Tail regeneration — ARCHIVED
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Tail regeneration — ARCHIVED
With ths techs all lizards gain a regeneration effect (like 5% or 10%) that works every turn if they have less than 50% hp
Age of Fantasy design leader
Re: Tail regeneration
very useful!! i like it!!
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Tail regeneration
Wow, great idea. But does it have to be exactaly "tail regeneration"? Cuz that sounds like when scakedfolk get -50% hp they lose their tails...
Anyways, what i recommend for this tech:
Cost 6
Gem cost 6 (i guess such good tech shouldnt be free)
Once active: any scaledfolk unit that ends its turn with 50% or less hp will regenerate 10% hp on start of its turn, except if poisoned. This tech does not cure petrification. (Because we agreed before that units with regen would heal petrification, but having this tech do so will make basilisk and any other petrifying units useless against scaledfolk.)
agree?
Anyways, what i recommend for this tech:
Cost 6
Gem cost 6 (i guess such good tech shouldnt be free)
Once active: any scaledfolk unit that ends its turn with 50% or less hp will regenerate 10% hp on start of its turn, except if poisoned. This tech does not cure petrification. (Because we agreed before that units with regen would heal petrification, but having this tech do so will make basilisk and any other petrifying units useless against scaledfolk.)
agree?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Tail regeneration
I'm not 100% sure about the petrification effect (since it is not in game right now and we don't know how can be powerful). I think we can decide that after implementation of basilisk
Age of Fantasy design leader
Re: Tail regeneration
Is this tech available only for Kobolds and Lizards except Snakes
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Tail regeneration
ok! I got it!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Tail regeneration
Well, if the player relies on number rather than power, the most used will be kobolds, basilisk, some snakemen, and such low cost units, probably not lizardmen, because lizardmens stats are not very higher than kobold and they still cost 1-2 more. But players that prefer using high cost units will prefer lizardmen, dragons and the higher costing snakemen, they will take in account the lizardmen's swimmimg ability and the techs that will make them more powerful.
In short: it depends a lot on the player.
But i must say that the main focus of the scaledfolk race are indeed lizardmen. (I remember that when the scaledfolk idea started it was actually just lizardfolk, then eventually snakemen, dragons and etc were added.) So making them slightly more useful wouldnt be a mistake, i guess. But we need to make sure that each unit gets its own identity and use on the battlefield, so different players will use different units, and there wont be a general favorite. At least thats what i think
In short: it depends a lot on the player.
But i must say that the main focus of the scaledfolk race are indeed lizardmen. (I remember that when the scaledfolk idea started it was actually just lizardfolk, then eventually snakemen, dragons and etc were added.) So making them slightly more useful wouldnt be a mistake, i guess. But we need to make sure that each unit gets its own identity and use on the battlefield, so different players will use different units, and there wont be a general favorite. At least thats what i think
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Tail regeneration
Kobolds » [i!]Weak but Gently Good Units And Other Kobolds Can Also Swim.[/i]
Snakes» Ability To Poison Enemies And Have Big Life, Armor, And Pierce.
Lizard» Ability To Swim, Learn To Regenerates Life, Big Life, Armor, Pierce.
Seiges/Monster»Naturally Slow, High Life, Armor, Attack
Naval/Water» Fast In Water [/i!]
Dragons» Best Unit Of The Race, Sometimes very Rarely to Use And Really Strong In All Things except Anti Dragon
Air/Flying:Flying Unit,Maybe High Armor because its Flying.
Snakes» Ability To Poison Enemies And Have Big Life, Armor, And Pierce.
Lizard» Ability To Swim, Learn To Regenerates Life, Big Life, Armor, Pierce.
Seiges/Monster»Naturally Slow, High Life, Armor, Attack
Naval/Water» Fast In Water [/i!]
Dragons» Best Unit Of The Race, Sometimes very Rarely to Use And Really Strong In All Things except Anti Dragon
Air/Flying:Flying Unit,Maybe High Armor because its Flying.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Tail regeneration
i wouldn't make kobolds swim at all. that would make lizard loose theìr purpose
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Tail regeneration
Yes. Kobolds shouldnt swim.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Tail regeneration
Ok i think the tech is good now. But we need to settle that petrification thing.
I think the following: like said in basilisk topic, petrification doesnt allow the afflicted unit to do anything, but it also recieves no physical damage while petrified, and it gains some resistance to magic damage. (Maybe 50%.) It can be cured by a simple healing spell or potion. However, it works a little differently with regeneration.
An unit with regeneration (except the regeneration granted by this tech) Get petrified normally,but at the start of each of the afflicted unit's turns, it has a 50% chance to end the petrification. Hp is also regenerated as normal while the unit is petrified.
Agreed?
I think the following: like said in basilisk topic, petrification doesnt allow the afflicted unit to do anything, but it also recieves no physical damage while petrified, and it gains some resistance to magic damage. (Maybe 50%.) It can be cured by a simple healing spell or potion. However, it works a little differently with regeneration.
An unit with regeneration (except the regeneration granted by this tech) Get petrified normally,but at the start of each of the afflicted unit's turns, it has a 50% chance to end the petrification. Hp is also regenerated as normal while the unit is petrified.
Agreed?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Tail regeneration
Sounds good
I'll try n image
I'll try n image
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Tail regeneration
Archived.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.