Mother Nature

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Tankhead
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Mother Nature

Post by Tankhead » Thu Jul 26, 2018 5:40 pm

All elven units heal a certain amount in the forest passively. I say about 15%
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Gral.Sturnn
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Re: Mother Nature

Post by Gral.Sturnn » Thu Jul 26, 2018 5:46 pm

15 is way too much 10% is better
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Tankhead
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Re: Mother Nature

Post by Tankhead » Thu Jul 26, 2018 5:48 pm

That was my original thought but i thought maybe that was to low. But seeing that it heals all in the forest, 10% sounds good.
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Gral.Sturnn
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Re: Mother Nature

Post by Gral.Sturnn » Thu Jul 26, 2018 5:49 pm

Now we need more people to leave their opinions
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Lynx Shafir
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Re: Mother Nature

Post by Lynx Shafir » Thu Jul 26, 2018 6:57 pm

Elf already have auto healing ability.
And casters for it.
So I don't see any reason to add this new one.
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Gral.Sturnn
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Re: Mother Nature

Post by Gral.Sturnn » Thu Jul 26, 2018 6:59 pm

Lynx Shafir wrote:
Thu Jul 26, 2018 6:57 pm
Elf already have auto healing ability.
And casters for it.
So I don't see any reason to add this new one.
Dangit
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Tankhead
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Re: Mother Nature

Post by Tankhead » Thu Jul 26, 2018 7:06 pm

Well if that's the case what about i replace the healing with toughened? Or haste( more movement speed) it just weird elves don't have a boost in forest when that's they're domain
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makazuwr32
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Re: Mother Nature

Post by makazuwr32 » Thu Jul 26, 2018 7:14 pm

not elves but ents can gain this as passive healing in forests.i think 10 hp for ent and ent warrior and 4 hp for ent demolisher per turn.
but it must be researchable and costly.
Specifically for not so genious persons
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Lynx Shafir
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Re: Mother Nature

Post by Lynx Shafir » Thu Jul 26, 2018 7:24 pm

That could be a terrain efffect- can enable in map setting along with others.
Such terrain effects are up for discussion. In general improvements. Can vote for wich one to work.
They need also further coding.

1)elven speed is good now since they have far the greatest range from races.
Adding more speed (even only in forest) would unbalanc it, way to op.

2)like I said forest(general all terrain) may have different effects to all races.
Best way if player can choose if enable or disable them.
3)for ents we have one" reinforce"tech I think
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Tankhead
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Re: Mother Nature

Post by Tankhead » Thu Jul 26, 2018 7:38 pm

Interesting, thanks for info and feedback
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makazuwr32
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Re: Mother Nature

Post by makazuwr32 » Thu Jul 26, 2018 7:39 pm

Reinforce is one thing - this is other
I still disagree with "just terrain effect that affects all elves and doesn't need to be researched" thing. if affects certain units maybe (like ents or centaurs) but not whole race.
Specifically for not so genious persons
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Fri Dec 07, 2018 9:24 am
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General Brave
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Re: Mother Nature

Post by General Brave » Thu Jul 26, 2018 8:20 pm

I support ents getting passive healing being in forest, perhaps some other forest related thing.
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Alexander82
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Re: Mother Nature

Post by Alexander82 » Sat Jul 28, 2018 6:34 pm

Can we currently have terrain related bonuses?
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General Brave
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Re: Mother Nature

Post by General Brave » Sat Jul 28, 2018 6:42 pm

I'm sure it's possible.
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Re: Mother Nature

Post by Stratego (dev) » Fri Aug 03, 2018 7:22 am

Alexander82 wrote:
Sat Jul 28, 2018 6:34 pm
Can we currently have terrain related bonuses?
not yet. needs coding. someone suggest it into need list (if we dont have it already -)

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Lynx Shafir
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Re: Mother Nature

Post by Lynx Shafir » Fri Aug 03, 2018 7:24 am

I already did :)
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Alexander82
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Re: Mother Nature

Post by Alexander82 » Mon Aug 06, 2018 12:23 pm

I would change the approach. I think that most of the units (especially cavalry) should be slowed in forest tiles and elves might be the exception to this
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