Whiplash - OUTDATED
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Re: Whiplash
sorry please summarize 4 me, i am not sure i understand what is the discussed suggestion.
- Alexander82
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Re: Whiplash
Alexander82 wrote:Cost 8 at tcs
You know how to get the best from your goblins by using your whip.
Activating this ability deal 10% damage every to the goblin unit that uses that skill and it gains +1 speed and +1 action as long as the effect is active.
In short terms it adds an ability to all goblins that makes you use your whip on them.
They gain +1 speed and +1 action and loose 10% of life every turn until the ability is active (or permanently if we decide to make it not deactivatable)
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Re: Whiplash
i am not sure we can do % damage with a prop changer tech (can we? - i have faint memories that i have already put that option in)
but anyways it is ok.
but anyways it is ok.
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Re: Whiplash
We already have % effects for healing. Isn't damage similar?
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- Alexander82
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Re: Whiplash
Daniel, can we deal % damage as we do for healing? Otherwise we can always set a fixed 1 damage per turn (is more or less the same result we'd obtain anyway)
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Re: Whiplash
I've also made an image
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- Alexander82
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Re: Whiplash
Whiplash
Cost 6 at tcs
requires goblin grenade that already requires goblin shout
You know how to get the best from your goblins by using your whip.
Activating this ability deal 10% damage (or 1 damage if % damage is a problem) every turn to the goblin unit that uses that skill and it gains +1 speed and +1 action as long as the effect is active.
Cost 6 at tcs
requires goblin grenade that already requires goblin shout
You know how to get the best from your goblins by using your whip.
Activating this ability deal 10% damage (or 1 damage if % damage is a problem) every turn to the goblin unit that uses that skill and it gains +1 speed and +1 action as long as the effect is active.
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Re: Whiplash - FINALIZED
it can work with the % healing with negative.
how long will the effect be on the unit?
how long will the effect be on the unit?
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Re: Whiplash - FINALIZED
Permanent until the effect is active (+1 action +1 speed 10% damage taken every turn).
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Re: Whiplash - FINALIZED
so a full hp unit it will die in 10 turns no matter what you do?
- Alexander82
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Re: Whiplash - FINALIZED
there are 2 suggestions about that:
1) if you deactivate the skill you loose the bonus but stop loosing hp
2) You can't deactivate the skill so the unit will die cause you can't disable the bonus
I'm more for the version 1 since it makes sense that you can stop lashing a unit to avoid its death (remaining with an injuried unit).
What do you think?
1) if you deactivate the skill you loose the bonus but stop loosing hp
2) You can't deactivate the skill so the unit will die cause you can't disable the bonus
I'm more for the version 1 since it makes sense that you can stop lashing a unit to avoid its death (remaining with an injuried unit).
What do you think?
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Re: Whiplash - FINALIZED
i thought of a 3rd idea:
you get the effect for 3 turns (spell is also cooldown 3)
you lose hp only at activation
you have increased stats only on activation.
this way i am not sure if hp will be regained on effect wear off
you get the effect for 3 turns (spell is also cooldown 3)
you lose hp only at activation
you have increased stats only on activation.
this way i am not sure if hp will be regained on effect wear off
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Re: Whiplash - FINALIZED
I preferred one of the first 2 versions cause it would be a bit annoying to check every goblin every 3 turns. Why do you think that those versions would make goblins regain health? Isn't that a simple damage?
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Re: Whiplash - FINALIZED
no, that is an "effect" that when wears off than everything is given back (the strength goes to opposite, also hp i assume)Alexander82 wrote:I preferred one of the first 2 versions cause it would be a bit annoying to check every goblin every 3 turns. Why do you think that those versions would make goblins regain health? Isn't that a simple damage?
first versions: i think it is unrealistic to have 8 wiplashing (-80% hp) and the goblin will run with +8 speed...
no unit should go that fast ever, also some whips will not force anyone to that.
so i suggest:
- single effect for the bonuses,
- the drawback side can be continous - but not sure we can set 2 effects at a time, maybe we can pack them somehow... do we have anything causing 2 effects? yes! the burning things - we need to check how.
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Re: Whiplash - FINALIZED
It is not like that (don't know how you got that lol)
The bonus is always +1 speed and +1 action. Only damage is taken over time (like a burning effect)
My basic idea is that one:
the goblin use the skill using one action
The goblin stats increase with +1 speed and action (fixed bonus that never increase)
At the end of ever turn the goblin takes damage (like it had a burning effect)
If you disable the skill speed and action are lowered by 1 again and the goblin stop taking damage over time (it still keeps all damage taken).
The bonus is always +1 speed and +1 action. Only damage is taken over time (like a burning effect)
My basic idea is that one:
the goblin use the skill using one action
The goblin stats increase with +1 speed and action (fixed bonus that never increase)
At the end of ever turn the goblin takes damage (like it had a burning effect)
If you disable the skill speed and action are lowered by 1 again and the goblin stop taking damage over time (it still keeps all damage taken).
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Re: Whiplash - FINALIZED
i think we can not configure this currently, or u have idea how?
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Re: Whiplash - FINALIZED
2 ideas basically
1) using a transformation like for centaurs
2) using 2 different effects together (one for the bonus and another for a damage over time effect)
1) using a transformation like for centaurs
2) using 2 different effects together (one for the bonus and another for a damage over time effect)
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Re: Whiplash - FINALIZED
this is a rare situation: i am not sure it works without coding or not, we need to try on a modded version to see if we can define it
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Re: Whiplash - FINALIZED
What about using the transformation?
Every goblin will have two version, the normal version and the lashed version
The lashed version has +1 speed and action but it takes damage over time
Every goblin will have two version, the normal version and the lashed version
The lashed version has +1 speed and action but it takes damage over time
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Re: Whiplash - FINALIZED
@Stratego (dev) what do you think about my last post?
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Re: Whiplash - FINALIZED
tranformation can work.
however idk this topic well to say it is the best cjoice or not.
(what about an aura or a simple effect?)
however idk this topic well to say it is the best cjoice or not.
(what about an aura or a simple effect?)
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Re: Whiplash - FINALIZED
If we can avoid the transformation it would be better (we should basically make 3 more jsons for every goblin unit).
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Re: Whiplash - FINALIZED
I was also thinking about a aura for the orc slaver but that would bring more problems since you wouldn't be able to choose the units that should be affected.
In that case we might go for an aoe effect (like reanimation or fireball) that make damage once and gives the bonuses for a few turns, but that would still create problems because you wouldn't be able to choose the units to affect.
The ability is probably still the best solution.
In that case we might go for an aoe effect (like reanimation or fireball) that make damage once and gives the bonuses for a few turns, but that would still create problems because you wouldn't be able to choose the units to affect.
The ability is probably still the best solution.
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Re: Whiplash - FINALIZED
This one have become a slaver ability, thus this post is outdated
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