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Undead Tech:Corpse Guardian DISCUSSING
Posted: Sun Nov 13, 2016 3:35 pm
by samuelch
Increase all corpses vanishing by 1/2.
Re: Undead Tech:Corpse Guardian
Posted: Sun Nov 13, 2016 3:42 pm
by Midonik
You mean armor?
Re: Undead Tech:Corpse Guardian
Posted: Sun Nov 13, 2016 3:42 pm
by samuelch
Vanishing effect.
Re: Undead Tech:Corpse Guardian
Posted: Sun Nov 13, 2016 3:44 pm
by Alexander82
Nice idea. You mean that corpses stay in game for longer, right?
Re: Undead Tech:Corpse Guardian
Posted: Sun Nov 13, 2016 4:04 pm
by samuelch
yes
Re: Undead Tech:Corpse Guardian
Posted: Sun Nov 13, 2016 4:08 pm
by Midonik
Sorry,I was think you speak about sceletons. Never mind.
Re: Undead Tech:Corpse Guardian
Posted: Mon Nov 28, 2016 7:17 am
by samuelch
First try.
Re: Undead Tech:Corpse Guardian
Posted: Mon Nov 28, 2016 11:04 am
by Alexander82
Dive it a cost and improve the image and i'll add it to the topic
Re: Undead Tech:Corpse Guardian
Posted: Mon Nov 28, 2016 11:23 am
by samuelch
New image. Cost=4 turns.
Re: Undead Tech:Corpse Guardian
Posted: Mon Nov 28, 2016 11:44 am
by Alexander82
ok
Re: Undead Tech:Corpse Guardian
Posted: Mon Nov 28, 2016 11:49 am
by Alexander82
there is only a issue.
Corpses are neutral objects (they have no team) o would that tech affect all the corpses in game?
Also, if more than 1 player research this tech would that increase the corpses vanishing more than a single research? If so we might increase it by 1 (so in a 3 vs 3 game undeads will have corpses with vanishing 9)
Re: Undead Tech:Corpse Guardian
Posted: Mon Nov 28, 2016 12:12 pm
by samuelch
I think 9 vanishing is ok. So other players need to step on every important corpse with fast units. Humans got scout, ornithopter. Elves got fast unit. Orcs got raptor rider.
Re: Undead Tech:Corpse Guardian
Posted: Mon Nov 28, 2016 10:26 pm
by Alexander82
Yes, like they "destroy" corpses