Water goblin tech-sea urchin venom

Post Reply
User avatar
Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Water goblin tech-sea urchin venom

Post by Savra » Wed Oct 31, 2018 3:38 pm

Water goblin tech- Sea Urchin venom
Image
Research:5
Effect: causes 4 dmg/turn for 3 turns, plus 1 slowing to target living.
Cool:3
Active:2 turns
Last edited by Savra on Wed Oct 31, 2018 6:23 pm, edited 2 times in total.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Water goblin tech-sea urchin venom

Post by Savra » Wed Oct 31, 2018 5:15 pm

This tech will take the place of the gernade.
Attachments
sea urchin venom dot.png
sea urchin venom dot.png (204 Bytes) Viewed 292 times
Urchin venom.png
Urchin venom.png (485 Bytes) Viewed 292 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Water goblin tech-sea urchin venom

Post by Tankhead » Wed Oct 31, 2018 6:18 pm

Savra wrote:
Wed Oct 31, 2018 3:38 pm
Water goblin tech- Sea Urchin venom
Image
Research:5
Effect: causes 4 dmg/turn for 3 turns, plus 1 slowing to target living.
Cool:3
Lasts:2 turns
Damages for 3 turns but last 2???
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Water goblin tech-sea urchin venom

Post by Savra » Wed Oct 31, 2018 6:23 pm

It remains active for 2 so you have one turn to use it. Like orc tech weapon poisoning.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Alexander82
Posts: 6241
Joined: Thu Feb 26, 2015 8:18 pm

Re: Water goblin tech-sea urchin venom

Post by Alexander82 » Tue May 28, 2019 4:00 pm

Is that like poison weapon?
Age of Fantasy design leader

Post Reply

Return to “Orc Technologies”