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Re: Basilisk

Posted: Sun Oct 30, 2016 11:06 pm
by Alexander82
We'll see later but i mostly agree for basic units (kobold and lizards). Among the rest we will put some others and we'll make the rest to vote.

Also remember that Daniel said that we can't make a new race before implementing dwarves and we need more campaigns to allow more gem units.

Re: Basilisk

Posted: Mon Oct 31, 2016 12:26 am
by MightyGuy
that's true, we are currently making campaign maps. many thanks to all helpers

Re: Basilisk

Posted: Mon Oct 31, 2016 2:56 am
by Alpha
Congrats Mighty on 1000 posts!

Re: Basilisk

Posted: Mon Oct 31, 2016 4:50 am
by MightyGuy
thanks

Re: Basilisk

Posted: Mon Oct 31, 2016 11:42 am
by Skelegonsans
Ok, so we have plenty of time to decide which ones to implement and which ones will be open to vote.

I just dont want to have any unit idea abandoned, or at least the ones created so far. Imo it would be really cool to see a hydra, a basilisk, and dragons in AoF!

Re: Basilisk

Posted: Mon Oct 31, 2016 12:48 pm
by MightyGuy
yes, dragons are the best concepts for fantasy stories and even games. :) :)

yes, we either of them just be implement

Re: Basilisk

Posted: Mon Oct 31, 2016 12:48 pm
by Alpha
Agree.

Re: Basilisk

Posted: Mon Oct 31, 2016 6:35 pm
by Alexander82
No one is saying that the ideas shall be abandoned. we will just put some in and vote for the other together with other races units.

Re: Basilisk

Posted: Tue Nov 01, 2016 1:46 am
by Alpha
Still the one question remains: when will these races be implemented.

Re: Basilisk

Posted: Tue Nov 01, 2016 8:27 am
by Alexander82
When we'll have a bigger amount of gems from maps

Re: Basilisk

Posted: Tue Nov 01, 2016 8:51 am
by MightyGuy
Problem to solve:

AOF - need more campaign maps to earn more gems and for new races and unit be implement

AOS- need some units, structure, techs or other ideas.... ?_? ;)

Re: Basilisk

Posted: Tue Nov 01, 2016 9:22 am
by Skelegonsans
I am almost finishing my Dragons Orign campaign. There will be at least 5 new maps. Maybe more.

Re: Basilisk

Posted: Tue Nov 01, 2016 10:25 am
by Midonik
Cool.

Re: Basilisk

Posted: Tue Nov 01, 2016 11:46 am
by MightyGuy
goodluck! ★★★★★★

Re: Basilisk

Posted: Sun Jan 13, 2019 8:24 am
by Stratego (dev)
i think the head is not so ready - if u could a bit polish it (to look little ntura, maybe the closed mouth is better - we have very few pixels, hard to make complex things in it)
other than that it could go in.

Re: Basilisk

Posted: Sat Mar 02, 2019 10:36 pm
by Skelegonsans
Great to hear it! I've been wanting to see this unit in the game for ages now. Can someone that's a bit better on the graphical part work on the head like stratego suggested? After that it's probably ready to be put into the game! (probably at the Temple and/or Keep building)