Lizardmen Brute pack

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Skelegonsans
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Re: Lizardmen Brute pack

Post by Skelegonsans » Tue Oct 09, 2018 8:55 pm

The chomp thing really isn't too "special", it's pretty much just a regular attack that goes through armor and heals the rex, in a way. considering the rex's hp will be 80 (which will make the execution limit for chomp 20), the rex's attack will probably be somewhere around 20 as well. It isn't too complicate nor too strong. Just a cool little extra to a strong cavalry unit.
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Tue Oct 09, 2018 9:28 pm

With 80 Hp it is about as strong as an imperial knight so it should be fine as the only cavalry.

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Tankhead
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Re: Lizardmen Brute pack

Post by Tankhead » Tue Oct 09, 2018 9:34 pm

Heavy Cavalry Categories

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Skelegonsans
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Re: Lizardmen Brute pack

Post by Skelegonsans » Tue Oct 09, 2018 9:37 pm

yeah but imperial knight has more than 20 attack and if these 80hp are kept the chomp would only execute units with 20hp or less. plus it has a large cooldown (4). and we can always reduce the number of hp (maybe make it like 70 or something) or even make the execution limit for chomp a flat number (like 15 or 18 or something).
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Tue Oct 09, 2018 11:51 pm

Lower armour.

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Lynx Shafir
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Wed Oct 10, 2018 7:18 am

Rex will have ~105hp and 8-9 cost Temple only unit. (Chomp is min is 35(hp)max-50, with CD 4.
Rex speed is 5..

If needed, Im gonna draw a 6 cost Lizard cavalry, what has mountainwalk .

.
I just discovered it has no hands, so...
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Tirex rider Bonus b1.png
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And Death For The Sane
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Skelegonsans
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Re: Lizardmen Brute pack

Post by Skelegonsans » Wed Oct 10, 2018 4:08 pm

Honestly I'm kind of against that, scaledfolk have MORE than their fair share of 7+ cost powerhouse units. Black and Grey dragons alone can take on a small army of lower cost soldiers by themselves. We don't need more.

I'd say we make the rex somewhat like this. (this is not necessairly the final version. help me discuss stats by sharing your opinions)

Rex Rider (Cost: 6 / Ground unit) (counts as heavy cavalry)
Spell: Chomp. Range 1, single target, cooldown 3. Can only target living, flesh-and-blood units that have 15 or less current hp (the spell simply fails if the target has more than 15 hp). The rex instantly kills the target and heals itself by 15 hp.
Hp: 60
Range: 1
Attack: 15
Armor: 4/3
Speed: 5
Sight: 7
Bonuses: +50% vs. infantry.
Description: Only the biggest, strongest and smartest lizardmen brutes can manage to tame a rex, and even fewer can manage to ride one into combat. For the rare brutes that manage to do it, they become powerful killing machines in combat, charging into enemy ranks, their mount devouring lesser enemies while the brute kills the larger threats.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Wed Oct 10, 2018 4:54 pm

Cost:8
Hp:85
Arm:2
P.arm:3

That's all I see needing change. It then has high hp but lower armour since scales aren't metal or dragon.

Btw, scaledfolks have enough cavalry for now since they aren't supposed to be great a it.

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Tankhead
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Re: Lizardmen Brute pack

Post by Tankhead » Wed Oct 10, 2018 4:57 pm

Ummm no
You realize Scalefolk getting Revamp right?
Scalefolk most likely get fix before this unit is in.
I say leave it as it was

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Skelegonsans
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Re: Lizardmen Brute pack

Post by Skelegonsans » Fri Oct 12, 2018 12:39 am

Exactally my point. If scaledfolk aren't supposed to have good cavalry then why would we want to give them a tanky 8 cost cavalry unit? Especially considering they have numerous units to fit the 8+ cost powerhouse role (black dragon, gray dragon, hydra, just to name a few)? I say we take those stats I suggested up there and don't make it any stronger than that.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Fri Oct 12, 2018 1:12 am

Alright we'll use those, now we have 1 unit left really and that's the spear men or spear thrower (or both)

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Lynx Shafir
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Fri Oct 12, 2018 6:58 am

Those dragons are weak on hp and - black,(6 cost) and grey are unique.-may wasn't e wise to add playable.
Only big tank is hydra - what burns. Will be 10 cost.


And I counted the rewamp.

This T-rex is addition to Brutes, low armor(1/2) and hight hp (105)- it has its price.
Giant, cav. (Temple only)

Its second purpose is to not only dragons domain the Sc race.
If you want a real Brute cav - than I'm working on it.

All Brutes are costlier than eg orcs uruks,who may get cav too.
Have no Archer(And I want not to add any)

May Horse-rider gets removed, since comodos.
(Cav is always exposed to cheap pikemens)



Savra,
I need to polish images and make the remaining 2.
But this is on hold , till other balances and content.
No rush, no worries.

For pikemens I'm not sure if needed
(Will see after some Lizard and highborns changes)
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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makazuwr32
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Re: Lizardmen Brute pack

Post by makazuwr32 » Fri Oct 12, 2018 7:40 am

Both black and grey dragons won't be unique.
And against any infantry unit dragons are meatwalls because infantries will deal to them 1 damage only. You need some archers or other anti air units (or your own air) to counter these dragons.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
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Skelegonsans
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Re: Lizardmen Brute pack

Post by Skelegonsans » Sat Oct 13, 2018 12:00 pm

Precisely. That by itself already makes dragons be really tanky, add that to the fact that (most of them) also deal a lot of damage and have high armors and you already have powerful units that can both act as a frontline and nuke weaker enemies. Scaledfolk already have a lot of high cost tanky units and they don't really need more. Also since their cavalry is not that good it wouldn't really make much sense adding a cavalry that has a cost higher than 6 to them.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Sun Oct 21, 2018 10:44 pm

Here's the chomp icon.
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