Sat Oct 08, 2016 12:52 am

I did say mechanical though which makes bombards and other war machines and unlocking the morter
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Re: Dwarf Tech: Machinery

Post by MightyGuy » Sat Oct 08, 2016 5:46 am

i will renew the dwarven mortarman sprite later.
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Re: Dwarf Tech: Machinery

Post by DoomCarrot » Sun Oct 09, 2016 1:41 pm

Alright, well then this tech should probably be an expenise tech.

Because this gives all mechanical units +1 attack, defense, and invents mortars, so that would probably be about 4+4+5=13 turn cost, based on past blacksmith upgrades and siege invention costs.

However, 13 turns is ridiculous, and this is like researching something "in bulk" so I think 8-10 turns is probably more reasonable. :)
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Alpha
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Re: Dwarf Tech: Machinery

Post by Alpha » Sun Oct 09, 2016 3:51 pm

I agree
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Re: Dwarf Tech: Machinery

Post by MightyGuy » Sun Oct 09, 2016 7:00 pm

WORKER1212 wrote:I agree
i agree [•_•]
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Re: Dwarf Tech: Machinery

Post by Midonik » Mon Oct 10, 2016 1:13 pm

I too
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Re: Dwarf Tech: Machinery

Post by gyrocopter » Mon Jan 23, 2017 10:21 pm

Yay!!! Thanks for confirming my account.finally I'm here!

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Alpha
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Re: Dwarf Tech: Machinery

Post by Alpha » Tue Jan 24, 2017 6:18 pm

Welcome to the Forums!!!!! we hope you enjoy your stay! :)
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Alexander82
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Re: Dwarf Tech: Machinery

Post by Alexander82 » Tue Jan 24, 2017 10:41 pm

You're welcome ;)
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