Human advancement.

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General Brave
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Human advancement.

Post by General Brave »

I'm trying to figure out how far the humans will be in, I'm guessing not the same level of Dwar technology, props Renaissance or semi Victorian.

Air balloon.
http://www.androidutils.com/forum/viewt ... 77e#p65272
Ornithopter
Last edited by General Brave on Thu Aug 02, 2018 9:02 pm, edited 2 times in total.
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Re: Human advancement.

Post by makazuwr32 »

yes, like that without gunpowder but with addition of magic.
as for me humans must have some of best casters in game.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Human advancement.

Post by General Brave »

We already got the hot air balloon idea.
Yes we can have weapons powered by Magic.
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Re: Human advancement.

Post by makazuwr32 »

we already have battlemage.
and some of my suggestions (arcane mage, archmage, elementalist) are pretty powerful caster suggestions.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Human advancement.

Post by General Brave »

link them here.
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getfreur
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Re: Human advancement.

Post by getfreur »

I think they should have the same style as the humans in Warcraft, a medieval vibe with magic.
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Re: Human advancement.

Post by makazuwr32 »

Archmage - unique unit.
Elementalist
Arcane wizard
getfreur wrote: Thu Aug 02, 2018 9:04 pm I think they should have the same style as the humans in Warcraft, a medieval vibe with magic.
partially agree, exept they can still have their ornithopters and balloons.
Last edited by makazuwr32 on Thu Aug 02, 2018 9:06 pm, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Human advancement.

Post by General Brave »

They already do, except with the more magical part.
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Re: Human advancement.

Post by General Brave »

They need something a bit more less magical or at least more advance.
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Re: Human advancement.

Post by getfreur »

I would say for advanced things to put in dwarfs, humans should stay medieval or pre renascence.
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Re: Human advancement.

Post by makazuwr32 »

humans? In which way?
gunpowder? please stick gunpowder to dwarves only.
more mechanical flying? nono they already will have balloon and rebalanced ornithopter along with lots of living units.
more siege? well here can we expand - heavy catapults, ballistas.
ships - i have in mind some ideas for 'em but that will be later because i am not sure how they will affect gameplay.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Human advancement.

Post by General Brave »

Like some of that, we definitely need more Siege weaponry.
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Re: Human advancement.

Post by makazuwr32 »

Heavy catapults and ballistas from aos will nt hurt for humans i must say.
also i want to see for humans laborers as cheaper workers as they are in aos.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Human advancement.

Post by General Brave »

Sounds easy to import.
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Re: Human advancement.

Post by General Brave »

We should add a duelist/fencer to the human.
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Re: Human advancement.

Post by makazuwr32 »

Dual swordman?
he is ingame. just can't be trained.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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Re: Human advancement.

Post by General Brave »

Then we should add it in, perhaps bonus against other swordman.
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getfreur
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Re: Human advancement.

Post by getfreur »

If we need more units just make then with armor, like guardsman, footman, man at arm's, Sergeant, militia, dragon riders, gopher riders, pikeman that can have a placed stacking to make more damage against Cavalry if attacks, mages that can invoke spirits, traps or even mega units like a mobile castle.
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Re: Human advancement.

Post by General Brave »

I like those idea, what type of mobile Castle?
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Re: Human advancement.

Post by makazuwr32 »

mobile castle is too much for humans.
Leave it for dwarves and their skybreaker.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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Re: Human advancement.

Post by General Brave »

How about a movable camp.
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Re: Human advancement.

Post by makazuwr32 »

Hm. mobile barracks/archery range will fit good for humans.
but it must become stationary before it will be able to train units.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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Re: Human advancement.

Post by General Brave »

All right, It should be longer to build.
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Re: Human advancement.

Post by makazuwr32 »

maybe count as mega building, more health, trains units from both barracks and archery range but has no upgrades from 'em.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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Re: Human advancement.

Post by General Brave »

Okay then, what should it be called.
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Re: Human advancement.

Post by makazuwr32 »

idk... maybe as you said - training camp?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Human advancement.

Post by General Brave »

Training camp it is, unless someone else comes up with a better name.
I'm guessing we should use a wagon to be the starting base.
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Re: Human advancement.

Post by General Brave »

Anything else.
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Re: Human advancement.

Post by Lynx Shafir »

Dualist needs better stats.
(such unit whit some dodge - a fantasy dueler not a non armored soldiers who dies in the second attack cos 2 Attak and counter dmg .)
Also needs improvement the warrior, or don't call it warrior if he dies in his first fight. :P

We will have healer-supporter expansion (cleric, paladin, sacred tracker ) hopefully

If improve siege need siege workshop - :!: after done we can "invent"-for ourself some siege techs that are more fantasy than medieval...

So as I hear we get at least elefant and fire archers.


1)We need good medium cost units (4-6important )and not imperial - like (coz they are only heavy armored soldiers)

Not all better units to be 8 cost.

Something whit special skills.
(If the barbarian would be balanced to 6 turn cost would be better.)
Werewolf and valkiry is almost ready

So any ideas for such units.?

2)Better defence
3)someting in water.
Improve ship n dock, also may living force
4)Would be good some New default units -
Hunter -
Rouge , tief - for scouting(transform stealth mode) , storling techs,
Disarming traps(ranged trap detect) - great if add traps - cost 4*
And Attak like - knife throwing)
Also a hunter - summon hawk(scout bird)
2cost -

5)UPGRADE SECTION -
We could merge some tech slots, blacksmith and put
Units there (elefant, siege workshop and such)
Like did in an update for orcs.
This is personal opinion but they are more basic and better to be at first page.
Last edited by Lynx Shafir on Wed Jan 02, 2019 1:39 pm, edited 2 times in total.
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Re: Human advancement.

Post by General Brave »

Good ideas but I don't know what are you talking about the money courier?
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