Protected Light

Post Reply
User avatar
General Brave
Posts: 4260
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Protected Light

Post by General Brave » Sun Dec 24, 2017 7:57 am

Research in Church.
Cost 6-7
Cool down 6-7

A Spell cast by the Healer to protect all bodies in a 5 or 6 radius from back to life by the Lich or whoever using animated spell.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Protected Light

Post by DoomCarrot » Sun Dec 24, 2017 6:42 pm

Cool idea +1
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Skelegonsans
Posts: 913
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Protected Light

Post by Skelegonsans » Sun Dec 24, 2017 11:30 pm

Really cool idea. However research cost and cooldown are way too high. Try lowering research to 5-6 and cooldown to 5-4 for more balance, otherwise it wouldn't be very worth to waste 7 turns of production to get an ability that doesn't have such a great effect and has a 7 cooldown.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
General Brave
Posts: 4260
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Protected Light

Post by General Brave » Sun Dec 24, 2017 11:52 pm

So the research should be 6 and the cool down also could be 6, how about that Skelegonsans?
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Skelegonsans
Posts: 913
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Protected Light

Post by Skelegonsans » Sun Dec 24, 2017 11:57 pm

Good, but cooldown still looks a bit too high for that range. Either make it 4-5 or increase the ability range IMO.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Ravancloak
Posts: 63
Joined: Tue Sep 12, 2017 1:54 pm
Location: Star's End

Re: Protected Light

Post by Ravancloak » Mon Dec 25, 2017 7:11 am

I feel like undead are already easy to counter, and this effect can easily be done by moving units on top of the corpses. Redundant in my opinion.
A new age will dawn. Ravens will be the herald angels, the stars will shine cold, for from the Star's End, I, THE ADORABLE RAVANCLOAK, HAVE AWOKEN. -- That's why I and my Vespa wanted to say こんにちは!

User avatar
General Brave
Posts: 4260
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Protected Light

Post by General Brave » Mon Dec 25, 2017 7:33 am

Well, it could instead weaken the Undead instead. By lowing their attack or Hp. It would be nice for late-game.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Protected Light

Post by DoomCarrot » Mon Dec 25, 2017 1:14 pm

This spell could still be useful though, although I think cooldown of 4-5 would be ok.
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
General Brave
Posts: 4260
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Protected Light

Post by General Brave » Mon Dec 25, 2017 4:17 pm

How big are Tech icons? And also ability one.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Alexander82
Posts: 5807
Joined: Thu Feb 26, 2015 8:18 pm

Re: Protected Light

Post by Alexander82 » Sat Dec 30, 2017 10:50 am

I like that. I'd also like a second spell (higher level and with a very long cooldown) to bring back to life a protected body (a true resurrection)

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Protected Light

Post by Sunrise Samurai » Sat Dec 30, 2017 11:00 am

Alexander82 wrote:I like that. I'd also like a second spell (higher level and with a very long cooldown) to bring back to life a protected body (a true resurrection)
Unfortunately hard to make. Was that horseman corpse an imperial knight, light cavalry, raptor rider, or a centaur? Those are a bit too different to justify turning into a basic knight for simplicity.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Skelegonsans
Posts: 913
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Protected Light

Post by Skelegonsans » Sat Dec 30, 2017 2:03 pm

So true. But if it was somehow possible to "store" in the game's variables what unit that corpse was when it died (I don't know if it's possible but it might be), the game could use that variable to define the unit type and put the ressurected unit at the player that owns the caster's control. Maybe that can't be done but if it can it might work.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
General Brave
Posts: 4260
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Protected Light

Post by General Brave » Sat Dec 30, 2017 4:34 pm

Sounds easy, just have something that will remember what it was before and when you use a resurrection spell on it, it would change that skeleton back what it was. Sounds like to me a change type trigger.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Skelegonsans
Posts: 913
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Protected Light

Post by Skelegonsans » Sun Dec 31, 2017 12:45 am

True, maybe that'd work.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alexander82
Posts: 5807
Joined: Thu Feb 26, 2015 8:18 pm

Re: Protected Light

Post by Alexander82 » Sun Dec 31, 2017 3:12 pm

Sunrise Samurai wrote:
Alexander82 wrote:I like that. I'd also like a second spell (higher level and with a very long cooldown) to bring back to life a protected body (a true resurrection)
Unfortunately hard to make. Was that horseman corpse an imperial knight, light cavalry, raptor rider, or a centaur? Those are a bit too different to justify turning into a basic knight for simplicity.
I was thinking to summon simply a basic unit (let's say that an imperial knight have lost part of its armor in the fight). I think that storing the unit type might be too complex for a single coder to make in his free time

User avatar
Skelegonsans
Posts: 913
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Protected Light

Post by Skelegonsans » Mon Jan 01, 2018 5:42 pm

If it is too complex then maybe scrap the idea. It would be very weird if my dead Imperial Shielder turned into a Warrior after being ressurected. :?
But the first spell should be kept though, it's good.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Protected Light

Post by Sunrise Samurai » Tue Jan 02, 2018 12:31 pm

My concern is more like "how did an orc axe thrower turn into a human archer"
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Skelegonsans
Posts: 913
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Protected Light

Post by Skelegonsans » Tue Jan 02, 2018 3:19 pm

Yeah, that too. :lol:
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

Midonik
Posts: 2840
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Protected Light

Post by Midonik » Tue Jan 02, 2018 3:52 pm

Well,will we have max 6 race in next few years and 5 types of them,,we can make diffrent corpuses for all of them (undeads acctualy dont need them,so we already have one "set" so its 20 new units,but thats when dwarfs and scaledfolks get in. Right now just 10 ). They cloud look have diffrent images what will be cool,but it will take time and might be wierd after reanimation. Otherwise its only copy and paste,few minuts of work. But then humans might get basic units of all races. It will need colldown thought.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
General Brave
Posts: 4260
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Protected Light

Post by General Brave » Tue Jan 02, 2018 5:15 pm

New corpses, that work.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Skelegonsans
Posts: 913
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Protected Light

Post by Skelegonsans » Wed Jan 03, 2018 11:16 pm

Maybe
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Lynx Shafir
Posts: 1210
Joined: Mon May 28, 2018 4:24 am

Re: Protected Light

Post by Lynx Shafir » Sat Aug 04, 2018 4:46 pm

Human technology to revive the dead?
To living again.

User avatar
General Brave
Posts: 4260
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Protected Light

Post by General Brave » Sat Aug 04, 2018 4:57 pm

Something like that.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Skelegonsans
Posts: 913
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Protected Light

Post by Skelegonsans » Fri Aug 10, 2018 5:37 pm

Skelegonsans wrote:
Sat Dec 30, 2017 2:03 pm
So true. But if it was somehow possible to "store" in the game's variables what unit that corpse was when it died (I don't know if it's possible but it might be), the game could use that variable to define the unit type and put the ressurected unit at the player that owns the caster's control. Maybe that can't be done but if it can it might work.
Hey General, are you able to code this? If so, a ressurection spell would work great.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
General Brave
Posts: 4260
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Protected Light

Post by General Brave » Fri Aug 10, 2018 6:08 pm

I don't think I can, but I'm sure Daniel can.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Skelegonsans
Posts: 913
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Protected Light

Post by Skelegonsans » Sun Aug 12, 2018 6:24 pm

Oh. We might wanna make it simpler then.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

Post Reply

Return to “Human Technologies”