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SPELL-water/flood - OUTDATED

Posted: Wed Feb 11, 2015 12:16 am
by max-damage
Causes a large mass of water to crash through an area, flooding it briefly and causing damage to all units within it's area of effect...

Duration: 3 turns
Cooldown: 8 turns (this is a powerful spell)
Damage: 15
Area of Effect: all units within 5 spaces of target...
Bonuses against all machinery-based units (catapult, ballista, trebuchet, etc.,.), ineffective vs. any ship/boat-type unit...

Re: SPELL-water/flood

Posted: Thu Feb 19, 2015 9:10 pm
by ollie444
Woah! This would require a lot of coding, and I don't think the game engine can handle it, but if it can be pulled off, i'm for it.

Re: SPELL-water/flood

Posted: Wed Feb 25, 2015 5:36 pm
by ollie444
Oh sorry, I thought you meant it changed the map (made each tile a water tile)!
I like it, and I am sorry for misreading your idea. :lol:

Re: SPELL-water/flood

Posted: Mon Apr 20, 2015 12:44 am
by max-damage
Again, i realise I'm late on replying, but:

No problem on the misconception...

The spell is only a VERY temporary effect..

Also, it would be ineffective vs.any flight-capable units...('thopters, flying scouts, dragons,etc.,...)

Re: SPELL-water/flood - OUTDATED

Posted: Sat Sep 02, 2017 12:05 pm
by Alexander82
I think this proposal is outdated and is difficult to realize

Re: SPELL-water/flood - OUTDATED

Posted: Sat Sep 02, 2017 12:27 pm
by Sunrise Samurai
Not a spell or anything, but I've been wondering​ if it is possible to make "flood" tiles, that go from dirt/sand to shallow water and back over time. In intermediate stages they act as bridges, allowing movement of land and sea units. At the extreme ends, they act as only land or water, preventing movement of anything that can't cross them. Building on them is probably impossible, except maybe bridges to allow land units to cross no matter the stage.

Re: SPELL-water/flood - OUTDATED

Posted: Sat Sep 02, 2017 12:29 pm
by Alexander82
I think it might be a problem for the engine but i think such effects might be too difficult to manage and could be used easily to exploit games too much.

Re: SPELL-water/flood - OUTDATED

Posted: Sat Sep 02, 2017 12:39 pm
by Sunrise Samurai
Well I was thinking it would be most used in map editor to simulate high/low tide.