Orcs Tech - War Paint - FINALIZED
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Orcs Tech - War Paint - FINALIZED
Your warrior learn to make a war paint to spread fear on the battlefield
when your units attack an enemy, it might escape instead of making his counter attack (it moves in a square next to him, if all the squares are occupied he moves in a free square in his range of movement, if every square is occupied it counter as normal). Mindless units (such as siege weapons or lesser undeads are immune to this effect)
Chance could be 20 + (Unit HP) - (Enemy HP)
when your units attack an enemy, it might escape instead of making his counter attack (it moves in a square next to him, if all the squares are occupied he moves in a free square in his range of movement, if every square is occupied it counter as normal). Mindless units (such as siege weapons or lesser undeads are immune to this effect)
Chance could be 20 + (Unit HP) - (Enemy HP)
Age of Fantasy design leader
Re: Orcs Tech - War Paint
what about a simple counter attack disabling?
This is Hungary and winter is coming.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Orcs Tech - War Paint
the simple version sounds good!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orcs Tech - War Paint
Icon
- Attachments
-
- War Paint.png (21.62 KiB) Viewed 6102 times
Age of Fantasy design leader
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Orcs Tech - War Paint
This is a cool idea. Although I think it should cost at least 6-7 turns, as no counter is pretty useful.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orcs Tech - War Paint DISCUSSING
Since now we have an easy way to set the dodge counter effect what about a simple 50%
Seems fair for elves that can reach 80% and a decent protection against the upcoming first strike
Seems fair for elves that can reach 80% and a decent protection against the upcoming first strike
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Orcs Tech - War Paint DISCUSSING
50% dodge counter for all orcs and goblins sounds nice. I'd avoid it on trolls and ettins, since they already are pretty powerful.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orcs Tech - War Paint DISCUSSING
I think that for them makes much more sense tough. They are the most fearsome creatures. Anyway dodge counter is the less powerful of all dodge.
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orcs Tech - War Paint DISCUSSING
War paint
Cost: 8
Your units start applying war paints to intimidate enemies
All units you control gain 50% dodge counter
Cost: 8
Your units start applying war paints to intimidate enemies
All units you control gain 50% dodge counter
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Orcs Tech - War Paint - FINALIZED
Yeah, and I must admit I rarely worry about counterattack damage when playing as orcs. Usually your melee attacks are one shot to kill the target
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orcs Tech - War Paint - FINALIZED
@makazuwr32 What you think about that for one of the next updates?
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Orcs Tech - War Paint - FINALIZED
uhm 50% i think is too high.
Maybe 30%
Maybe 30%
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orcs Tech - War Paint - FINALIZED
I'd say yes if it was any other dodge, but dodge counter is generally the one that impact less the game.
I'm thinking one of these 2
1) 30% dodge counter but make that tech very cheap (it could make it good as an early game addition)
2) keep 50% but make it more costly
3) maybe make 3 techs with 20% dodge counter each
I say that cause in more advanced game it might be pretty useless even with 50% (you just can rely on units with 2+ melee range or heavy hitter that would take counters only from units with first strike) and orcs have a lot of techs they might research that might provide a lot better utilities.
I'm thinking one of these 2
1) 30% dodge counter but make that tech very cheap (it could make it good as an early game addition)
2) keep 50% but make it more costly
3) maybe make 3 techs with 20% dodge counter each
I say that cause in more advanced game it might be pretty useless even with 50% (you just can rely on units with 2+ melee range or heavy hitter that would take counters only from units with first strike) and orcs have a lot of techs they might research that might provide a lot better utilities.
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Orcs Tech - War Paint - FINALIZED
5 turns cost should be fine for me for 30% dodge.
Alas i maybe will prefer 2 techs with 3/4 turns cost each giving 15% dodge counter.
Alas i maybe will prefer 2 techs with 3/4 turns cost each giving 15% dodge counter.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Orcs Tech - War Paint - FINALIZED
Could we get a orc pit in first? That way the upgrades aren't all in the tc and the such, then we can leave upgrades like this to the Orc/goblin/troll tents, and the such.
Re: Orcs Tech - War Paint - FINALIZED
Orc dodges in the next update? It would be better to make "kryptonite" for the goblin on a bat in the next update and spread the orc technicians from the center to the corresponding buildings. It's already difficult to play against the orcs, and with such updates it will be completely pointless.
