Coward's Reward

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Tankhead
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Re: Coward's Reward

Post by Tankhead » Fri Oct 12, 2018 1:15 am

Why would it bypass armor

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makazuwr32
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Re: Coward's Reward

Post by makazuwr32 » Fri Oct 12, 2018 4:30 am

Not 10 damage but 5.
Alexander82 wrote:
Sat Dec 30, 2017 11:01 am
Technically i think it might be done like a aura with range 1 that gives a status to enemy units around that affect them if they move with a certain hit chance (units with dodge melee can reduce that with their dodge ability). If affected they receive 5 damages.

This way this is good against orcs and undeads but won't affect too much elves (that have lower hp and wouldn't stand a chance against some heavy units like imperial ones).

This wouldn't work for the imperial crossbowmans tough (it wouldn't make sense imho).
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

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Tankhead
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Re: Coward's Reward

Post by Tankhead » Fri Oct 12, 2018 4:39 am

5 makes it were it's not so Op
I agree on this

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Savra
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Re: Coward's Reward

Post by Savra » Fri Oct 12, 2018 4:57 am

Sooo, this good?

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makazuwr32
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Location: Moscow, Russia

Re: Coward's Reward

Post by makazuwr32 » Fri Oct 12, 2018 5:16 am

Yes but needs tech image.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

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Savra
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Re: Coward's Reward

Post by Savra » Fri Oct 12, 2018 5:17 am

Hmmm, I'll see what I can cook up.

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Skelegonsans
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Re: Coward's Reward

Post by Skelegonsans » Sat Oct 13, 2018 11:56 am

oops, my bad, it's 5.
And yeah this tech is sounding pretty good now.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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