Dragon God (Summon unit)

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Skelegonsans
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Dragon God (Summon unit)

Post by Skelegonsans » Sun Oct 16, 2016 12:08 pm

Since nobody made a summon unit yet, here is my idea: the kobold shaman can summon a god dragon (i think someone talked about adding a summon ability to kobold shaman before) by sacrificing three units around him. Idea for stats:
Dragon God (Flying) (disappears after 8 turns)
Hp 100
Atk 30 (area damage:1)
Arm/p.arm 7/7
Speed 5
Sight 7
Description: A god that descended in the form of a dragon. Is absurdly powerful, but wont be able to maintain physical form for too long.
(Has fire breath and healing breath (see white dragon))
As always, someone make sprite pls. (Since this is the strongest dragon, i guess it should be 64x64). What do u think :D
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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Alexander82
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Re: Dragon God (Summon unit)

Post by Alexander82 » Sun Oct 16, 2016 10:33 pm

I don't think it is balanced. 3 units are the same cost of the orc dragon but this is way stronger...
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Midonik
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Re: Dragon God (Summon unit)

Post by Midonik » Sun Oct 16, 2016 10:34 pm

4 units? More? Is it even passible?
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Sun Oct 16, 2016 10:39 pm

Ok maybe its too op.. :lol: maybe raise unit cost to 4... or lower stats, whichever is better
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Sun Oct 16, 2016 10:41 pm

And hey, dont forget that this unit disappears after 8 turns. So font nerf it too much
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Alexander82
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Re: Dragon God (Summon unit)

Post by Alexander82 » Sun Oct 16, 2016 10:44 pm

yes, but vanishing 8 is still a lot (and you can summon another one the next turn)

I would lower the stats, also we should set the cost of the kobold shaman to at least 4
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Sun Oct 16, 2016 11:01 pm

Ok stats can be lowered, but dont mess with kobold shaman, its already pretty balanced imo.
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy » Mon Oct 17, 2016 12:07 pm

it should have a cooldown. [#1] maybe 4 turns cooldown and 80% possible spawns.

this is dragon god so i think this is the alternative way to summon dragon god.

or

[#2] 4 turns cooldown then 50% possible to spawn dragon god. (50-50, Random choice)
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Midonik
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Re: Dragon God (Summon unit)

Post by Midonik » Mon Oct 17, 2016 2:35 pm

O think one of this version would be good.
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Mon Oct 17, 2016 3:30 pm

I dont think there should be a "chance" to summon. Just a big cooldown. Maybe 6 turns? Is that good?
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Midonik
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Re: Dragon God (Summon unit)

Post by Midonik » Mon Oct 17, 2016 4:08 pm

He got 8 vashining. I think it should got 9 cooldown
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Mon Oct 17, 2016 4:13 pm

9 is a bit too much. 8 is fine.
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Midonik
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Re: Dragon God (Summon unit)

Post by Midonik » Mon Oct 17, 2016 4:19 pm

So, when dragon you creat disapperas,you can summon next one?
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Mon Oct 17, 2016 4:49 pm

Yeah
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy » Mon Oct 17, 2016 8:42 pm

6 cooldown is nice for me. :)
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Tue Oct 18, 2016 11:03 am

Actually, 8 is better, or elsr is gonna be a little op
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Tue Oct 18, 2016 11:13 am

Guys, i guess its better if the snakeman shaman summon god dragon rather than kobold shaman, since kobold is basic unit and snakeman is more advanced.
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy » Tue Oct 18, 2016 7:17 pm

you mean Serpentine Shaman?
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Tue Oct 18, 2016 7:31 pm

Isnt it the same thing?. :geek:
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy » Wed Oct 19, 2016 5:45 am

serpent shaman was forgotten. snake shaman is the changes.
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Wed Oct 19, 2016 10:21 am

What? I thought we had decided that snakeman shaman was ready back at the race topic?...
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Re: Dragon God (Summon unit)

Post by MightyGuy » Wed Oct 19, 2016 10:53 am

i mean serpent shaman changed to snake shaman. ;)

snake shaman is still alive right now. :)
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Thu Oct 20, 2016 2:58 pm

Oh, ok.
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Thu Oct 20, 2016 2:59 pm

So everyone agree with this unit so far?
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Alpha
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Re: Dragon God (Summon unit)

Post by Alpha » Thu Oct 20, 2016 3:14 pm

Sort of
Awoo~ my dudes!

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Alexander82
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Re: Dragon God (Summon unit)

Post by Alexander82 » Thu Oct 20, 2016 8:15 pm

My suggestion:
cost: 4 sacrifices
Hp 100
Atk 15
Arm/p.arm 2/2
Speed 5
Sight 7
heal rate 20
fire breath
trample
heal
Flying
Vanishing 6
cooldown 6 (you can't summon more than 1 at once for every priest)
how it is now is stil far better of both orc and human dragons, and it has some stats (like armors) more in line with dragons in game.
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Fri Oct 21, 2016 9:18 am

I wanted to make it a high atk/def unit. Also since healing breath has area healing, healing rate should be around 10. My suggestion is to keep these stats, except:
Hp 70
Atk 25 (area 1)
Arm/p.arm 5/5
Healing rate 10
Does it look balanced?
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy » Fri Oct 21, 2016 1:18 pm

Alexander's Suggesting is good but Skelegonsans's Stats is the better than Alexander.

One suggestion, should the armor and p.armor is 4 instead of 5, since it can heal.
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy » Fri Oct 21, 2016 1:19 pm

Alexander's Suggesting is good but Skelegonsans's Stats is the better than Alexander.

One suggestion, should the armor and p.armor is 4 instead of 5, since it can heal.
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Fri Oct 21, 2016 2:28 pm

True, maybe its better to let arm/p.arm at 4.
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Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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