Gorgon

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Skelegonsans
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Gorgon

Post by Skelegonsans » Fri Dec 02, 2016 9:56 pm

EDIT: Changed the stats as agreed down there.

Statwise, it is a more powerful basilisk that can also cast spells and even wield a bow. (Multi-talented unit. Obviously costy.)
I'm actually doubty if this unit is REALLY scaledfolk, cuz its half-human. Ill leave it here anyways.
Im also doubty if scaledfolk should have another unit that can petrify. Maybe more than 1 is op... tell me what u think.

Gorgon (or Medusa, if you'd like.) (Cost: 7 / Ground) (Can use: Curse (we will change it to the petrifying spell once someone can code it), Poison Breath and Slowing.)
Hp 35
Atk 12 (Poison attack.)
Range 6
Arm./p.arm. 1/1
Speed 4
Sight 5
Description: Half woman and half serpent, this creature is extremely powerful and deadly. It shoots poison arrows with its bow, can cast several debuff spells, and can petrify any who look at her eyes.

Is it good? Maybe too op? (If so raise cost to 8/9)
Last edited by Skelegonsans on Thu Jul 05, 2018 1:40 pm, edited 1 time in total.
"I'm sorry, but there was never enough room on this stage for both of us!"
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Midonik
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Re: Gorgon

Post by Midonik » Fri Dec 02, 2016 10:09 pm

Idea is good.
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Skelegonsans
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Re: Gorgon

Post by Skelegonsans » Wed Dec 07, 2016 1:28 pm

What everyone else think?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Alexander82
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Re: Gorgon

Post by Alexander82 » Wed Dec 07, 2016 1:31 pm

I think that we should see the basilisk first. It is going to be already very powerful. A gorgon might be stronger in combat but being less strong at petrifying

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Skelegonsans
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Re: Gorgon

Post by Skelegonsans » Fri Dec 09, 2016 3:50 pm

Actually, if u think at it, the basilisk will not be THAT good. Every race (except for undead) has healing units, not to mention that the cooldown for petrifying only 1 enemy is 5. So its not that op. Besides, the basilisk is only good for petrifying; his stats are bad and even if u try to poison an enemy with it, closing the basilisk to melee range might kill it.
The gorgon, however, is a multi versatile unit. It has a bow, poison attack, great spells, and the ever-useful petrifying gaze. Not to mention its cost is high, so having many of them is very hard.
But if u REALLY think that petrifying will be that op, we can raise basilisk's cost to 4 (and slightly better stats) and raise gorgon's cost to 8 to avoid overuse of petrifying. Im fine with both of these choices. (Though i think it should stay as it is.)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Skelegonsans
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Re: Gorgon

Post by Skelegonsans » Fri Jan 27, 2017 11:58 pm

What everyone else think?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Typhoon
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Re: Gorgon

Post by Typhoon » Sat Jun 23, 2018 5:16 pm

Medusa.png
Medusa.png (1.02 KiB) Viewed 788 times
There she is!
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LordOfAles
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Re: Gorgon

Post by LordOfAles » Sat Jun 23, 2018 6:16 pm

Colored by me.
Fear not death, for it is a path we all must take. May the Emperor guide you to the right way.

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Typhoon
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Re: Gorgon

Post by Typhoon » Sat Jun 23, 2018 6:19 pm

LordOfAles wrote:Colored by me.
You also added quiver
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General Brave
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Re: Gorgon

Post by General Brave » Sat Jun 23, 2018 6:26 pm

This could work.
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Skelegonsans
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Re: Gorgon

Post by Skelegonsans » Sat Jun 30, 2018 11:02 pm

Yes, but now that I look at this again, I think she's too weak for cost 7. Probably increase hp, attack and/or range. Maybe like this:
Hp 35
Attack 12 (Poison attack)
Range 6
(+50% damage vs. infantry)
And she will also obviously be affected by ranged techs made by the player (like increase damage / range for archers), if scaledfolk will have any.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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General Brave
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Re: Gorgon

Post by General Brave » Sun Jul 01, 2018 12:53 am

I thought she could petrified the enemy?
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Skelegonsans
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Re: Gorgon

Post by Skelegonsans » Wed Jul 04, 2018 2:03 am

she can, the things I didn't mention are still the same. she still has petrification (choose a direction out of 4 and the closest visible enemy in the chosen direction gets petrified (works like curse but is only removed with healing magic))
if that effect for petrifying is too complicate though, just make it like a regular curse spell instead
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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General Brave
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Re: Gorgon

Post by General Brave » Wed Jul 04, 2018 2:19 am

I can't do the line thing, other than that I could do maybe the rest.
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Skelegonsans
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Re: Gorgon

Post by Skelegonsans » Wed Jul 04, 2018 1:37 pm

Well, let's leave petrification for later then I guess. :? It's a cool concept but we can wait to implement it later. I guess a regular curse spell will do for now since the effects are similar, until we can get someone that can do the petrification thing.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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General Brave
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Re: Gorgon

Post by General Brave » Wed Jul 04, 2018 5:50 pm

So where should this be built?
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Midonik
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Re: Gorgon

Post by Midonik » Wed Jul 04, 2018 6:46 pm

How about snake's pit? She is snake-like after all. But maybe it's too op.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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Skelegonsans
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Re: Gorgon

Post by Skelegonsans » Thu Jul 05, 2018 1:37 pm

Snake pit sounds just about right. Could be in Temple too since it's unique unit.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Skelegonsans
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Re: Gorgon

Post by Skelegonsans » Thu Aug 02, 2018 1:53 am

Is this gonna get implemented anytime soon? I think this unit is cool. Of course the priority for scaledfolks rn is the balancing and whatnot, but a few new units won't hurt I guess.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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General Brave
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Re: Gorgon

Post by General Brave » Thu Aug 02, 2018 2:02 am

Just put accepted by me, I have to finish all the balancing.
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Skelegonsans
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Re: Gorgon

Post by Skelegonsans » Fri Aug 10, 2018 5:04 pm

Ey, nice. :)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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