undead tech: self-destruct

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max-damage
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undead tech: self-destruct

Post by max-damage »

With this tech, zombie/skeleton units would have the option to voluntarily explode, destroying itself, but spraying surrounding enemy units with infected body parts, with a 20-30% chance of killing said enemy unit(determined for each enemy unit individually) and converting it into a zombie unit after, say, 2 turns have elapsed following the infection...

Research time: 8 turns

What do you think, too overpowered?
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ollie444
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Re: undead tech: self-destruct

Post by ollie444 »

This is way too op, and unrealistic. I could see this getting very annoying.
max-damage
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Re: undead tech: self-destruct

Post by max-damage »

It would have to have a very limited range of effect, of course...like only adjacent units being potentially affected...and the percentage of success could be lower, of course...say 10%...otherwise the enemy unit is completely unaffected...

And...wait, did you say 'unrealistic'? We're talking about ZOMBIES!!'lol!!!! :lol:
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dust-n-steel
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Re: undead tech: self-destruct

Post by dust-n-steel »

A self destruction method to power up the lich would be very cool!

example: Two units are "sacrified" to the lich, each adds +2 attack power.
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max-damage
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Re: undead tech: self-destruct

Post by max-damage »

dust-n-steel wrote:A self destruction method to power up the lich would be very cool!

example: Two units are "sacrified" to the lich, each adds +2 attack power.
,
That could work, too, but it would probably have to be more like +1 attack for every 5 units "sacrificed"..is there already a necromancer in the works?
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MrLich
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Re: undead tech: self-destruct

Post by MrLich »

Or a self destruct that deals percentage of units max hp, or current hp, like 30% or 50 %, chance to instakill is definitely too strong, considering how much fodder ud make
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