Swamp Barracks - Redesign

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MightyGuy
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Swamp Barracks - Redesign

Post by MightyGuy » Sat Oct 15, 2016 2:10 am

swamp barracks new edited.
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Scaledfolk Swamp Barracks v2 inside.png
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MightyGuy
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Re: Swamp Barracks - Redesign

Post by MightyGuy » Sat Oct 15, 2016 2:17 am

Here is the old version of swamp barracks.
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Alpha
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Re: Swamp Barracks - Redesign

Post by Alpha » Sat Oct 15, 2016 3:40 am

Ya maybe the original will be good but this one is also good too!
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MightyGuy
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Re: Swamp Barracks - Redesign

Post by MightyGuy » Sat Oct 15, 2016 5:07 am

thank you! :)
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Midonik
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Re: Swamp Barracks - Redesign

Post by Midonik » Sat Oct 15, 2016 7:49 am

Frist was ok but this is better.
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MightyGuy
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Re: Swamp Barracks - Redesign

Post by MightyGuy » Sat Oct 15, 2016 8:45 am

yup! thanks
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Skelegonsans
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Re: Swamp Barracks - Redesign

Post by Skelegonsans » Sun Oct 16, 2016 12:20 pm

This one is a bit better noice job
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Skelegonsans
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Re: Swamp Barracks - Redesign

Post by Skelegonsans » Tue Nov 08, 2016 11:20 am

Wait... im a bit confused... The hunters hut spawns kobolds and the swamp barracks spawn lizardmen... or is it the opposite? Or either? Or neither? Arent they the same?...
:oops: *Head explodes.*
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MightyGuy
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Re: Swamp Barracks - Redesign

Post by MightyGuy » Tue Nov 08, 2016 11:49 am

No! Read these ↓

Swamp Barracks: Infantry units (Lizard/Kobolds/etc...)
Hunters Hut: Ranged Unit
Fort: Mounted, Siege, Tech
Great Statue: Active Tower, Special Units
Snake Pit: Snake Units
And more!
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Skelegonsans
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Re: Swamp Barracks - Redesign

Post by Skelegonsans » Tue Nov 08, 2016 9:42 pm

I think strutcture ideas are disorganized...

We should open a topic about it.
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MightyGuy
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Re: Swamp Barracks - Redesign

Post by MightyGuy » Wed Nov 09, 2016 5:45 am

i think yes, but Dwarves Race first..... :) :lol: , i mean wait for the dwarves implementation.
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