Researchable at Mansion.
Cost 6 turns.
Gives all Skeletons with any weapon "poison" ability.
Poison weapons
- makazuwr32
- Posts: 5354
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Poison weapons
Post by makazuwr32 » Fri Feb 16, 2018 10:54 am
makazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amPlease when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.
- Sunrise Samurai
- Posts: 2649
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Poison weapons
Post by Sunrise Samurai » Fri Feb 16, 2018 12:04 pm
Just synch with orc poisoned weapons and add to undead. This makes it at least a biracial tech to be stolen.
At that point, it might be worth adding the ability to humans and elves, but not the tech. Orcs and undeads could research it or steal, but humans and elves can only steal it.
At that point, it might be worth adding the ability to humans and elves, but not the tech. Orcs and undeads could research it or steal, but humans and elves can only steal it.
Currently residing at the local ninja academy. I'm still watching though.
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