orc tech- Forced march
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- Posts: 96
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orc tech- Forced march
10 turns to learn in volcano plus 1 speed to all units.
Re: orc tech- Forced march
+1
Maybe 6 or 7 turns
Right now orcs are the weakest race...
Maybe 6 or 7 turns
Right now orcs are the weakest race...
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: orc tech- Forced march
Agree with you pepe
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: orc tech- Forced march
I really like it! But I think it should only effect flesh and blood units. (Ie, not boats or siege equipment)
"I don't care who I have to step on on my way down."
- Alexander82
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Re: orc tech- Forced march
that might be useful but 10 it's too much. 6 it's fair enough. Remember that you need a volcano to make it, and that requires time too to make...
Age of Fantasy design leader
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- Posts: 96
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- Location: New Mexico, USA
Re: orc tech- Forced march
Maybe only land foot troops for 6 turns. Maybe the Wolf rider also.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: orc tech- Forced march
Daniel what do you think?
I would call the tech "Brutal charge" though.
Orcs are well known to charge mindlessly to the enemy and right now they are slower than a elf (elf are agile but not faster than a human).
A race centered on melee units should be fast to move and attack
I would call the tech "Brutal charge" though.
Orcs are well known to charge mindlessly to the enemy and right now they are slower than a elf (elf are agile but not faster than a human).
A race centered on melee units should be fast to move and attack
Age of Fantasy design leader