Re: Orcs Tech - War Paint - FINALIZED
Orcs, as far as I understand, are large thugs in thick armor, I have no idea how they will evade elven dancers, and even ordinary swordsmen. Maybe this technology would be suitable for goblins but not for orcs.
Re: Orcs Tech - War Paint - FINALIZED
It only effects counter attack, not other dodges.
I guess the warpaint more might work as a means of scaring the enemy and preventing them from countering.
I guess the warpaint more might work as a means of scaring the enemy and preventing them from countering.
Re: Orcs Tech - War Paint - FINALIZED
That is, trolls do not scare the human, only the coloring of the orcs scares?
Re: Orcs Tech - War Paint - FINALIZED
It depends on what it is, a troll is likely to eat you, and is obvious to see.
Orcs with warpaint however is more based on the style of the warpaint. Unlike the troll who is easily identified, the warpaint could be designed in such a manner were it often would confuse the target on what exactly is coming at them, in the other hand it also is used to hype up the one who has the paint applied to, in orcs case this might be the blood of their enemies or some animals, used as some symbolism for the upcoming battle. In that case it might cause warrior's to fight more wildly making it harder to counter without getting diced by their flailing weapons.
Of course, this won't mean much for orc archers being they can't attack in melee anyway.
Orcs with warpaint however is more based on the style of the warpaint. Unlike the troll who is easily identified, the warpaint could be designed in such a manner were it often would confuse the target on what exactly is coming at them, in the other hand it also is used to hype up the one who has the paint applied to, in orcs case this might be the blood of their enemies or some animals, used as some symbolism for the upcoming battle. In that case it might cause warrior's to fight more wildly making it harder to counter without getting diced by their flailing weapons.
Of course, this won't mean much for orc archers being they can't attack in melee anyway.
Re: Orcs Tech - War Paint - FINALIZED
It sounds funny that if the troll hits the human swordsman, he will strike back if he survives (as well as the dragon, the dead, the ship, the castle, ettin), and the human orc painted in blood will be afraid to hit back.
Even if the orc turns into a troll, it is not logical because the swordsman is not afraid of the troll + how will it look on the undead? Doll skeleton puppet will be scared of orcish coloring despite the fact that the corpse does not even have eyes?
Even if the orc turns into a troll, it is not logical because the swordsman is not afraid of the troll + how will it look on the undead? Doll skeleton puppet will be scared of orcish coloring despite the fact that the corpse does not even have eyes?
Re: Orcs Tech - War Paint - FINALIZED
It will be logical only if the orcs are masked by their color, merging with the terrain, but these are already other effects and I don't want the orcs to be added something that enhances them in the next updates.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orcs Tech - War Paint - FINALIZED
About the pit: at the moment is in standby cause I wanted to make a new organization for the orcish buildings but we couldn't find an agreement with maka, so at the moment I won't add other buildings (orcs have already a lot of them).
Maybe we can open another topic for that purpose.
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orcs Tech - War Paint - FINALIZED
But it is not for you to decide. All races will get the same amount of extra contents in each new version.
Age of Fantasy design leader
Re: Orcs Tech - War Paint - FINALIZED
It seems to me that the content of the orcs is being implemented faster than the content of other races.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orcs Tech - War Paint - FINALIZED
Then you have a wrong perception of reality as I'm counting the amount of every implementations (units, techs...).
Age of Fantasy design leader
Re: Orcs Tech - War Paint - FINALIZED
The only thing that makes it look like orcs are getting implemented faster is their spell casters and their copy and pasted stats and abilities.
But anyway, I honestly don't see orcs getting stuff implemented faster then other races but rather other races like undead and elves. Humans seem to have the slowest though but that's probably due to some complicated units.
But anyway, I honestly don't see orcs getting stuff implemented faster then other races but rather other races like undead and elves. Humans seem to have the slowest though but that's probably due to some complicated units.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orcs Tech - War Paint - FINALIZED
Humans most of the time obtained techs more than units.
Undeads and elves have a certain amount of ready unit so I'm going for those now.
Orcs are probably going to get half and half between units and techs.
In general orcs and humans, when they get units, seems to get more cause every unit they get counts 3 images so, from a visual point of view, they occupy more space on the changelog.
Undeads and elves have a certain amount of ready unit so I'm going for those now.
Orcs are probably going to get half and half between units and techs.
In general orcs and humans, when they get units, seems to get more cause every unit they get counts 3 images so, from a visual point of view, they occupy more space on the changelog.
Age of Fantasy design leader