Orc tech - Goblin Swiftness

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Alexander82
Posts: 5804
Joined: Thu Feb 26, 2015 8:18 pm

Orc tech - Goblin Swiftness

Post by Alexander82 » Fri Sep 11, 2015 9:49 am

Cost: 6
Effect: All goblin units get +1 speed

Joonfish
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Joined: Thu Nov 05, 2015 6:49 am

Re: Orc tech - Goblin Swiftness

Post by Joonfish » Sun Nov 08, 2015 11:40 am

+1 this

Goblins are small and nimble, plus the archers are kind of a joke at the moment. Their agility would make up for their bad aim and range.

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Savra
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Re: Orc tech - Goblin Swiftness

Post by Savra » Thu Oct 11, 2018 5:16 pm

So we doing this?

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makazuwr32
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Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Orc tech - Goblin Swiftness

Post by makazuwr32 » Thu Oct 11, 2018 5:39 pm

Not now. After upgrades they become pretty good units so i don't like this idea.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

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