Kobold Warden

User avatar
Alexander82
Posts: 6555
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold Warden

Post by Alexander82 » Wed Oct 19, 2016 11:07 am

i agree with 4, but we also need a fast spearman (like 2 turns) to e able to face a sudden cavalry attack
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Wed Oct 19, 2016 11:14 am

i agree so his action turn is 2 ;)

#assassin-being #firstblood
A.K.A SacredNut

User avatar
Alexander82
Posts: 6555
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold Warden

Post by Alexander82 » Wed Oct 19, 2016 12:53 pm

do you mean to make it cost 2 and lower stats or make another that costs 2 turn?
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Wed Oct 19, 2016 7:09 pm

make it cost 4.
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold Warden

Post by Skelegonsans » Thu Oct 20, 2016 2:56 pm

If u want to keep cost being 4, at least raise attack to 7, so the higher cost is justified. One extra turn of waiting isnt worth some hp.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Kobold Warden

Post by Alpha » Thu Oct 20, 2016 3:13 pm

I agree
Awoo~ my dudes!

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Thu Oct 20, 2016 6:42 pm

how about
Cost:4
Hp:28
Attack:7
Armor:2 (Shield)
Pierce Armor:1
Speed:3
Water Speed:1
Sight:4
Action Turn:2
Spell Resistance:0%


changed:
Hp 26 = 28
Attack 5 = 7
Cost 3 = 4
A.K.A SacredNut

User avatar
Alexander82
Posts: 6555
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold Warden

Post by Alexander82 » Thu Oct 20, 2016 8:06 pm

i don't agree much with attack raise. The unit concept is being a defender so it should have more hp and armor
More damange is ok (even 10) but the bonus against cavalry should be lower then (since the unit is a better fighter, resistant and already good against cavalry).
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Thu Oct 20, 2016 8:21 pm

how about:
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:1
Sight:4
Action Turn:2
A.K.A SacredNut

User avatar
Alexander82
Posts: 6555
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold Warden

Post by Alexander82 » Thu Oct 20, 2016 8:29 pm

I wouldn't give it water speed since it is a lizard skill
the rest is ok (it shall also have upgrades for kobolds later)
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Fri Oct 21, 2016 7:26 am

Finalized
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold Warden

Post by Skelegonsans » Fri Oct 21, 2016 9:09 am

Ok, NOW it seems good.. U missed cavalry bonus, my recomended bonus is 500% (30 damage.)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Fri Oct 21, 2016 1:03 pm

we preferred 450%.
A.K.A SacredNut

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Fri Oct 21, 2016 1:09 pm

warden is a kobold blood who has been entrusted
with the oversight (sharp eyes) of something
important to
the community, such as a base, tower,allies,
gate, war or fighting.

Warden is the Defender of The Race, it defense the important allies, units, and also structures.


Stats: (Basic Unit)
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
Buildable At: Swamp Barracks, TCs

Has Bonuses againts Mounted Units 450%,
Ranged Units 200%

Description: A Kobold Blood Being and a Mighty Warrior that can defense and fight for the whole blood.
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold Warden

Post by Skelegonsans » Fri Oct 21, 2016 2:43 pm

Noice, but... the description is a bit weird? :lol: :lol:
Allow me to fix it:
Description: A mighty kobold warrior with great fighting capabilities against cavalry, and a great defensive strenght.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Kobold Warden

Post by Alpha » Fri Oct 21, 2016 2:53 pm

I believe it meant "Brood"
Awoo~ my dudes!

User avatar
Alexander82
Posts: 6555
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold Warden

Post by Alexander82 » Fri Oct 21, 2016 4:53 pm

I'm for 4
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Fri Oct 21, 2016 8:08 pm

what do you mean?
A.K.A SacredNut

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Fri Oct 21, 2016 8:12 pm

warden is a kobold blood who has been
entrusted
with the oversight (sharp eyes) of something
important to
the community, such as a base, tower,allies,
gate, war or fighting.
Warden is the Defender of The Race, it defense
the important allies, units, and also structures.
Stats: (Basic Unit)
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 450%,
Ranged Units 200%
Description: A mighty kobold warrior with great
fighting capabilities against cavalry, and a great
defensive strenght.
A.K.A SacredNut

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Fri Oct 21, 2016 8:17 pm

Worker1212, your posts is near that close to 1000
posts
A.K.A SacredNut

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Kobold Warden

Post by Alpha » Sun Oct 23, 2016 12:36 am

0-0 I did not notice
Awoo~ my dudes!

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold Warden

Post by Skelegonsans » Mon Oct 24, 2016 12:55 am

Imo the unit is good to be implemented already
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Kobold Warden

Post by Alpha » Mon Oct 24, 2016 1:45 am

Your right but we need the Race to be implmented
Awoo~ my dudes!

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Mon Oct 24, 2016 2:41 am

this race could be implemented, just wait and your wish could come true.










xD
A.K.A SacredNut

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Kobold Warden

Post by Alpha » Mon Oct 24, 2016 2:47 am

it will be implemented but in the future. (Hopefully during Christmas XD)
Awoo~ my dudes!

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Mon Oct 24, 2016 5:10 am

yes it's should xD and the dwarves race too :)
A.K.A SacredNut

User avatar
Alexander82
Posts: 6555
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold Warden

Post by Alexander82 » Mon Oct 24, 2016 9:30 am

The best way you have to make new races implemented is making new campaigns that will allow for more gems in game
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Mon Oct 24, 2016 10:00 am

yes, Midonik is the best campaign map editor! :D :D
A.K.A SacredNut

User avatar
Alexander82
Posts: 6555
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold Warden

Post by Alexander82 » Mon Oct 24, 2016 10:24 am

I'm also trying to make a campaign with 4/5 maps.
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2088
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold Warden

Post by MightyGuy » Mon Oct 24, 2016 11:45 am

thank you so much! midonik made 4 maps campaign.
A.K.A SacredNut

Post Reply

Return to “Scaledfolk”