Basilisk
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Basilisk
any kind of healin spell/potion should work
If the unit has regeneration it should act as a healing effect too
If the unit has regeneration it should act as a healing effect too
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Basilisk
Ok, but i think that regeneration shouldnt count as a cure. Imo regeneration should stop while unit is petrified.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Basilisk
i agree , lizards are best concept ability using Regeneration.
Re: Basilisk
i agree , lizards are best concept ability using Regeneration.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Basilisk
I think it should since petrification isn't generally instantaneous on all body, and a regeneration might stop it during the effect resulting in a simple slowdown. Also not every race heal in the same amount, that would be something to avoid an army of basilisk only to overwhelm an entire army. This unit must be useful, not invincible. Skaledfolk are starting to be too strong on paper already.
Age of Fantasy design leader
Re: Basilisk
possible weakness:
human « orc
orc « elf
elf » human
orc » undead
undead » human
elf » undead
orc » scaledfolk
scaledfolk » human
human » dwarf
dwarf » undead
undead » orc
human « orc
orc « elf
elf » human
orc » undead
undead » human
elf » undead
orc » scaledfolk
scaledfolk » human
human » dwarf
dwarf » undead
undead » orc
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Basilisk
every race should have strenghts and weaknesses against any other race. For example you don't generally make anti-archer against orcs but you rely on control spells or ranged units. Also if i play against elves i will choose anti-archers and unit with a high pierce armor, but any race should be able to have its way against any other by using the right strategy
Age of Fantasy design leader
Re: Basilisk
it's true xD
- Skelegonsans
- Posts: 922
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- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Basilisk
Imo, scaledfolk are pretty balanced. Sure, in general, they are slightly better than other races, but like u said, with the right strategy, any race can beat scaledfolk easily.
About regeneration, u got a point. So regenerating units (like the hydra) are immune to petrification?
About regeneration, u got a point. So regenerating units (like the hydra) are immune to petrification?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Basilisk
Btw, remember that we should always pursue to balancing the races.
For example we need to improve undeads in fighting races like elves or we need to give elves a counter against orcs or an anti-ranged for orcs or... no, humans are strong xD
For example we need to improve undeads in fighting races like elves or we need to give elves a counter against orcs or an anti-ranged for orcs or... no, humans are strong xD
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
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Re: Basilisk
For now, the only races that have a slight advantage over others, imo, are humans and scaledfolk.
However, the way to solve that should be by improving orcs/elves/undead, and not by reducing humans/scaledfolk
However, the way to solve that should be by improving orcs/elves/undead, and not by reducing humans/scaledfolk
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Basilisk
it's true we are discussing that about need more melee units for elves and more ranged units for orcs.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Basilisk
Scalefolk aren't implemented so we can still adjust them. Humans are good at everything tough, but their greater strenght are siege weapons
Age of Fantasy design leader
- Skelegonsans
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- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Basilisk
I think it would be best if we made the other races stronger rather than weakening scaledfolk. The main strenght of scaledfolk/humans is variability, so we should do the same. For instance, we should add more ranged units to orcs. Of course, not as strong as elf/human archers, but just to add to the versatility of the race. Undead, too, need more archers. Elves need more useful melee units, but they should focus on speed rather than atk and armor.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Basilisk
I don't agree. Variability is for humans. Scalefolk main features are waterwalking and poison effect.
Age of Fantasy design leader
Re: Basilisk
yes, scaledfolk units they don't need a lot of wooden ships or great ships because they can swim on water.
- Skelegonsans
- Posts: 922
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- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Basilisk
Well, if you didnt want for variability in scaledfolk, i guess ur too late...
Take a look at how many units we have, most are nearly ready or already completed. We have good archers, towers, basic and upgrade units and structures, and great spellcasters. Its the most versatile race so far, except for humans and maybe dwarves.
Take a look at how many units we have, most are nearly ready or already completed. We have good archers, towers, basic and upgrade units and structures, and great spellcasters. Its the most versatile race so far, except for humans and maybe dwarves.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Basilisk
maybe you're right
Re: Basilisk
Cavalery is bad,structures arent best too.
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All help will be welcome.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Basilisk
Versatility has to come at a price. Humans have good units but their aren't the best statwise.
Not all the scalefolk units will be put in since we will have to choose those who shall be the defaut and a certain number of gem units, so we will have to let some of them out.
Every race has moe or less a unit for every role but none of them has all units in all departments well working like humans. calefolk will be the same since if it wasn't like that human would be totally outclassed.
Not all the scalefolk units will be put in since we will have to choose those who shall be the defaut and a certain number of gem units, so we will have to let some of them out.
Every race has moe or less a unit for every role but none of them has all units in all departments well working like humans. calefolk will be the same since if it wasn't like that human would be totally outclassed.
Age of Fantasy design leader
Re: Basilisk
yes, i agree with alexander
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Basilisk
Up until now, i guess all the units are good to be implemented. And btw, i said that scaledfolk are versatile, but i didnt say they are more versatilr then humans. I know this is not the focus of sacledfolk race, but if you take a look at the units so far, you will see certain variation.
Anyways, i dont think we should leave any unit idea out so far. Imo all of them are great and would do great in-game. If, after implementation, scaledfolk look op, we think about removing units. K?
Anyways, i dont think we should leave any unit idea out so far. Imo all of them are great and would do great in-game. If, after implementation, scaledfolk look op, we think about removing units. K?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Basilisk
We'll try to put in a certain amount and the others will be put in via vote, as the other races.
Age of Fantasy design leader
Re: Basilisk
good! nice idea!
- Skelegonsans
- Posts: 922
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- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Basilisk
Ok, how about that:
Kobolds, Lizardmen, Snakemen and all dragons except God Dragon will be implemented right away, the rest must be voted.
Agree?
Kobolds, Lizardmen, Snakemen and all dragons except God Dragon will be implemented right away, the rest must be voted.
Agree?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.