Draconians

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StormSaint373
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Draconians

Post by StormSaint373 » Wed Sep 19, 2018 3:19 pm

You have lizardmen, turtlemen, snakemen, and Kobolds, You now need Draconians!

Half-Dragon men that have the affinity for Powerful magic, or uncanny strength!

Types include:

Baaz
Bozak
Sivak
Kapak
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Savra
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Re: Draconians

Post by Savra » Wed Sep 19, 2018 3:24 pm

Hmm, sounds like the idea I suggested a while back. Can you provide images for others? We could give them some of these styles of armour. Ignore the blue lizardmens colour. Just give them wings.
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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 19, 2018 3:35 pm

These are the types of draconians

List

Aurak (spellcaster)
Sivak
Kapak
Bozak
Baaz
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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 19, 2018 3:39 pm

Sorry these are black and white...

Would someone illustrate these?
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Lynx Shafir
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Re: Draconians

Post by Lynx Shafir » Wed Sep 19, 2018 3:44 pm

Currently Kobold are the most desvolted and have the closest relation with dragons.-and unbalanced auras.
The rest sub races lack of any units.
As I see them(Draconians) , are mellee units and flying.
That is exactly we have surplus. (dragon oriented units and 4 mostly melle fighting in develop groups)
.
Aside of apparence they can become "clone units"
Far too similar stats and roles.

So I say DON'T make it subrace/Group -
BETTER as individual unit for Temple what can fly. and have spells too - like warmage

If it's good for u.?
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 19, 2018 3:52 pm

So you mean to say to combine all of the Draconians that we know of into one, to be recruited from dragon temple,

To serve as the Scaledfolk's Warmage, Right?

Well, best not to waste time...
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General Brave
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Re: Draconians

Post by General Brave » Wed Sep 19, 2018 3:58 pm

The idea of Warmage sounds fascinating.
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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 19, 2018 4:00 pm

Draconian

Cost: 6
Hp: 60
Att: 22
Range: 1
Armor: 4
Pierce Armor: 4
Speed: 4 (fly) any terrain
Vision: 6
Actions: 1

Bonuses: Same as Bladesinger, and Warmage

Passive Effects: Burning Weapon

Spells:

Fireball: Range 5, cooldown 3
Dragon's might: self only
Double strike: self only
Fire breath: Range 3, cooldown 3
Wrath of the Dragon God!: Draconian kills himself, and all nearby units are immolated (30 damage fire, AOE:3, burning Effect)

Description: these massive creatures Revere dragons as gods! They always look to prove their worth to them to become their disciples. Anyone who questions their chosen dragon's will shall suffer judgement by fire!
Last edited by StormSaint373 on Wed Sep 19, 2018 5:09 pm, edited 5 times in total.
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Lynx Shafir
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Re: Draconians

Post by Lynx Shafir » Wed Sep 19, 2018 4:08 pm

Oh so u agree and like it :o

Will become a pretty interesting hybrid fighter.
Let's rock.

Stats.
Well.
Depends what u merge into but,
U can add some unique spell too (idea?)
Terrain walk fly.
The armor after deciding if it's affected by upgrades or not
Add CD, duration, and self only(if it's case)
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 19, 2018 4:36 pm

Have a look...
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Lynx Shafir
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Re: Draconian

Post by Lynx Shafir » Wed Sep 19, 2018 4:51 pm

Looks good.

1)the last spell Op as Hell -
With aoe, and duration 3, apply on allies.
Imagine an unstoppable flying soldier. IF
Can get buff from dragon Lord of, emperor, and group attacks.
Has nor backfire
So not such BUFF.


2)Dragons might? (the current one will get changes)
3)or hp or armor is too hight.

Instead of last may some different.

Will see what Mak says.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 19, 2018 5:08 pm

How bout now? IDK...
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Savra
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Re: Draconians

Post by Savra » Wed Sep 19, 2018 6:26 pm

So scaledfolk are getting 2 warmages? The second is Lamla the black snakemen with magic sword.
viewtopic.php?f=119&t=3509

Since scaledfolk are/should be specialized in flying over every other race due to their numbers of flyers, I don't see a problem with giving them a few draco flyers with specific abilities. They just have to differ from the other scaledfolk units, like giving them enchant burning and maybe settling for 3 units max.

We could make them:
Melee flyer with sword- so we don't have to make a dragon rider or Griffin rider style units for scaledfolk.
Spell caster - could be strictly spell user so we don't have to cross with the Lamla. Then you might be able to keep the powerful spell at the cost of lower stats.
Javelin thrower - scaledfolk seem like they should be having best skirmishes considering how a majority of their structures involve javelins.

You can give them less range like maybe 3 and no upgrades to improve that so they become somewhat unique.
Any upgrades affecting them would probably involve the enchant burning, scales, and maybe some spells for the mage.

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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 19, 2018 6:35 pm

Soo...

Aurak (spellcaster)
Kapak (Skirmisher)
Bozak (Warrior)

???

If so, I will make stats. Or revise as needed.
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Savra
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Re: Draconians

Post by Savra » Wed Sep 19, 2018 9:25 pm

Those would be good.

