elven tech - Treetop Archery - IMPLEMENTED

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

elven tech - Treetop Archery - IMPLEMENTED

Post by Alexander82 » Fri Nov 04, 2016 11:25 pm

Treetop Archery level 1
Image
Turn cost: 4
effect: The elven parapet slots increase by +1

Treetop Archery level 2
Image
Turn cost: 4
effect: The elven parapet slots increase by +1
Age of Fantasy design leader

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: elven tech - Treetop Archery

Post by Alpha » Sat Nov 05, 2016 12:55 am

Seems logical.
Awoo~ my dudes!

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: elven tech - Treetop Archery

Post by MightyGuy » Sat Nov 05, 2016 1:52 am

got it! cool idea! some enemies approaching to your base this tech and elven parapet is very useful. A bow and arrow turns into a Crowbow with scope xD
A.K.A SacredNut

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Fri Nov 18, 2016 10:22 pm

Daniel is it possible to make this tech?
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Tue Aug 22, 2017 5:25 pm

This could still be a great defense tech for elves.
We could make that tech only for the basic archer (that is a bit left behind compared to the fast archer)
Age of Fantasy design leader

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: elven tech - Treetop Archery

Post by LordOfAles » Tue Aug 22, 2017 5:28 pm

Sounds reasonable
The Crusade never ends...

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: elven tech - Treetop Archery

Post by LordOfAles » Tue Aug 22, 2017 5:37 pm

HOWEVER building a parapet on every tile around the base and filling it with 2 archers might result in crazy undefeatable base.Maybe lower parapet space to 1?
The Crusade never ends...

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Tue Aug 22, 2017 5:38 pm

maybe you are right
Age of Fantasy design leader

User avatar
Puss_in_Boots
Posts: 2604
Joined: Fri Apr 21, 2017 1:23 am

Re: elven tech - Treetop Archery

Post by Puss_in_Boots » Tue Aug 22, 2017 5:40 pm

Relax it's just 2 range...
Orc giants can probably one shot them.
Humans can blast them away with dragons and catapults.
Undead have Death Knight to blast it away as well.
Other elves can do the same thing and use demolishers to counter it's defense.
RED, WHITE and BLUE!

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Tue Aug 22, 2017 5:43 pm

11 range and 8 damage is great, the only thing i'm a bit worried of is a coastal battle. That might seriously give elves the edge. But if you fill them with a lot of 7 range fire archers there is no ship that can do anything
Age of Fantasy design leader

User avatar
Puss_in_Boots
Posts: 2604
Joined: Fri Apr 21, 2017 1:23 am

Re: elven tech - Treetop Archery

Post by Puss_in_Boots » Tue Aug 22, 2017 5:44 pm

Alexander82 wrote:This could still be a great defense tech for elves.
We could make that tech only for the basic archer (that is a bit left behind compared to the fast archer)
I thought it was for basic archers only...
RED, WHITE and BLUE!

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Tue Aug 22, 2017 5:46 pm

Puss_in_Boots wrote:
Alexander82 wrote:This could still be a great defense tech for elves.
We could make that tech only for the basic archer (that is a bit left behind compared to the fast archer)
I thought it was for basic archers only...
Yes. The fire archer reach already range 7 with techs
Age of Fantasy design leader

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: elven tech - Treetop Archery

Post by LordOfAles » Tue Aug 22, 2017 5:47 pm

Orc giant?Do you mean trolls ettins etc?Id ont think so.They would get overhelmed if blacksmith upgrades are researched.
Dragons?Really? Elvish craftsman can take care of catapult
He died easily with so many arrows,and i dont think one makes 7-8 of them before attacking
Other elves have lower range(if you meant to build a parapet in a middle of battle workers would get shot).Demolishers might work,but you cant create that many of them
The Crusade never ends...

User avatar
Puss_in_Boots
Posts: 2604
Joined: Fri Apr 21, 2017 1:23 am

Re: elven tech - Treetop Archery

Post by Puss_in_Boots » Tue Aug 22, 2017 5:50 pm

You still have some powerful units that can cross waters with each race.

Maybe just exclude them from getting the bonus?
RED, WHITE and BLUE!

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: elven tech - Treetop Archery

Post by Sunrise Samurai » Tue Aug 22, 2017 6:00 pm

Honestly I don't see much issue with the idea. Elf archers would at least have a purpose at this point, since they are otherwise so completely outclassed by quick archers it isn't funny. Add elf outpost to the list of buildings they get this in. Even fully upgraded with this, elf archers will still be nothing more than long range support to the quick archers.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Tue Aug 22, 2017 6:01 pm

They might become a first defense line until the enemy is far (a fully upgraded elf archer in the middle of the map can virtually hit every tile in a 20x20 map)
Age of Fantasy design leader

