Mother Nature
Mother Nature
All elven units heal a certain amount in the forest passively. I say about 15%
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Gral.Sturnn
- Posts: 1142
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Mother Nature
That was my original thought but i thought maybe that was to low. But seeing that it heals all in the forest, 10% sounds good.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Gral.Sturnn
- Posts: 1142
- Joined: Tue Feb 13, 2018 11:29 pm
- Lynx Shafir
- Posts: 1528
- Joined: Mon May 28, 2018 4:24 am
Re: Mother Nature
Elf already have auto healing ability.
And casters for it.
So I don't see any reason to add this new one.
And casters for it.
So I don't see any reason to add this new one.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?
What your scars tell about you?
- Gral.Sturnn
- Posts: 1142
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Mother Nature
DangitLynx Shafir wrote: ↑Thu Jul 26, 2018 6:57 pmElf already have auto healing ability.
And casters for it.
So I don't see any reason to add this new one.
~Gral.Sturnn
Re: Mother Nature
Well if that's the case what about i replace the healing with toughened? Or haste( more movement speed) it just weird elves don't have a boost in forest when that's they're domain
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 4504
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Mother Nature
not elves but ents can gain this as passive healing in forests.i think 10 hp for ent and ent warrior and 4 hp for ent demolisher per turn.
but it must be researchable and costly.
but it must be researchable and costly.
Draft for new unit for newcomers © by Makazuwr32™.
- Lynx Shafir
- Posts: 1528
- Joined: Mon May 28, 2018 4:24 am
Re: Mother Nature
That could be a terrain efffect- can enable in map setting along with others.
Such terrain effects are up for discussion. In general improvements. Can vote for wich one to work.
They need also further coding.
1)elven speed is good now since they have far the greatest range from races.
Adding more speed (even only in forest) would unbalanc it, way to op.
2)like I said forest(general all terrain) may have different effects to all races.
Best way if player can choose if enable or disable them.
3)for ents we have one" reinforce"tech I think
Such terrain effects are up for discussion. In general improvements. Can vote for wich one to work.
They need also further coding.
1)elven speed is good now since they have far the greatest range from races.
Adding more speed (even only in forest) would unbalanc it, way to op.
2)like I said forest(general all terrain) may have different effects to all races.
Best way if player can choose if enable or disable them.
3)for ents we have one" reinforce"tech I think
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?
What your scars tell about you?
Re: Mother Nature
Interesting, thanks for info and feedback
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 4504
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Mother Nature
Reinforce is one thing - this is other
I still disagree with "just terrain effect that affects all elves and doesn't need to be researched" thing. if affects certain units maybe (like ents or centaurs) but not whole race.
I still disagree with "just terrain effect that affects all elves and doesn't need to be researched" thing. if affects certain units maybe (like ents or centaurs) but not whole race.
Draft for new unit for newcomers © by Makazuwr32™.
- General Brave
- Posts: 4591
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Mother Nature
I support ents getting passive healing being in forest, perhaps some other forest related thing.
Wise, Might, Loyalty. Forever stands Warfell.
- Alexander82
- Posts: 6755
- Joined: Thu Feb 26, 2015 8:18 pm
- General Brave
- Posts: 4591
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
-
- Site Admin
- Posts: 9680
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Mother Nature
not yet. needs coding. someone suggest it into need list (if we dont have it already -)
- Lynx Shafir
- Posts: 1528
- Joined: Mon May 28, 2018 4:24 am
Re: Mother Nature
I already did 

Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?
What your scars tell about you?
- Alexander82
- Posts: 6755
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mother Nature
I would change the approach. I think that most of the units (especially cavalry) should be slowed in forest tiles and elves might be the exception to this
Age of Fantasy design leader