Feral Hydra

Post Reply
User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Feral Hydra

Post by DoomCarrot » Tue Oct 18, 2016 2:33 am

Based on an old boardgame I used to play. Two ideas for the unit.

Simple Version: Has weak attack, but gets 4 attacks.

Complex Version: Has health easily divided by 4, lets just say 40 HP. For every 10 HP it has, it has an attack, so it can attack a maximum of 4 times, but gets weaker as you hurt it. This version should start out with a strong attack. Also, maybe healing it should not bring back extra attacks. (since I imagine it weird for a healer to regenerate a head....)

Image
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Feral Hydra

Post by Alpha » Tue Oct 18, 2016 3:17 am

I prefer the Complex Version.
Awoo~ my dudes!

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Feral Hydra

Post by MightyGuy » Tue Oct 18, 2016 7:53 am

i prefer the complex version
A.K.A SacredNut

User avatar
Alexander82
Posts: 6532
Joined: Thu Feb 26, 2015 8:18 pm

Re: Feral Hydra

Post by Alexander82 » Tue Oct 18, 2016 9:19 am

me too, but we sould ask daniel xD

it should probably have on some sort of buff that gives extra attack for every 10 hp over 10
Also it should have regeneration (hydra heads regenerates over time)
Age of Fantasy design leader

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Feral Hydra

Post by Skelegonsans » Tue Oct 18, 2016 11:23 am

Complex version sounds too...... complex :mrgreen: :lol: :lol: :lol:
But it sounds cool either way. I agree
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alexander82
Posts: 6532
Joined: Thu Feb 26, 2015 8:18 pm

Re: Feral Hydra

Post by Alexander82 » Tue Oct 18, 2016 11:28 pm

do you like that?
Attachments
Hydra.png
Hydra.png (21.98 KiB) Viewed 1414 times
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Feral Hydra

Post by MightyGuy » Wed Oct 19, 2016 6:21 am

very nice image! :D ★★
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Feral Hydra

Post by Skelegonsans » Wed Oct 19, 2016 9:08 am

Cool!!
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Feral Hydra

Post by Skelegonsans » Wed Oct 19, 2016 9:15 am

Suggested stats:
Cost 6 (ground) (gem upgrade unit. Gems: 6)
Hp 72 (18 for each head)
Atk 9 (so, if it still has 4 heads: 36)
Arm/p.arm 1/1
Speed 3
Sight 5
(It regenerates 6hp per turn except if poisoned. It can regenerate heads, but if its healed by a healer, heads will not be regenerated.)

Do you think it balanced?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Feral Hydra

Post by MightyGuy » Wed Oct 19, 2016 10:24 am

balanced :)

ettins could be stronger than this unit so i think it's balanced :D

make units for scaledfolk weaker than orcs, not all... :D

Balanced
A.K.A SacredNut

User avatar
Alexander82
Posts: 6532
Joined: Thu Feb 26, 2015 8:18 pm

Re: Feral Hydra

Post by Alexander82 » Wed Oct 19, 2016 10:50 am

ettins cost 8 and it has a similar damage and has no regeneration. i suggest bringing its cost to 8 too
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6532
Joined: Thu Feb 26, 2015 8:18 pm

Re: Feral Hydra

Post by Alexander82 » Wed Oct 19, 2016 11:09 am

btw i edited the image to make the 2nd head more defined
Attachments
Hydra.png
Hydra.png (22.43 KiB) Viewed 1403 times
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Feral Hydra

Post by MightyGuy » Wed Oct 19, 2016 11:23 am

Fine Image! Nice one! :D

Btw, are ettins can trample? btw,i will agree (cost 8 is good but i dont know if skelegonsans,midonik, or worker agrees that.
A.K.A SacredNut

User avatar
Alexander82
Posts: 6532
Joined: Thu Feb 26, 2015 8:18 pm

Re: Feral Hydra

Post by Alexander82 » Wed Oct 19, 2016 12:52 pm

yes, but they don't regenerate, i think it is balance for them to have the same cost. also this one can attac 4 weak units in the same turn and kill tem (like half dead units and so on) so it is potentially more deadly xD
Age of Fantasy design leader

Midonik
Posts: 3483
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Feral Hydra

Post by Midonik » Wed Oct 19, 2016 1:39 pm

Think it cool.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Feral Hydra

Post by Skelegonsans » Thu Oct 20, 2016 3:00 pm

I guess ur right alex... 8 cost is nice for these stats.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Feral Hydra

Post by Alpha » Thu Oct 20, 2016 3:19 pm

I agree
Awoo~ my dudes!

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Feral Hydra

Post by MightyGuy » Thu Oct 20, 2016 6:33 pm

they agreed your opinion. :)
A.K.A SacredNut

User avatar
Alexander82
Posts: 6532
Joined: Thu Feb 26, 2015 8:18 pm

Re: Feral Hydra

Post by Alexander82 » Thu Oct 20, 2016 8:06 pm

It is settled then ;)
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Feral Hydra

Post by MightyGuy » Fri Oct 21, 2016 12:54 pm

Btw, where's the Stats?
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Feral Hydra

Post by Skelegonsans » Fri Oct 21, 2016 2:25 pm

Skelegonsans wrote:Suggested stats:
Cost 6 (ground) (gem upgrade unit. Gems: 6)
Hp 72 (18 for each head)
Atk 9 (so, if it still has 4 heads: 36)
Arm/p.arm 1/1
Speed 3
Sight 5
(It regenerates 6hp per turn except if poisoned. It can regenerate heads, but if its healed by a healer, heads will not be regenerated.)

Do you think it balanced?
Here. But cost is 8 instead of 6.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Feral Hydra

Post by Skelegonsans » Fri Oct 21, 2016 2:26 pm

Welp, now we just wait until scaledfolk are implemented.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

Post Reply

Return to “Scaledfolk”