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Re: Lizardmen Brute pack

Posted: Sun Sep 02, 2018 10:40 pm
by Savra
Judging by how lizardmen have tuff scales and the fact that the brutes aren't supposed to rely to much on their armour, meh, I can change the chestplate out.

Re: Lizardmen Brute pack

Posted: Sun Sep 02, 2018 10:43 pm
by General Brave
Okay I will wait for the new one.

Re: Lizardmen Brute pack

Posted: Mon Sep 03, 2018 12:39 am
by Savra
Here's the new armoured form and the shield unit.

Re: Lizardmen Brute pack

Posted: Mon Sep 03, 2018 5:23 am
by Savra
Updated shield brute and added armoured variant.

Re: Lizardmen Brute pack

Posted: Mon Sep 03, 2018 6:17 am
by Lynx Shafir
I'll make the 2 other variant drafts to work with.
May I make different positions.

Re: Lizardmen Brute pack

Posted: Mon Sep 03, 2018 6:30 am
by Savra
That wouldn't hurt. Hey wait a minute this is your suggestion For scaledfolk elites, it should be what you see them as being.

Re: Lizardmen Brute pack

Posted: Mon Sep 03, 2018 6:39 am
by Savra
So we gonna add slowing to the bleed effect to make it different from poison? Like slowing 1+ 3 dmg/turn?

Re: Lizardmen Brute pack

Posted: Mon Sep 03, 2018 6:53 am
by Lynx Shafir
Bleeding - new affect - 3dmg/turn
I think not slowing. But can stack to itself and with poison.
Also wanted a new "posion of weakness "for snakeman Shaman - gives - 3 Attak and 2dmg/turn.
So yes Innovation comes.

Re: Lizardmen Brute pack

Posted: Wed Sep 05, 2018 12:47 pm
by Skelegonsans
This idea is looking pretty good. these guys remind me a LOT from the lizardmen in Warhammer (i love that game :lol: ). I'm liking these ideas but the stats still need to be fine-tuned and remember that we need to update and balance all of the current scaledfolks before implementing anything else. :)

Re: Lizardmen Brute pack

Posted: Wed Sep 05, 2018 12:49 pm
by Midonik
Well the inspiration pics are from Warhammer.

Re: Lizardmen Brute pack

Posted: Mon Sep 10, 2018 2:28 am
by Skelegonsans
ohh yea, noticed it now. :lol: that's a favorite strategy game for me, as a warhammer player it's nice to see its concept put into an unit idea :D

Re: Lizardmen Brute pack

Posted: Mon Sep 10, 2018 3:33 pm
by Lynx Shafir
Skelegonsans wrote: Mon Sep 10, 2018 2:28 am ohh yea, noticed it now. :lol: that's a favorite strategy game for me, as a warhammer player it's nice to see its concept put into an unit idea :D
If u like this u probably would like the Ratkin too *skaven *.

Re: Lizardmen Brute pack

Posted: Mon Sep 10, 2018 9:52 pm
by General Brave
I'm guessing this is missing a few more.

Re: Lizardmen Brute pack

Posted: Mon Sep 10, 2018 10:32 pm
by Savra
Yup.

Re: Lizardmen Brute pack

Posted: Wed Sep 12, 2018 10:23 pm
by Savra
Alright time to work on these guys. It would be nice to have all elite units be accessible through the main castle building as well as any other place they could fit into.

Re: Lizardmen Brute pack

Posted: Wed Sep 12, 2018 10:26 pm
by Savra
I will attempt work on the remaining 3-4 units. Which be:
Chieftain
Beast rider
Chain brute
Spear men (might give him a throwing net or something to add flavor. :) )

Re: Lizardmen Brute pack

Posted: Wed Sep 12, 2018 10:40 pm
by Savra
For starters how's this for the chain brute?

Re: Lizardmen Brute pack

Posted: Wed Sep 12, 2018 11:21 pm
by Savra
Hows this for the chieftain.

Re: Lizardmen Brute pack

Posted: Thu Sep 13, 2018 12:27 am
by General Brave
Pretty nice.

Re: Lizardmen Brute pack

Posted: Thu Sep 13, 2018 12:04 pm
by Lynx Shafir
The chieftain looks good.


Firstly I have no time to work in this images (too)
I appreciate ur enthusiasm so continue it. .

But this is lower priority than others, just after major changes at all race can get in and until having no fix stats for scaledfolks elite as reference can't make proper stats.
(U can try the snakeman Shaman though)


This are far not finished draft (had no time to put shade or better armor t )
Just some position reference.

Your shield must be red-deep purple too - with bone Spike - if possible.
Edit them if want.

Re: Lizardmen Brute pack

Posted: Thu Sep 13, 2018 12:48 pm
by Savra
You mean bone spike ridges? It's already got a long spike at the bottom sides that jut out.

Re: Lizardmen Brute pack

Posted: Thu Sep 13, 2018 2:25 pm
by Lynx Shafir
I meant for axe, and rider if get shield to have a common race look.
Also have to decide the head style. (even or mitred with bone spine -)
For first level minimal armor is needed.

Re: Lizardmen Brute pack

Posted: Thu Sep 13, 2018 2:30 pm
by Lynx Shafir
letöltés (45).jpg
Found this.

Re: Lizardmen Brute pack

Posted: Thu Sep 13, 2018 2:32 pm
by Savra
I'll probably give him spines. As for the shield brute, I figured giving him an axe and not making him look like that image entirely would take away from the copyright problems. But if you want me to give him a tribal sword then I'll do that.

Re: Lizardmen Brute pack

Posted: Thu Sep 13, 2018 2:34 pm
by Savra
Lynx Shafir wrote: Thu Sep 13, 2018 2:30 pm letöltés (45).jpgFound this.
Hmm, I take it that the cav is going to be a lancer?

Re: Lizardmen Brute pack

Posted: Thu Sep 13, 2018 2:45 pm
by Lynx Shafir
Savra wrote: Thu Sep 13, 2018 2:32 pm I'll probably give him spines. As for the shield brute, I figured giving him an axe and not making him look like that image entirely would take away from the copyright problems. But if you want me to give him a tribal sword then I'll do that.
First three.
-one double sword /curved blade
-one blunt weapon - spiked club - but axe good too
-one chain weapon - mail.

Rider can have spear - depends mount size
Small, big, and very big (T-rex like.)

Of course I want not entirely copied images

In average a central-America look.

Hope I'll find time to polish em.

Re: Lizardmen Brute pack

Posted: Thu Sep 13, 2018 2:49 pm
by Savra
We'll make him ride a t-rex, give him the ability to chomp units :D
Chomp:
Cool:5
Rng:1
Dmg:instant kill at 20% chance. I guess we can allow spell resist to affect this.

Re: Lizardmen Brute pack

Posted: Fri Sep 14, 2018 3:26 am
by Savra
How's this?

Re: Lizardmen Brute pack

Posted: Fri Sep 14, 2018 4:53 pm
by Savra
So make these units accessible through temple (since it matches their theme) and fort?

Re: Lizardmen Brute pack

Posted: Fri Sep 14, 2018 4:55 pm
by General Brave
I do like the temple idea.