Lizardmen Brute pack

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Sun Sep 02, 2018 10:40 pm

Judging by how lizardmen have tuff scales and the fact that the brutes aren't supposed to rely to much on their armour, meh, I can change the chestplate out.

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General Brave
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Re: Lizardmen Brute pack

Post by General Brave » Sun Sep 02, 2018 10:43 pm

Okay I will wait for the new one.
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Mon Sep 03, 2018 12:39 am

Here's the new armoured form and the shield unit.
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shield brute.png
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armoured blade brute.png
armoured blade brute.png (2.04 KiB) Viewed 663 times

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Mon Sep 03, 2018 5:23 am

Updated shield brute and added armoured variant.
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armoured shield brute.png
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shield brute.png
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Lynx Shafir
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Mon Sep 03, 2018 6:17 am

I'll make the 2 other variant drafts to work with.
May I make different positions.
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Mon Sep 03, 2018 6:30 am

That wouldn't hurt. Hey wait a minute this is your suggestion For scaledfolk elites, it should be what you see them as being.

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Mon Sep 03, 2018 6:39 am

So we gonna add slowing to the bleed effect to make it different from poison? Like slowing 1+ 3 dmg/turn?

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Lynx Shafir
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Mon Sep 03, 2018 6:53 am

Bleeding - new affect - 3dmg/turn
I think not slowing. But can stack to itself and with poison.
Also wanted a new "posion of weakness "for snakeman Shaman - gives - 3 Attak and 2dmg/turn.
So yes Innovation comes.
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Skelegonsans
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Re: Lizardmen Brute pack

Post by Skelegonsans » Wed Sep 05, 2018 12:47 pm

This idea is looking pretty good. these guys remind me a LOT from the lizardmen in Warhammer (i love that game :lol: ). I'm liking these ideas but the stats still need to be fine-tuned and remember that we need to update and balance all of the current scaledfolks before implementing anything else. :)
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Midonik
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Re: Lizardmen Brute pack

Post by Midonik » Wed Sep 05, 2018 12:49 pm

Well the inspiration pics are from Warhammer.
Support new AoS variant, Age of Galaxy,its si-fi themed: viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
viewtopic.php?f=66&t=4729

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Re: Lizardmen Brute pack

Post by Skelegonsans » Mon Sep 10, 2018 2:28 am

ohh yea, noticed it now. :lol: that's a favorite strategy game for me, as a warhammer player it's nice to see its concept put into an unit idea :D
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Lynx Shafir
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Mon Sep 10, 2018 3:33 pm

Skelegonsans wrote:
Mon Sep 10, 2018 2:28 am
ohh yea, noticed it now. :lol: that's a favorite strategy game for me, as a warhammer player it's nice to see its concept put into an unit idea :D
If u like this u probably would like the Ratkin too *skaven *.
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General Brave
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Re: Lizardmen Brute pack

Post by General Brave » Mon Sep 10, 2018 9:52 pm

I'm guessing this is missing a few more.
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Mon Sep 10, 2018 10:32 pm

Yup.

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Wed Sep 12, 2018 10:23 pm

Alright time to work on these guys. It would be nice to have all elite units be accessible through the main castle building as well as any other place they could fit into.

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Wed Sep 12, 2018 10:26 pm

I will attempt work on the remaining 3-4 units. Which be:
Chieftain
Beast rider
Chain brute
Spear men (might give him a throwing net or something to add flavor. :) )

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Wed Sep 12, 2018 10:40 pm

For starters how's this for the chain brute?
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Wed Sep 12, 2018 11:21 pm

Hows this for the chieftain.
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General Brave
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Re: Lizardmen Brute pack

Post by General Brave » Thu Sep 13, 2018 12:27 am

Pretty nice.
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Lynx Shafir
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Thu Sep 13, 2018 12:04 pm

The chieftain looks good.


Firstly I have no time to work in this images (too)
I appreciate ur enthusiasm so continue it. .

But this is lower priority than others, just after major changes at all race can get in and until having no fix stats for scaledfolks elite as reference can't make proper stats.
(U can try the snakeman Shaman though)


This are far not finished draft (had no time to put shade or better armor t )
Just some position reference.

Your shield must be red-deep purple too - with bone Spike - if possible.
Edit them if want.
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Lizard brute 2.png
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Brute liz club p2.png
Brute liz club p2.png (1.87 KiB) Viewed 230 times
"Souls To Revive Us
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Thu Sep 13, 2018 12:48 pm

You mean bone spike ridges? It's already got a long spike at the bottom sides that jut out.

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Lynx Shafir
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Thu Sep 13, 2018 2:25 pm

I meant for axe, and rider if get shield to have a common race look.
Also have to decide the head style. (even or mitred with bone spine -)
For first level minimal armor is needed.
"Souls To Revive Us
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Lynx Shafir
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Thu Sep 13, 2018 2:30 pm

letöltés (45).jpg
letöltés (45).jpg (12.6 KiB) Viewed 222 times
Found this.
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letöltés (44).jpg
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"Souls To Revive Us
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Thu Sep 13, 2018 2:32 pm

I'll probably give him spines. As for the shield brute, I figured giving him an axe and not making him look like that image entirely would take away from the copyright problems. But if you want me to give him a tribal sword then I'll do that.

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Thu Sep 13, 2018 2:34 pm

Lynx Shafir wrote:
Thu Sep 13, 2018 2:30 pm
letöltés (45).jpgFound this.
Hmm, I take it that the cav is going to be a lancer?

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Lynx Shafir
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Thu Sep 13, 2018 2:45 pm

Savra wrote:
Thu Sep 13, 2018 2:32 pm
I'll probably give him spines. As for the shield brute, I figured giving him an axe and not making him look like that image entirely would take away from the copyright problems. But if you want me to give him a tribal sword then I'll do that.
First three.
-one double sword /curved blade
-one blunt weapon - spiked club - but axe good too
-one chain weapon - mail.

Rider can have spear - depends mount size
Small, big, and very big (T-rex like.)

Of course I want not entirely copied images

In average a central-America look.

Hope I'll find time to polish em.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Thu Sep 13, 2018 2:49 pm

We'll make him ride a t-rex, give him the ability to chomp units :D
Chomp:
Cool:5
Rng:1
Dmg:instant kill at 20% chance. I guess we can allow spell resist to affect this.

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Fri Sep 14, 2018 3:26 am

How's this?
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Fri Sep 14, 2018 4:53 pm

So make these units accessible through temple (since it matches their theme) and fort?

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General Brave
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Re: Lizardmen Brute pack

Post by General Brave » Fri Sep 14, 2018 4:55 pm

I do like the temple idea.
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