Hypnosis

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Tankhead
Posts: 1805
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Hypnosis

Post by Tankhead » Wed Aug 01, 2018 8:19 pm

The spell casted on are trick into thinking your allies are your enemies. Unlike persuasion you can easily knock them out of it with damage OR after 2 turns return to normal. Only AI can control the hypnotize unit
Cooldown: 4
Units only
If this spell OP for the undead because of the persuasive spell then what about another race having this?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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General Brave
Posts: 4581
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Hypnosis

Post by General Brave » Wed Aug 01, 2018 8:23 pm

If we had a aggressive neutral AI.
Wise, Might, Loyalty. Forever stands Warfell.

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