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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 19, 2018 10:24 pm

Bozak (Skirmisher)

Cost: 5
Hp: 45
Attack: 8
Range: 6
Armor: 3
Pierce Armor: 6
Speed: 4 (fly)
Vision: 6
Action/Turn: 2/2

Active Effects: Burning Weapon

Bonuses: Buildings, Dragons, Archers

Aurak (spellcaster)

Cost: 6
Hp: 24
Attack: 6
Range: 1
Armor: 0
Pierce Armor: 0
Speed: 3
Vision: 5
Action/Turn: 1

Active Effects: Burning Weapon

Spells:
Fireball: Range 5, cooldown 3
Fire Breath: Range 3, cooldown 3
Enchant Burning Weapon: others, Range 4, duration 3
Double Strike
Dragon's might

Bozak (Warrior)

Cost: 6
Hp: 60
Attack: 22
Range: 1
Armor: 5
Pierce Armor: 7
Speed: 4 (fly)
Vision: 6
Action/Turn: 1

Active Effects: Burning Weapon

Bonuses: Buildings, Same as other swordsmen
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Lynx Shafir
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Re: Draconians

Post by Lynx Shafir » Thu Sep 20, 2018 7:30 am

As for 6 turn units they are weak and unbalanced.

1recomand to wait for Lizard expansion - they will get skirmishers - hunters.
And make stats after it (if units needed)

(Lamina is not exactly a warmage Savra)

2)
Scaledfolk has too many auras and buffers by Kobolds , a weaker buffer mage won't help in balance - having same spells like others.
Fire ball and fire breath was already too much for red dragon so no, (has burning weapon too - bering Drake wud need natural armor too -
NO for such unit (at least in this form)

The firs "warmage "(before this 3) will be good as one. (this 2 renough from blood and Arcan mage for SF)


3)And may a warrior, I'll think about stats later.
(Ur stats are very unbalanced 22 Atk for a cheap flyer)

4)I want not to add more Arcan spellcasters now.
But tribal and nature magic users instead for snakeman and lizards.
Those drakes(drakoniasns) are tougher physically than humans and can fly,making them casters will cause bigger unbalance

big dominance in Arcan arts.(supposed superior) side of humans)
Last edited by Lynx Shafir on Mon Sep 24, 2018 1:50 pm, edited 1 time in total.
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StormSaint373
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Re: Draconians

Post by StormSaint373 » Mon Sep 24, 2018 1:08 pm

So, what do you recommend?
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Lynx Shafir
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Re: Draconians

Post by Lynx Shafir » Mon Sep 24, 2018 1:45 pm

StormSaint373 wrote:
Mon Sep 24, 2018 1:08 pm
So, what do you recommend?
Firstly a bit patience for rebalance, and lore fix.

Until can make Imige to" Drake warmage "or warrior.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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StormSaint373
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Re: Draconians

Post by StormSaint373 » Mon Sep 24, 2018 4:00 pm

NEW IDEA, thanks to Lynx Shafir

Cost: 6
Hp: 48
Attack: 18
Range: 1
Armor: 3
Pierce Armor: 2
Speed: 4 (fly)
Vision: 6
Action/Turn: 1

Active Effects: Burning Weapon, Veteran Power
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Savra
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Re: Draconians

Post by Savra » Mon Sep 24, 2018 4:16 pm

Maybe allow ground units to hit it like normal because it has to swoop down to fight.

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StormSaint373
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Re: Draconians

Post by StormSaint373 » Mon Sep 24, 2018 4:31 pm

That's fine by me, it is just able to get to places that other units cannot.
Still same as normal infantry.
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Savra
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Re: Draconians

Post by Savra » Wed Sep 26, 2018 4:23 pm

Maybe lower it's stats a bit:
Cost:5
Image
Trained at dragon temple.
Hp:38
Atk:15 burning weapon.
Rng:1
Sight:6
Spd:4 flying. Can be hit by ground for normal damage.
Arm:2
P.arm:1
Res:30%
Has vetraning

And I'll work on your image right away.
Last edited by Savra on Sat Oct 13, 2018 4:45 pm, edited 1 time in total.

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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 26, 2018 4:27 pm

Sounds good to me.
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Savra
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Re: Draconians

Post by Savra » Wed Sep 26, 2018 7:06 pm

Draconian.
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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 26, 2018 7:52 pm

Savra... I'm literally speechless...

That image is AWESOME!!!
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Savra
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Re: Draconians

Post by Savra » Wed Sep 26, 2018 9:57 pm

Thx! :)
And it was made from scratch too, so even better.

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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 26, 2018 10:11 pm

The best images are made from scratch. :D

And that is how we came up with templates in the 1st place :lol:
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Savra
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Re: Draconians

Post by Savra » Wed Sep 26, 2018 10:30 pm

So now all we need to know is whether or not stats are okay.

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StormSaint373
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Re: Draconians

Post by StormSaint373 » Wed Sep 26, 2018 10:41 pm

Who else needs to approve it?
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