Town Center to Necropolis
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Town Center to Necropolis
Cost 8
Must be researched once for each tc being upgraded, just like church to cathedral.
Upgrades the tc that researched it into a necroposting. It still counts towards the number of tcs you own, and can be captured, retaining all benefits of the upgrade. Once a tc is upgraded, it cannot be changed if another race captures it. I'll be suggesting similar for other races
Necropolis has
1 action
6 power
8 range
Dig corpse spell
Raise dead spell (3 range)
Clockspinning spell
Delayed vanishing aura
Makes the tc able to give corpses, and raise them if necessary, to boost production. It can also act as an indestructible spirit tower, plus use clockspinning to put some life in golems. In a pinch, it can shoot to defend itself, though this feature is secondary.
Most likely you will upgrade safer tcs with this to boost production, as opposed to other race alternatives that are more suitable for tcs on a battlefield.
Must be researched once for each tc being upgraded, just like church to cathedral.
Upgrades the tc that researched it into a necroposting. It still counts towards the number of tcs you own, and can be captured, retaining all benefits of the upgrade. Once a tc is upgraded, it cannot be changed if another race captures it. I'll be suggesting similar for other races
Necropolis has
1 action
6 power
8 range
Dig corpse spell
Raise dead spell (3 range)
Clockspinning spell
Delayed vanishing aura
Makes the tc able to give corpses, and raise them if necessary, to boost production. It can also act as an indestructible spirit tower, plus use clockspinning to put some life in golems. In a pinch, it can shoot to defend itself, though this feature is secondary.
Most likely you will upgrade safer tcs with this to boost production, as opposed to other race alternatives that are more suitable for tcs on a battlefield.
The glorious sun rises again
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Town Center to Necropolis
Sounds nice, I would like it. Is that all?
Wise, Might, Loyalty. Forever stands Warfell.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Town Center to Necropolis
It's pretty powerful as it is. Note the other 3 similar topics for the other races. These make up a whole series to make tcs into something bigger.General Brave wrote:Sounds nice, I would like it. Is that all?
Also note. These can backfire. If you let your opponent get ahold of this, for example, you may find your opponent using it in interesting ways. An orc player, for example, could summon a dragon near it, raise the corpses and use the skeletons for another free dragon. An elf player could easily abuse clockspinning and delayed vanishing on ents.
The glorious sun rises again
Re: Town Center to Necropolis
How about upgrade will be kind of building over building which mean you can/have to destroy it before entering eventually after being capture by another race will vanish in few turns leaving non upgrwded TC
Im not coming. Im impending
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Town Center to Necropolis
Don't know what does clickspinning spell?
Or is it Dealyed vanishing one?
Also i think there is too much abilities. Suggest to remove "Dig corpse"/"Raise dead".
Or is it Dealyed vanishing one?
Also i think there is too much abilities. Suggest to remove "Dig corpse"/"Raise dead".
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
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- Joined: Thu Jun 18, 2015 11:21 pm
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Re: Town Center to Necropolis
It can only cast one spell per turn. Honestly the clockspinning spell and delayed vanishing aura are probably the most redundant part, as you could just build a spirit tower nearby for delayed vanishing, and clockspinning isn't really necessary to make flesh golems useful if they are under delayed vanishing already.
I actually want the chance of this backfiring. Upgraded tcs are valuable targets, and each one is pretty unique, offering significant advantages if used wisely. Each one includes a way to make itself harder to capture, whether by ranged attack, powerful melee attack, or summoning. That provides a good reason to want to upgrade to them to begin with, especially in contested areas, but also makes them more valuable to your opponents.Typhoon wrote:How about upgrade will be kind of building over building which mean you can/have to destroy it before entering eventually after being capture by another race will vanish in few turns leaving non upgrwded TC
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Town Center to Necropolis
So do not let it fall into enemy hands, all right. I would just keep the race dead and dig corpses.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Town Center to Necropolis
Maybe even with delayed vanishing also.
Also agree with Sunrise about their backfire ability.
Also agree with Sunrise about their backfire ability.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Town Center to Necropolis
That would be annoying fighting against the elves, the tree creatures that could be infinite spawn in that radius don't die and another one always takes their place.
Wise, Might, Loyalty. Forever stands Warfell.
- Sunrise Samurai
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- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Town Center to Necropolis
Lol yeah, but no less annoying than infinitely spawning flesh golems.
The glorious sun rises again
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Town Center to Necropolis
No, I just didn't get it scaled down properly.
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- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
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Re: Town Center to Necropolis
It less like a town, more like a tower. It doesn't go well with the name I think.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Town Center to Necropolis
I have an idea, why don't we switch this image out with the Dark citadel image?
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- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Town Center to Necropolis
Necropolis
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Town Center to Necropolis
I like more homm design of necropolis and warcraft 3 one.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.