Flint locks - skeleton pirates tech

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Savra
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Flint locks - skeleton pirates tech

Post by Savra » Fri Apr 03, 2020 4:58 pm

Since it was suggested that rather then making a totally new unit, we should not give the basic skeleton pirates flintlocks. So here's the ability/tech:
Flint locks:
Researched: skull cove
Cost:7
Cool:2
Dmg:8 effected by p.armour
Rng:4
100% bonus to infantry.
Last edited by Savra on Fri Apr 03, 2020 6:03 pm, edited 1 time in total.

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Savra
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Re: Flint locks - skeleton pirates tech

Post by Savra » Fri Apr 03, 2020 5:00 pm

Image.

I'll make one for the captain too, except that will wait till after I change the captain first to something similar to a necromancer instead being that some captains did have some meddlings in black magic and curses to protect their loot.
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Maxbirykov2004
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Re: Flint locks - skeleton pirates tech

Post by Maxbirykov2004 » Tue May 26, 2020 5:27 pm

Ok
Last edited by Maxbirykov2004 on Tue May 26, 2020 7:07 pm, edited 1 time in total.
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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DoomsdayDragonfire
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Re: Flint locks - skeleton pirates tech

Post by DoomsdayDragonfire » Tue May 26, 2020 6:56 pm

Maxbirykov2004 wrote:
Tue May 26, 2020 5:27 pm
This flintlocks are better situated to Age of discovery, so if you know how to mod Aog go here viewtopic.php?f=233&t=8138&p=99185#p99158
and help me with modding
Nope, what one has to do with another?
Stay Awesome!
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Maxbirykov2004
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Location: Belarus

Re: Flint locks - skeleton pirates tech

Post by Maxbirykov2004 » Tue May 26, 2020 8:07 pm

DoomsdayDragonfire wrote:
Tue May 26, 2020 6:56 pm
Maxbirykov2004 wrote:
Tue May 26, 2020 5:27 pm
This flintlocks are better situated to Age of discovery, so if you know how to mod Aog go here viewtopic.php?f=233&t=8138&p=99185#p99158
and help me with modding
Nope, what one has to do with another?
I mean what do you mean?
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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DoomsdayDragonfire
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Location: Terra - Brasil

Re: Flint locks - skeleton pirates tech

Post by DoomsdayDragonfire » Tue May 26, 2020 8:57 pm

How does a skeleton flint lock is better suited for AOD if these are two different universes?
Stay Awesome!
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Maxbirykov2004
Posts: 238
Joined: Mon Mar 30, 2020 12:50 pm
Location: Belarus

Re: Flint locks - skeleton pirates tech

Post by Maxbirykov2004 » Wed May 27, 2020 7:20 am

DoomsdayDragonfire wrote:
Tue May 26, 2020 8:57 pm
How does a skeleton flint lock is better suited for AOD if these are two different universes?
I mean flintlocks as weapons
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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