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Re: Coward's Reward
Posted: Fri Oct 12, 2018 1:15 am
by Tankhead
Why would it bypass armor
Re: Coward's Reward
Posted: Fri Oct 12, 2018 4:30 am
by makazuwr32
Not 10 damage but 5.
Alexander82 wrote: ↑Sat Dec 30, 2017 11:01 am
Technically i think it might be done like a aura with range 1 that gives a status to enemy units around that affect them if they move with a certain hit chance (units with dodge melee can reduce that with their dodge ability). If affected they receive 5 damages.
This way this is good against orcs and undeads but won't affect too much elves (that have lower hp and wouldn't stand a chance against some heavy units like imperial ones).
This wouldn't work for the imperial crossbowmans tough (it wouldn't make sense imho).
Re: Coward's Reward
Posted: Fri Oct 12, 2018 4:39 am
by Tankhead
5 makes it were it's not so Op
I agree on this
Re: Coward's Reward
Posted: Fri Oct 12, 2018 4:57 am
by Savra
Sooo, this good?
Re: Coward's Reward
Posted: Fri Oct 12, 2018 5:16 am
by makazuwr32
Yes but needs tech image.
Re: Coward's Reward
Posted: Fri Oct 12, 2018 5:17 am
by Savra
Hmmm, I'll see what I can cook up.
Re: Coward's Reward
Posted: Sat Oct 13, 2018 11:56 am
by Skelegonsans
oops, my bad, it's 5.
And yeah this tech is sounding pretty good now.
Re: Coward's Reward
Posted: Tue Feb 12, 2019 1:25 pm
by Alexander82
any ideas about the image?
Re: Coward's Reward
Posted: Thu Feb 14, 2019 2:07 am
by General Brave
Well could be a sword raised in the air.
Re: Coward's Reward
Posted: Sat Mar 02, 2019 10:09 pm
by Skelegonsans
Something like that. Or maybe something like, a soldier striking another soldier in the back with a sword (this sounds a bit complicate to fit in an icon though)