Goblin Tracker

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LordOfAles
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Goblin Tracker

Post by LordOfAles »

Goblin tracker
Cost 2
Hp 8 (same as goblin slave)
Armor 0/0
Power 3
Range 3
Accuracy 50%
Speed 4
Sight 6 (can see stealth)
Can't capture tcs
Action/turn: 1
Builders: TC

Armed with a crude sling and some rocks, this goblin is fast and can sniff out hidden threats.
Last edited by LordOfAles on Sat Apr 07, 2018 3:47 pm, edited 5 times in total.
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Midonik
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Re: Victim's Smell

Post by Midonik »

Good idea since orcs need more and better stealth seeing units,but giving it for that good units with just 3 turn research sounds kind of op.
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Sunrise Samurai
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Re: Victim's Smell

Post by Sunrise Samurai »

Let's vote goblin outpost in first and come back to this. I don't like the idea of giving already good units that a reasonable player will produce under most circumstances another ability. Orcs already have some overpowered units. Let's not make raptors overpowered too.
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makazuwr32
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Re: Victim's Smell

Post by makazuwr32 »

Agree on this.
maybe give this ability to goblin archers (with different name also)?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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LordOfAles
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Re: Victim's Smell

Post by LordOfAles »

Ok then, giving it to goblins. Updated first post, changed name
Last edited by LordOfAles on Fri Apr 06, 2018 5:30 pm, edited 1 time in total.
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LordOfAles
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Re: Victim's Smell

Post by LordOfAles »

Sunrise Samurai wrote:Let's vote goblin outpost in first and come back to this.
Let's not forget what I did with olog hais ok?
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Sunrise Samurai
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Re: Natural Tracker

Post by Sunrise Samurai »

If you​ want to campaign for goblin outpost next vote, I'll join you. It looks ready to add, with no new mechanics really. Also balanced and necessary.
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LordOfAles
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Re: Natural Tracker

Post by LordOfAles »

You will see
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makazuwr32
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Re: Natural Tracker

Post by makazuwr32 »

yes that's more like it.
although i think we need to give this to goblin archer and upgrades only.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Sunrise Samurai
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Re: Natural Tracker

Post by Sunrise Samurai »

Better idea.

Goblin agent
Cost 3
Hp 10
Armor 0/0
Power 0
Speed 3
Stealth, can see stealth
Spells: goblin grenade
200% bonus vs factory buildings

This guy would be a dedicated scout with some very useful skills if allowed near an enemy base.
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LordOfAles
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Re: Natural Tracker

Post by LordOfAles »

nah, too useful for a goblin
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Re: Natural Tracker

Post by Sunrise Samurai »

LordOfAles wrote:nah, too useful for a goblin
And giving every goblin stealth detection isn't​? Remember orcs are supposed to be among the worst at detecting stealth. If their regular troops can see assasins without needing a special unit, there's absolutely no reason to make assasins anymore.
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LordOfAles
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Re: Natural Tracker

Post by LordOfAles »

huh, didnt look at it that way. Might rename him to goblin tracker, not agent tho, no goblin grenade and 2 cost
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Re: Natural Tracker

Post by Sunrise Samurai »

Alternatively, raise cost to 5, thinking about how useful the agent could be in a wagon.

If we reduce cost to 2, I'd say he isn't stealthed anymore, but has speed 4
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LordOfAles
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Re: Natural Tracker

Post by LordOfAles »

I would prefeer second version (cost 2)
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Sunrise Samurai
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Re: Natural Tracker

Post by Sunrise Samurai »

Alright

Goblin tracker
Cost 2
Hp 8 (same as goblin slave)
Armor 0/0
Power 3
Range 3
Accuracy 50%
Speed 4
Sight 6 (can see stealth)
Can't capture tcs

Armed with a crude sling and some rocks, this goblin is fast and can sniff out hidden threats.
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LordOfAles
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Re: Goblin Tracker

Post by LordOfAles »

Good, renaming and updating first post
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Sunrise Samurai
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Re: Goblin Tracker

Post by Sunrise Samurai »

I see no reason not to allow it in orc camp as well as tc I suppose.
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