Wyrm-Siege unit-ACCEPTED GB

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Savra
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Wyrm-Siege unit-ACCEPTED GB

Post by Savra »

unit_scaledfolk_wurm.png
unit_scaledfolk_wurm.png (2.23 KiB) Viewed 4449 times
The mighty Wurms are limb less dragons who are responsible for much property damage in densely populated area's. The Scaledfolk have managed to take and utilize the destructive power in aiding with their sieges.
Buid:temple
Cost:8
Hp:90
Atk:20
Rng:1
Spd:3, Mountains 1
Arm:3
P.Arm:3
Res:20%
Actions:1
Has trample passive.
Bonus to buildings unless you would rather prefer it to be like the humans war elephant.
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4398.jpg
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635375068787774764.png
635375068787774764.png (368.48 KiB) Viewed 4643 times
th.jpeg
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Last edited by Savra on Wed Aug 22, 2018 4:57 am, edited 6 times in total.
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General Brave
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Re: Wurm-Siege unit

Post by General Brave »

Beautiful, it will be easy to design if it was just the upper body sticking out of the ground.
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Savra
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Re: Wurm-Siege unit

Post by Savra »

I was thinking more of like a slithering snake but ok, whatever you think is better/Simpler.
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Re: Wurm-Siege unit

Post by General Brave »

It would be impossible to draw that unless it was coil.
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Savra
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Re: Wurm-Siege unit

Post by Savra »

Ok sneaky Tunneler it is, does this mean I should get rid of his swimming capability and either replace with mountain crossing at same cost of move or just have him tunnel through softer grounds do to the abundance of prey?
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Re: Wurm-Siege unit

Post by General Brave »

Perhaps it should travel through mountains instead of water.
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Re: Wurm-Siege unit

Post by Savra »

Makes sense..
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Re: Wurm-Siege unit

Post by General Brave »

Change the topic to accept it by me.
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Savra
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Re: Wurm-Siege unit

Post by Savra »

So just put - ACCEPTED?
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Re: Wurm-Siege unit

Post by General Brave »

Yes, then put GB next to it.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra »

Done
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave »

I get working on the image or someone else will.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Stratego (dev) »

this is ok to be accepted - acually GB does not need "acceptance" on each unit idea, he can swarm in any scaledfolk or dwarf units until these races are balanced or Alexander asks not to.
(and needs no coding :) - but he will contact me if he needs some code change)
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave »

Ok.
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Savra
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra »

Here's the sprite feel free to edit.
Last edited by Savra on Thu Nov 15, 2018 4:46 am, edited 1 time in total.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave »

You made this? not bad. Although it looks like a elephant.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra »

Ya it looks squeezed here. Cyclops has also been made as well as skull island.
Last edited by Savra on Thu Nov 15, 2018 4:46 am, edited 1 time in total.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave »

Looks perfect for 8-bit games but not here, I will fix it right now.
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Savra
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra »

Thank you, I was actually making it as a template of how I thought it would look.It was meant to be fixed a bit.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra »

Since the serpent was what this thing was based off of and the design was meant to be similar, if I could get the sea serpent sprite I could probably save you some work and give you a more detailed one to work with.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave »

Ok.
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Savra
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra »

We're do you get a hold of those images anyway?
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave »

64_unit_elf_sea_serpent.png
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Savra wrote: Wed Aug 08, 2018 5:56 pm Ya it looks squeezed here. Cyclops has also been made as well as skull island.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave »

Savra wrote: Thu Aug 09, 2018 5:54 am We're do you get a hold of those images anyway?
Do you mean how?
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Savra
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra »

Yes, btw thanks for the serpent. :D
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave »

I posted the whole image file on Discord.
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Savra
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra »

I think I might have zombiefied your serpent in order to get the wurm. 8-)
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Re: Wurm-Siege unit-ACCEPTED GB

Post by LordOfAles »

They look too similar
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Sunrise Samurai »

Remove the fins, mirror the image the other way, and have it tunneling out if the ground. Should look different enough then.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave »

I should probably handle this now.
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