Mounting
- makazuwr32
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Mounting
allows to mount eagles all elven/quick/fire archers.
Cost is 8 turns, researched at Elf archery or at Great tree.
Unlocks ability to mount eagles for Elven/Quick/Fire Archers.
To mount eagle Archer must be near it to use ability.
Mounted eagle loses 1-2 speed and mounted archer loses armor upgrades, but keeps all bow upgrades and dodge arrows. Mounted archer also keeps his damage/abilities (burning weapon/2 actions per turn)
Stats of Mounted Eagles:
viewtopic.php?f=83&t=5047
Upd.:
Revamp of Eagles
Cost is 8 turns, researched at Elf archery or at Great tree.
Unlocks ability to mount eagles for Elven/Quick/Fire Archers.
To mount eagle Archer must be near it to use ability.
Mounted eagle loses 1-2 speed and mounted archer loses armor upgrades, but keeps all bow upgrades and dodge arrows. Mounted archer also keeps his damage/abilities (burning weapon/2 actions per turn)
Stats of Mounted Eagles:
viewtopic.php?f=83&t=5047
Upd.:
Revamp of Eagles
Last edited by makazuwr32 on Sat Dec 30, 2017 9:58 am, edited 2 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Ayush Tiwari
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- makazuwr32
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Re: Mounting
Of course buyable.
I think for 6-9 gems.
I think for 6-9 gems.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Ayush Tiwari
- Posts: 1221
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- Location: Gorakhpur,a rural city in North India
- Ayush Tiwari
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- Location: Gorakhpur,a rural city in North India
- makazuwr32
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Re: Mounting
They'll become the most powerful archer unit in the game. And most healthy archer unit also because of arrow dodge, flying and increased health so i think that even 7 gems can be the cost.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
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Re: Mounting
Most powerful and healthiest, but accordingly it would also be the most expensive, so it's pretty fair. You get the flight and mobility of the eagle, with the range and attacks of the archer, but the price of both.
The glorious sun rises again
- makazuwr32
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Re: Mounting
Yes.
And before you also must build the Great tree AND Elf Archery to research "Mounting"
As i said in the Mount Eagles - They'll be mid/late game units for Elves.
And before you also must build the Great tree AND Elf Archery to research "Mounting"
As i said in the Mount Eagles - They'll be mid/late game units for Elves.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Mounting
i can only imagine it as a general feature like:
- you can set which unit is capable to be "combined"
- you can set which other units are capable to be "combined" with the current unit
- each combination can result in a new unit (that has a separate image + json and everything)
- it is defined somewhere which properties to inherit: unit name, unit hp, enchantments (poison/extra strength)
(! all techs will affect the new unit if it is set to be affected to)
- on the new unit it is set if it can unmount itself or not (to get separated) - and to which unit to get separated... -> this is already set above
sound a little crazy hard
- you can set which unit is capable to be "combined"
- you can set which other units are capable to be "combined" with the current unit
- each combination can result in a new unit (that has a separate image + json and everything)
- it is defined somewhere which properties to inherit: unit name, unit hp, enchantments (poison/extra strength)
(! all techs will affect the new unit if it is set to be affected to)
- on the new unit it is set if it can unmount itself or not (to get separated) - and to which unit to get separated... -> this is already set above
sound a little crazy hard
- makazuwr32
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Re: Mounting
Could we implement it as killing 2 units to create one?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
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Re: Mounting
Yeah, maybe a specific variant on sacrifice/summon could do it. Yes, this completely heals and resets all status effects, but it's much easier
Alternatively, though a little less desirable, we could just make new units to be trained at the great tree for these.
Alternatively, though a little less desirable, we could just make new units to be trained at the great tree for these.
The glorious sun rises again
- Constantin
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Re: Mounting
Yes this is a really good idea. This will make eagle usable. While eagle is on my list of unusable units and it is almost on the last line, along with human warship and undead transportship.
Re: Mounting
Human warship? Try to fight a orcs merlock spam on water-based map without it,undead transport ship? You need to transport liches,mumies etc throught water somehow,and combo transport+fire skull thrower is nice to fight ships.
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Re: Mounting
and we should not forget the AI ... that is also hard to make the AI "think" on combining units.
- Sunrise Samurai
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Re: Mounting
Yeah. About that. The ai probably should be banned from making eagles to begin with, since I doubt it would really use this well, and dragons are a clearly superior choice over regular eagles.
The glorious sun rises again
- makazuwr32
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Re: Mounting
First at all - the AI will not live for long enough to get serious amount of them.
On the largest map - Millersland - i killed 2 AI (ork and elf, allied) for humans for less than 30 turns.
On the largest map - Millersland - i killed 2 AI (ork and elf, allied) for humans for less than 30 turns.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Mounting
because ai is weak in other means too. eg.
- making use visely of buffing spells
- the which is best against which type of unit setups (in jsons)
- and so on
- making use visely of buffing spells
- the which is best against which type of unit setups (in jsons)
- and so on
- makazuwr32
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Re: Mounting
Updated first post with additional Url.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Mounting
Stratego (dev) wrote:i can only imagine it as a general feature like:
- you can set which unit is capable to be "combined"
- you can set which other units are capable to be "combined" with the current unit
- each combination can result in a new unit (that has a separate image + json and everything)
- it is defined somewhere which properties to inherit: unit name, unit hp, enchantments (poison/extra strength)
(! all techs will affect the new unit if it is set to be affected to)
- on the new unit it is set if it can unmount itself or not (to get separated) - and to which unit to get separated... -> this is already set above
sound a little crazy hard
Better idea: we can make it by transforming spell with a cost of a mountable unit, so this transform spell cost is eg. a horse right beside caster.
- makazuwr32
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Re: Mounting
Great idea!
I already know for what i'll vote in age of fantasy next.
I already know for what i'll vote in age of fantasy next.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- LordOfAles
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Re: Mounting
Me too, what about image? Does every specific combination need an specific image or just one ability image for all?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
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Re: Mounting
I think that this tech must be only one to allow for all 3 archers to mount.
So 1 image.
So 1 image.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Ayush Tiwari
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Re: Mounting
Can someone provide me an elf archer,elf fire archer and quick archers image,because my eagle is ready,only thing which remains is the archers.
Homo homini lupus
- makazuwr32
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Re: Mounting
viewtopic.php?f=107&t=1884
Only found Quick Archer
Only found Quick Archer
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
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Re: Mounting
......I just had a striking realization.
We could just give eagles 1 carry capacity, units can attack while carried. Ents and cavalry are prevented from being carried.
There. No new units, no programming, and no drawing except for a tech.
We could just give eagles 1 carry capacity, units can attack while carried. Ents and cavalry are prevented from being carried.
There. No new units, no programming, and no drawing except for a tech.
The glorious sun rises again
Re: Mounting
You're freaking genius. Great idea.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
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Re: Mounting
yes, clever idea, i already thought of this, but i thought this is not a good solution because you would want to see the people riding on it...Sunrise Samurai wrote:......I just had a striking realization.
We could just give eagles 1 carry capacity, units can attack while carried. Ents and cavalry are prevented from being carried.
There. No new units, no programming, and no drawing except for a tech.
but we can also go this way: you have them by carrying the archer, but all unit can have an image definition that is appearing when a specific other unit is inside - however needs coding again.