Sea serpent tech: Scald
Sea serpent tech: Scald
Scald:
Rng:4
Dmg:8
Aoe:1
Cool:3
Research:5 at sacred springs.
The sea serpent now can spray boiling not water at those enemies standing further on land out of its reach. Does not effect buildings or wooden units.
Rng:4
Dmg:8
Aoe:1
Cool:3
Research:5 at sacred springs.
The sea serpent now can spray boiling not water at those enemies standing further on land out of its reach. Does not effect buildings or wooden units.
- makazuwr32
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- Location: Moscow, Russia
Re: Sea serpent tech: Scald
Hm not so bad actually idea.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Sea serpent tech: Scald
It was bothersome watching the sea serpent sit out at sea while the enemy sat back mocking it and shooting it with arrows and fire arrows.
- makazuwr32
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- Location: Moscow, Russia
Re: Sea serpent tech: Scald
About that. They must be immune to fire and must have some p.armor.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Sea serpent tech: Scald
Yes, I believe I mentioned that somewhere.
Do they have armour?
If so then maybe 1/4 armour/p.armour should be good?
Do they have armour?
If so then maybe 1/4 armour/p.armour should be good?
- makazuwr32
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- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sea serpent tech: Scald
I think 2/3 will be better. They are not so protected from arrows like ships.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Sea serpent tech: Scald
Ok, how's this for tech image?
The spell can be a Light blue version of poison breath.
The spell can be a Light blue version of poison breath.
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- Alexander82
- Posts: 7969
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Re: Sea serpent tech: Scald
What about 2 levels?
level 1 spray water to put off fire on friendly unit
level 2 pressurized water to inflict damage to enemies
level 1 spray water to put off fire on friendly unit
level 2 pressurized water to inflict damage to enemies
Age of Fantasy design leader
Re: Sea serpent tech: Scald
Can you do that?Alexander82 wrote: ↑Sun May 26, 2019 10:45 am What about 2 levels?
level 1 spray water to put off fire on friendly unit
level 2 pressurized water to inflict damage to enemies
- Alexander82
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Re: Sea serpent tech: Scald
I think it should be possible to make the put off fire one, but I need to ask @Stratego (dev) for suggestions about how to do it
the damage one is easyer
the damage one is easyer
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sea serpent tech: Scald
ok basically the first would act as a friendly disenchant spell
the other is just a ranged attack
the other is just a ranged attack
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sea serpent tech: Scald
I have adjusted the sea serpent. Removed the bonu against it from most of the unit that had them and rebalanced survailability and power
now I'd like to add these 2 techs to give more oprions to the elven "navy"
now I'd like to add these 2 techs to give more oprions to the elven "navy"
Age of Fantasy design leader