Undead spell: disease

Post Reply
User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Undead spell: disease

Post by Sunrise Samurai » Wed Jul 26, 2017 8:17 pm

Inflicts target living unit with disease. Disease is essentially poison, but attempts to spread to 6 squares in range 2 each turn. (13 available squares, so 50%ish chance for any individual square) any unit in one of those squares catches​ the disease, and can spread it further next turn, but all infected units also gain immunity to further infection for 10 turns.

Obvious use for infected units is to deliberately​ spread it to other enemies, if you don't suicide or quarantine them.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Posts: 1881
Joined: Fri Apr 21, 2017 1:23 am

Re: Undead spell: disease

Post by Puss_in_Boots » Wed Jul 26, 2017 8:34 pm

This spell should be renamed to plague.

It would work well with the upcoming plague doctor.
I think this infecrion rate should vary across races. Orcs are most likely to get effected by it (70%) each turn. Humans are more clean, so (50%). They can develop immunity tech's or something to keep them more clean and reduce infection chances. Elves have (20%) infection chance. While the Undead are completely immune.

User avatar
Lynx Shafir
Posts: 1322
Joined: Mon May 28, 2018 4:24 am

Re: Undead spell: disease

Post by Lynx Shafir » Sat Jan 05, 2019 7:36 am

Can be done an aura with chance infection???
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

User avatar
General Brave
Posts: 4320
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Undead spell: disease

Post by General Brave » Sat Jan 12, 2019 7:24 pm

Having chances in aura can bring new possibilities.
Wise, Might, Loyalty. Forever stands Warfell.

Post Reply

Return to “Undead Technologies”