User avatar
Puss_in_Boots
Posts: 2604
Joined: Fri Apr 21, 2017 1:23 am

Re: elven tech - Treetop Archery

Post by Puss_in_Boots » Tue Aug 22, 2017 6:17 pm

LordOfAles wrote:Orc giant?Do you mean trolls ettins etc?Id ont think so.They would get overhelmed if blacksmith upgrades are researched.
I think you might be over exaggerating their power, if this were true they wouldn't have been called one of the weakest race. It is because they fall prone to the Orcish giant spam strategy. If you really think this would turn that around than why go against it?
LordOfAkes wrote:Dragons?Really? Elvish craftsman can take care of catapult
I'm pretty sure I can get an 80 hp behemoth close enough to archers to shoot a fireball at their paraphets before they can overwhelm it with arrows. Catapults can be mass produced and are ranged 8, the elven fire archers should keep at around range 7. Catapults also have high armor pierce making it difficult if somebody wagons three of them over to your base, to destroy them with regular archers.
LordOfAles wrote:He died easily with so many arrows,and i dont think one makes 7-8 of them before attacking

Yeah it might be too difficult for the Undead to get enough death knights to get close enough to those paraphets to obliterate some with fireballs while still requiring you to hold them off while you prepare the attack.
[quote="LordOfAles]Other elves have lower range(if you meant to build a parapet in a middle of battle workers would get shot).[/quote]
Then don't let them build that parapet. Lol.
LordOfAles wrote:Demolishers might work,but you cant create that many of them
Start deleting archery ranges and begin constructing Ent Trainers when you have them cornered and built paraphets around them. If you hold them down succesfully then you will win the match.
RED, WHITE and BLUE!

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Wed Sep 06, 2017 4:48 pm

Sunrise Samurai wrote:Honestly I don't see much issue with the idea. Elf archers would at least have a purpose at this point, since they are otherwise so completely outclassed by quick archers it isn't funny. Add elf outpost to the list of buildings they get this in. Even fully upgraded with this, elf archers will still be nothing more than long range support to the quick archers.
I don't agree with the elf outpost since we need to differentiate it more from the parapet.

The parapet is born as the "offensive tower" while the outpost was more like a guardtower to see afar and see assassins (i remember it has this effect but i never build this one).

Also the name is made to recall the treetop look that those buildings have
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Wed Sep 06, 2017 4:57 pm

I've made an image
Attachments
Treetop Archery.png
Treetop Archery.png (16.9 KiB) Viewed 7893 times
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: elven tech - Treetop Archery

Post by Sunrise Samurai » Wed Sep 06, 2017 6:00 pm

Well, since wolves can see assasins currently, using outpost or fairies for that is kinda pointless. The difference I see between parapets and outpost is whether you want the added range from outpost or the extra space from parapet. Outpost might as well be renamed "sniper's nest" for it's current use :lol:
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Thu Sep 07, 2017 12:38 pm

Daniel, your opinion about this tech?
Age of Fantasy design leader

Stratego (dev)
Site Admin
Posts: 9418
Joined: Fri Apr 25, 2014 9:28 pm

Re: elven tech - Treetop Archery

Post by Stratego (dev) » Thu Sep 07, 2017 3:25 pm

I only wonder that now parapet will be the same as outpost. Was that intentional?

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Thu Sep 07, 2017 3:37 pm

What you mean?

I didn't know that the outpost had the effect to increase range of units inside.
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: elven tech - Treetop Archery

Post by Sunrise Samurai » Thu Sep 07, 2017 5:47 pm

That's why I wanted it to effect outpost as well. It maintains the balance between building a parapet or an outpost, but gives the hitherto left in the dust elf archer a boost either way.
Currently residing at the local ninja academy. I'm still watching though.

Stratego (dev)
Site Admin
Posts: 9418
Joined: Fri Apr 25, 2014 9:28 pm

Re: elven tech - Treetop Archery

Post by Stratego (dev) » Thu Sep 07, 2017 6:21 pm

Alexander82 wrote:What you mean?

I didn't know that the outpost had the effect to increase range of units inside.
but it has!

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Thu Sep 07, 2017 7:21 pm

I see. Then what is the purpose of the parapet?
Age of Fantasy design leader

Stratego (dev)
Site Admin
Posts: 9418
Joined: Fri Apr 25, 2014 9:28 pm

Re: elven tech - Treetop Archery

Post by Stratego (dev) » Thu Sep 07, 2017 7:53 pm

i never knew :)

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Thu Sep 07, 2017 8:19 pm

:shock:
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: elven tech - Treetop Archery

Post by Sunrise Samurai » Thu Sep 07, 2017 9:41 pm

Lol the parapet actually is really useful, just to hide elves in. Especially casters, but almost all elves are more effective when they can hide from enemy fire. I think it might be a decent idea to upgrade it's storage capacity to 3 units. Then it would really shine in that area.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: elven tech - Treetop Archery

Post by Alexander82 » Thu Sep 07, 2017 10:15 pm

Then we might just use this tech to extend thr capacity of the parapet. We might give it 2 levels and bring it to 4 slots
Age of Fantasy design leader

Post Reply

Return to “IMPLEMENTED - ARCHIVED”