Initial techs for all races IMPLEMENTED
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Initial techs for all races IMPLEMENTED
Here i write my first ideas for the default (non UPGRADE) techs the races will have,
the point is
- not modifying the balance too much,
- but yet giving valuable technologies to invent,
- and also stick to the approach written in the "Races/Race properties" section
Undead
- Animation mastery (6 turns): a tech that give 20% chance to animate a stronger unit than the default from a corpse.
- Cursing(4 turns, in Crypt): Lich learns how to Curse the enemy
- Cannibalize(6 turns, in Crypt): skeleton units have ability to eat up corpses to regain health (+5 hp)
- Skeletal power(5 turns, in Graveyard): All Skeletons the player control have +1 attack
Elf
- Nature (6 turns, in TC): all nature units (animals, ents) of the player gets a +3 attack.
- Tracking (3 turns, in TC): all player units and building sight +2
- Thunder Storm Spell(3 turns, in TC): Sorceresses learn how to cast Thunder Storm Spell
- Lembas (4 turns): all Elf units has an ability to refresh themselves: heals +3HP (usable every 3 turn)
- Nature call (3 turns): all neutral animals LOS (sight) is visible to player
-... 3 more
Orc:
- Poisoned weapons(8 turns, in Pit): Orc melee units gets poisoning ability (poisoning effect can be used in every 6 turn and lasts for 2 turns: if they hit a flesh-n-blood enemy the enemy gets poisoned -4HP/turn, poisoned effect lasts for 4 turns)
- Goblin shout(4 turns, in TC): All Goblins the player control have +1 attack
- Ork skin(5 turns, in Pit): All Orks the player control have +1 normal armor
Human
- Fireball Spell (6 turns, in Church): Mages learn how to cast Fireball spell
- (no more.)
the point is
- not modifying the balance too much,
- but yet giving valuable technologies to invent,
- and also stick to the approach written in the "Races/Race properties" section
Undead
- Animation mastery (6 turns): a tech that give 20% chance to animate a stronger unit than the default from a corpse.
- Cursing(4 turns, in Crypt): Lich learns how to Curse the enemy
- Cannibalize(6 turns, in Crypt): skeleton units have ability to eat up corpses to regain health (+5 hp)
- Skeletal power(5 turns, in Graveyard): All Skeletons the player control have +1 attack
Elf
- Nature (6 turns, in TC): all nature units (animals, ents) of the player gets a +3 attack.
- Tracking (3 turns, in TC): all player units and building sight +2
- Thunder Storm Spell(3 turns, in TC): Sorceresses learn how to cast Thunder Storm Spell
- Lembas (4 turns): all Elf units has an ability to refresh themselves: heals +3HP (usable every 3 turn)
- Nature call (3 turns): all neutral animals LOS (sight) is visible to player
-... 3 more
Orc:
- Poisoned weapons(8 turns, in Pit): Orc melee units gets poisoning ability (poisoning effect can be used in every 6 turn and lasts for 2 turns: if they hit a flesh-n-blood enemy the enemy gets poisoned -4HP/turn, poisoned effect lasts for 4 turns)
- Goblin shout(4 turns, in TC): All Goblins the player control have +1 attack
- Ork skin(5 turns, in Pit): All Orks the player control have +1 normal armor
Human
- Fireball Spell (6 turns, in Church): Mages learn how to cast Fireball spell
- (no more.)
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
undeads: cannibalize
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
goblin shout.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
orc skin
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
Skeletal power
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
any thougths on these?
Re: Initial techs for all races
tje undead cannibalize soiunds good. what will it do?
This is Hungary and winter is coming.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
"skeleton units have ability to eat up corpses to regain health"
Re: Initial techs for all races
I don't think the fireball tech would be good for campaign maps... but I like the cannibal one and all the others. Maybe poisoned weapons is a bit overpowered.
Re: Initial techs for all races
actually, fireball shouldn't be a tech vecause that is the omly way to defeat an orc cavalry unit (I forgot name).
And it is pretty noce.
AND
there is maps in a campaign whixh is based on the fireball spell.
And it is pretty noce.
AND
there is maps in a campaign whixh is based on the fireball spell.
This is Hungary and winter is coming.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
the green techs are ready, please test them and give me feedback - thanks!
(up on server in 10 minutes)
(up on server in 10 minutes)
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
oh, the icons of the techs are not unique (they are icons of existing spells), i will find icons for them.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
anyone can suggest some more elf techs please?
thanks!
thanks!
-
- Posts: 548
- Joined: Mon Jan 19, 2015 1:04 am
- Location: right behind you...
Re: Initial techs for all races
Do you want us to post them here or in a new thread of their own?
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
basically in separate threads.
but if you have a bunch of raw ideas - you can put it here as a list and we will extract the good ones from them.
but if you have a bunch of raw ideas - you can put it here as a list and we will extract the good ones from them.
Re: Initial techs for all races
humans are kinda weak now, so what about adding my hoplite-shield wall suggestio n here.
This is Hungary and winter is coming.
-
- Posts: 548
- Joined: Mon Jan 19, 2015 1:04 am
- Location: right behind you...
Re: Initial techs for all races
Daniel (the dev) wrote:basically in separate threads.
but if you have a bunch of raw ideas - you can put it here as a list and we will extract the good ones from them.
Okay...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
-
- Posts: 548
- Joined: Mon Jan 19, 2015 1:04 am
- Location: right behind you...
Re: Initial techs for all races
That's a good idea...but humans are basically weaker than most fantasy species, anyway...humans' strength lies in their intelligence, ability to adapt, and superior military equipment and training...not to mention sheet numbers--those damn humans breed like cockroaches...balint wrote:humans are kinda weak now, so what about adding my hoplite-shield wall suggestio n here.
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: Initial techs for all races
actually, the power of numbers and breeding is on the orc's side...
but if we talk about training and and inteligence, the shield wall ficts perfectly here.
This is Hungary and winter is coming.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
greening some ready techs
- animation mastery
- lembas
- poisoned weapons (the icons are not ready yet, it looks like lifelink, but you can try it)
- animation mastery
- lembas
- poisoned weapons (the icons are not ready yet, it looks like lifelink, but you can try it)
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
and finally greening the cannibalism.
Re: Initial techs for all races
what are Lembas?
Re: Initial techs for all races
in lotr the lembas is a special food, which can be stored for long time and gives a lot of energy.
This is Hungary and winter is coming.
-
- Posts: 548
- Joined: Mon Jan 19, 2015 1:04 am
- Location: right behind you...
Re: Initial techs for all races
Doesn't anyone besides me ever read books, anymore?
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: Initial techs for all races
???
I read books too. I am halfway with the song of ice and fire (Game of thrones) V. part.
I read books too. I am halfway with the song of ice and fire (Game of thrones) V. part.
This is Hungary and winter is coming.
Re: Initial techs for all races
eBooks > books
Get a kindleeee
Get a kindleeee
Re: Initial techs for all races
SPOILER ALERT!balint wrote:???
I read books too. I am halfway with the song of ice and fire (Game of thrones) V. part.
Everyone dies.
Including the main character guy.
There is a nuke.
JK I haven't read GoT!
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Initial techs for all races
new tech: nature call.