Combined Bones

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StormSaint373
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Re: Combined Bones

Post by StormSaint373 » Wed Nov 07, 2018 5:25 pm

Can we look at this?
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StormSaint373
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Re: Combined Bones

Post by StormSaint373 » Wed Feb 13, 2019 1:58 pm

This tech has been on the back burner for some time...
Can this be looked at?
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Midonik
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Re: Combined Bones

Post by Midonik » Wed Feb 13, 2019 2:09 pm

Isn't it... Ready and approved by Alex? Only thing it could need to be JSONed is Stratego's approval...
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StormSaint373
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Re: Combined Bones

Post by StormSaint373 » Wed Feb 13, 2019 3:15 pm

There was no OFFICIAL approval...

@Stratego

What do you think?
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Alexander82
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Re: Combined Bones

Post by Alexander82 » Wed Feb 13, 2019 6:06 pm

It is ok for me. let's wait for @Stratego (dev)
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Stratego (dev)
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Re: Combined Bones

Post by Stratego (dev) » Wed Feb 13, 2019 6:15 pm

ok, but i think needs coding to be able to set only skeletons to sacrifice there (eg not zombies) - or can we already configure?)

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Alexander82
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Re: Combined Bones

Post by Alexander82 » Wed Feb 13, 2019 6:51 pm

I think not since this is the same problem we have with the fodder cannon using any kind of unit
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General Brave
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Re: Combined Bones

Post by General Brave » Thu Feb 14, 2019 1:30 am

But once you make it work for a certain unit, the possibilities of combining units to make something better will be good.
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Stratego (dev)
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Re: Combined Bones

Post by Stratego (dev) » Thu Feb 14, 2019 7:28 am

yes, General: please open topic for this new ability too. thanks

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Alexander82
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Re: Combined Bones

Post by Alexander82 » Thu Feb 14, 2019 1:54 pm

Great to hear that
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Alexander82
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Re: Combined Bones

Post by Alexander82 » Fri Sep 20, 2019 2:44 pm

I think we might implement that but I think we should implement the specific monsters suggested by @makazuwr32
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