Wyrm-Siege unit-ACCEPTED GB

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Savra
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Wyrm-Siege unit-ACCEPTED GB

Post by Savra » Thu Aug 02, 2018 4:48 pm

unit_scaledfolk_wurm.png
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The mighty Wurms are limb less dragons who are responsible for much property damage in densely populated area's. The Scaledfolk have managed to take and utilize the destructive power in aiding with their sieges.
Buid:temple
Cost:8
Hp:90
Atk:20
Rng:1
Spd:3, Mountains 1
Arm:3
P.Arm:3
Res:20%
Actions:1
Has trample passive.
Bonus to buildings unless you would rather prefer it to be like the humans war elephant.
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4398.jpg
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635375068787774764.png
635375068787774764.png (368.48 KiB) Viewed 214 times
th.jpeg
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Last edited by Savra on Wed Aug 22, 2018 4:57 am, edited 6 times in total.

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General Brave
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Re: Wurm-Siege unit

Post by General Brave » Thu Aug 02, 2018 8:33 pm

Beautiful, it will be easy to design if it was just the upper body sticking out of the ground.
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Savra
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Re: Wurm-Siege unit

Post by Savra » Thu Aug 02, 2018 9:33 pm

I was thinking more of like a slithering snake but ok, whatever you think is better/Simpler.

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Re: Wurm-Siege unit

Post by General Brave » Thu Aug 02, 2018 9:37 pm

It would be impossible to draw that unless it was coil.
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Savra
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Re: Wurm-Siege unit

Post by Savra » Thu Aug 02, 2018 9:49 pm

Ok sneaky Tunneler it is, does this mean I should get rid of his swimming capability and either replace with mountain crossing at same cost of move or just have him tunnel through softer grounds do to the abundance of prey?

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Re: Wurm-Siege unit

Post by General Brave » Thu Aug 02, 2018 9:53 pm

Perhaps it should travel through mountains instead of water.
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Savra
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Re: Wurm-Siege unit

Post by Savra » Thu Aug 02, 2018 10:25 pm

Makes sense..

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Re: Wurm-Siege unit

Post by General Brave » Thu Aug 02, 2018 10:31 pm

Change the topic to accept it by me.
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Savra
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Re: Wurm-Siege unit

Post by Savra » Fri Aug 03, 2018 2:07 am

So just put - ACCEPTED?

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Re: Wurm-Siege unit

Post by General Brave » Fri Aug 03, 2018 2:12 am

Yes, then put GB next to it.
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Savra
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra » Fri Aug 03, 2018 3:02 am

Done

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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave » Fri Aug 03, 2018 3:03 am

I get working on the image or someone else will.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Stratego (dev) » Fri Aug 03, 2018 5:35 am

this is ok to be accepted - acually GB does not need "acceptance" on each unit idea, he can swarm in any scaledfolk or dwarf units until these races are balanced or Alexander asks not to.
(and needs no coding :) - but he will contact me if he needs some code change)

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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave » Fri Aug 03, 2018 5:38 am

Ok.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra » Wed Aug 08, 2018 5:49 pm

Here's the sprite feel free to edit.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave » Wed Aug 08, 2018 5:55 pm

You made this? not bad. Although it looks like a elephant.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra » Wed Aug 08, 2018 5:56 pm

Ya it looks squeezed here. Cyclops has also been made as well as skull island.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave » Wed Aug 08, 2018 6:01 pm

Looks perfect for 8-bit games but not here, I will fix it right now.
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Savra
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra » Wed Aug 08, 2018 6:04 pm

Thank you, I was actually making it as a template of how I thought it would look.It was meant to be fixed a bit.

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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra » Thu Aug 09, 2018 5:24 am

Since the serpent was what this thing was based off of and the design was meant to be similar, if I could get the sea serpent sprite I could probably save you some work and give you a more detailed one to work with.

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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave » Thu Aug 09, 2018 5:49 am

Ok.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra » Thu Aug 09, 2018 5:54 am

We're do you get a hold of those images anyway?

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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave » Thu Aug 09, 2018 5:54 am

64_unit_elf_sea_serpent.png
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Savra wrote:
Wed Aug 08, 2018 5:56 pm
Ya it looks squeezed here. Cyclops has also been made as well as skull island.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave » Thu Aug 09, 2018 5:55 am

Savra wrote:
Thu Aug 09, 2018 5:54 am
We're do you get a hold of those images anyway?
Do you mean how?
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra » Thu Aug 09, 2018 6:01 am

Yes, btw thanks for the serpent. :D

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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave » Thu Aug 09, 2018 6:03 am

I posted the whole image file on Discord.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Savra » Thu Aug 09, 2018 6:14 am

I think I might have zombiefied your serpent in order to get the wurm. 8-)
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Re: Wurm-Siege unit-ACCEPTED GB

Post by LordOfAles » Thu Aug 09, 2018 1:11 pm

They look too similar
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Re: Wurm-Siege unit-ACCEPTED GB

Post by Sunrise Samurai » Thu Aug 09, 2018 2:34 pm

Remove the fins, mirror the image the other way, and have it tunneling out if the ground. Should look different enough then.
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Re: Wurm-Siege unit-ACCEPTED GB

Post by General Brave » Thu Aug 09, 2018 2:37 pm

I should probably handle this now.
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