Dragon God (Summon unit) — ANSWERED

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Skelegonsans
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Dragon God (Summon unit) — ANSWERED

Post by Skelegonsans »

Since nobody made a summon unit yet, here is my idea: the kobold shaman can summon a god dragon (i think someone talked about adding a summon ability to kobold shaman before) by sacrificing three units around him. Idea for stats:
Dragon God (Flying) (disappears after 8 turns)
Hp 100
Atk 30 (area damage:1)
Arm/p.arm 7/7
Speed 5
Sight 7
Description: A god that descended in the form of a dragon. Is absurdly powerful, but wont be able to maintain physical form for too long.
(Has fire breath and healing breath (see white dragon))
As always, someone make sprite pls. (Since this is the strongest dragon, i guess it should be 64x64). What do u think :D
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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Alexander82
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Re: Dragon God (Summon unit)

Post by Alexander82 »

I don't think it is balanced. 3 units are the same cost of the orc dragon but this is way stronger...
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Midonik
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Re: Dragon God (Summon unit)

Post by Midonik »

4 units? More? Is it even passible?
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

Ok maybe its too op.. :lol: maybe raise unit cost to 4... or lower stats, whichever is better
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

And hey, dont forget that this unit disappears after 8 turns. So font nerf it too much
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Alexander82
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Re: Dragon God (Summon unit)

Post by Alexander82 »

yes, but vanishing 8 is still a lot (and you can summon another one the next turn)

I would lower the stats, also we should set the cost of the kobold shaman to at least 4
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

Ok stats can be lowered, but dont mess with kobold shaman, its already pretty balanced imo.
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Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy »

it should have a cooldown. [#1] maybe 4 turns cooldown and 80% possible spawns.

this is dragon god so i think this is the alternative way to summon dragon god.

or

[#2] 4 turns cooldown then 50% possible to spawn dragon god. (50-50, Random choice)
Midonik
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Re: Dragon God (Summon unit)

Post by Midonik »

O think one of this version would be good.
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

I dont think there should be a "chance" to summon. Just a big cooldown. Maybe 6 turns? Is that good?
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Midonik
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Re: Dragon God (Summon unit)

Post by Midonik »

He got 8 vashining. I think it should got 9 cooldown
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

9 is a bit too much. 8 is fine.
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Midonik
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Re: Dragon God (Summon unit)

Post by Midonik »

So, when dragon you creat disapperas,you can summon next one?
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

Yeah
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy »

6 cooldown is nice for me. :)
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

Actually, 8 is better, or elsr is gonna be a little op
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

Guys, i guess its better if the snakeman shaman summon god dragon rather than kobold shaman, since kobold is basic unit and snakeman is more advanced.
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy »

you mean Serpentine Shaman?
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

Isnt it the same thing?. :geek:
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy »

serpent shaman was forgotten. snake shaman is the changes.
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

What? I thought we had decided that snakeman shaman was ready back at the race topic?...
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy »

i mean serpent shaman changed to snake shaman. ;)

snake shaman is still alive right now. :)
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

Oh, ok.
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

So everyone agree with this unit so far?
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Alpha
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Re: Dragon God (Summon unit)

Post by Alpha »

Sort of
Epic Gamer Moment!
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Alexander82
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Re: Dragon God (Summon unit)

Post by Alexander82 »

My suggestion:
cost: 4 sacrifices
Hp 100
Atk 15
Arm/p.arm 2/2
Speed 5
Sight 7
heal rate 20
fire breath
trample
heal
Flying
Vanishing 6
cooldown 6 (you can't summon more than 1 at once for every priest)
how it is now is stil far better of both orc and human dragons, and it has some stats (like armors) more in line with dragons in game.
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

I wanted to make it a high atk/def unit. Also since healing breath has area healing, healing rate should be around 10. My suggestion is to keep these stats, except:
Hp 70
Atk 25 (area 1)
Arm/p.arm 5/5
Healing rate 10
Does it look balanced?
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy »

Alexander's Suggesting is good but Skelegonsans's Stats is the better than Alexander.

One suggestion, should the armor and p.armor is 4 instead of 5, since it can heal.
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Re: Dragon God (Summon unit)

Post by MightyGuy »

Alexander's Suggesting is good but Skelegonsans's Stats is the better than Alexander.

One suggestion, should the armor and p.armor is 4 instead of 5, since it can heal.
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Re: Dragon God (Summon unit)

Post by Skelegonsans »

True, maybe its better to let arm/p.arm at 4.
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Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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