Claws, Tails and Poison. Scaledfolk Race.

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General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Wed Oct 10, 2018 3:54 pm

I like what you have done, like the fire Drake.
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Lynx Shafir
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Lynx Shafir » Mon Oct 15, 2018 10:32 am

L.
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Grey Dragon l2.png
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Grey 3 d.png
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White dragon v4.png
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"Souls To Revive Us
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Savra
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra » Mon Oct 15, 2018 2:49 pm

I like the first grey dragon in that string. It has a reasonable sized sword.

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Skelegonsans
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans » Tue Oct 16, 2018 8:42 pm

Same, I like the first grey dragon best. Also white dragon looks awesome, good job.
"I'm sorry, but there was never enough room on this stage for both of us!"
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General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Wed Oct 17, 2018 12:22 am

I will began working on the fixes and putting a new images in, The only problem would be I won't be able to test it if I made any mistakes while fixing it so expects crashes once is gets updated.
Wise, Might, Loyalty. Forever stands Warfell.

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Lynx Shafir
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Lynx Shafir » Wed Oct 17, 2018 1:56 pm

L.

Deleted ;)
Last edited by Lynx Shafir on Sat Nov 17, 2018 7:26 am, edited 1 time in total.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Skelegonsans
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans » Wed Oct 17, 2018 6:35 pm

Wowwww it looks even more awesome!! Love it!
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Savra
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra » Sat Nov 17, 2018 12:15 am

Well, since no one else did the transfer, I changed the mounts of those riding on hourses. Plus a little addition to the lizardmens mount.
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Lizardmen knight.png
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Kobald lady.png
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Kobald lord.png
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Savra
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra » Sat Nov 17, 2018 12:24 am

And one more.
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General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Sat Nov 17, 2018 12:59 am

I guess I should replace them.
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Lynx Shafir
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Lynx Shafir » Sat Nov 17, 2018 2:05 pm

Although we didn't plan such changes Savra...

Probably switch comodos to light cav (3 cost)
And Lizard cav the basic "knight" 4 cost one
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
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Humanity's Soul "

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Savra
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra » Sat Nov 17, 2018 4:42 pm

Well, considering the lizard men are stronger then average kobolds, I believe them having
6 turn Lizard men knight
4 turn komodo knight
3 turn monitor rider

The komodo knight will have lower stats then basic cavalry just by a bit, while Lizard men knight could have slightly stronger stats of them. Might change monitor rider to have a spear or something like a javelin but I just might leave it the way it is.

Think of the Lizard men knight as being like the templar knight only without exorcism and heal.

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Savra
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra » Sun Nov 18, 2018 1:43 am

Scaledfolk cavalry mounts:
Monitor
Image
Komodo
Image
Megalania
Image
Salamander
Image

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Lynx Shafir
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Lynx Shafir » Sun Nov 18, 2018 4:34 pm

No no we don't need a normal Lizard cav at 6.
Lord and lady are for that.

Brute Lizard 1 cavalry - special - mountain walk and spear throw. (6 cost elite)

Comodos as light cavalry - switched from horse one.

An Lizard 4 cost, default knight unit.
Imho better.


Also there is a basilisk idea waiting...
No need so many variant of varanus
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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godOfKings
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings » Sun Nov 18, 2018 7:50 pm

monitor rider looks cooler it can b light cavalry, comodo rider can b the lord/lady and lizard knight, its just differnt images after all
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Savra
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra » Sun Nov 18, 2018 10:50 pm

So:
Kobald Monitor knight
Kobald Komodo knight
Kobald ladylady
Kobald Lord
Lizardmen knight

Or
Kobald monitor knight
Lizardmen knight
Kobald lady
Kobald lord

Personally I prefer the first since it puts the Lizard men knight along the same stat ratio as the foot lizardmen.

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makazuwr32
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by makazuwr32 » Mon Nov 19, 2018 4:05 am

Kobold scout (no need to mention name of mount)
Kobold knight
Kobold lord

Kobold lady for now will be removed from buildables list — no unique units.
I don't like for now idea of lizardman knights.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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Savra
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra » Mon Nov 19, 2018 3:13 pm

The lizard knight are for later, not now.

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