Coward's Reward

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Tankhead
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Re: Coward's Reward

Post by Tankhead » Fri Oct 12, 2018 1:15 am

Why would it bypass armor
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makazuwr32
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Re: Coward's Reward

Post by makazuwr32 » Fri Oct 12, 2018 4:30 am

Not 10 damage but 5.
Alexander82 wrote:
Sat Dec 30, 2017 11:01 am
Technically i think it might be done like a aura with range 1 that gives a status to enemy units around that affect them if they move with a certain hit chance (units with dodge melee can reduce that with their dodge ability). If affected they receive 5 damages.

This way this is good against orcs and undeads but won't affect too much elves (that have lower hp and wouldn't stand a chance against some heavy units like imperial ones).

This wouldn't work for the imperial crossbowmans tough (it wouldn't make sense imho).
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Tankhead
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Re: Coward's Reward

Post by Tankhead » Fri Oct 12, 2018 4:39 am

5 makes it were it's not so Op
I agree on this
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Savra
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Re: Coward's Reward

Post by Savra » Fri Oct 12, 2018 4:57 am

Sooo, this good?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Coward's Reward

Post by makazuwr32 » Fri Oct 12, 2018 5:16 am

Yes but needs tech image.
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Savra
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Re: Coward's Reward

Post by Savra » Fri Oct 12, 2018 5:17 am

Hmmm, I'll see what I can cook up.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Skelegonsans
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Re: Coward's Reward

Post by Skelegonsans » Sat Oct 13, 2018 11:56 am

oops, my bad, it's 5.
And yeah this tech is sounding pretty good now.
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Alexander82
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Re: Coward's Reward

Post by Alexander82 » Tue Feb 12, 2019 1:25 pm

any ideas about the image?

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General Brave
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Re: Coward's Reward

Post by General Brave » Thu Feb 14, 2019 2:07 am

Well could be a sword raised in the air.
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