Structure Ideas

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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Thu Oct 13, 2016 1:18 pm

Thanks. anyone agrees? [•_•]
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans » Thu Oct 13, 2016 9:26 pm

Sounds nice
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Fri Oct 14, 2016 6:16 am

thanks for your support. :D :D

anyone agrees? :)
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Midonik
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Re: Structure Ideas

Post by Midonik » Fri Oct 14, 2016 7:31 am

Its scaledfolks megabulding? I not sure.
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Fri Oct 14, 2016 8:24 am

yea, it is a mega building for scaledfollk Race but not ready or im not sure if its ready. ;)
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Midonik
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Re: Structure Ideas

Post by Midonik » Fri Oct 14, 2016 8:46 am

Think its good. Mayby not really "scaledfolk" but ok.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans » Sun Oct 16, 2016 12:24 pm

I dunno what u mean with "maybe not scaledfolk", but imho the structure is good enough to be implemented.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

Midonik
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Re: Structure Ideas

Post by Midonik » Sun Oct 16, 2016 12:26 pm

I mean it same good can be bulding of other rase,but its ok.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sun Oct 16, 2016 12:38 pm

thanks guys! :)
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sun Oct 16, 2016 12:38 pm

thanks guys! :)
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans » Sun Oct 16, 2016 12:47 pm

Dragon temple (turns to build with one worker: 8)
Hp 60
Arm/p.arm 3/5
Sight 3
Spawns: all dragon units except dragon god.
Gem upgrade building.

Someone make sprite pls. Is it good enough?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sun Oct 16, 2016 1:28 pm

dragon temple is very similar to dragon pit. maybe change your idea name from dragon temple to dragon pit. :D
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans » Sun Oct 16, 2016 1:29 pm

Well... i did exactaly the "dragon pit", just chanhed its name to "Dragon temple" :lol:
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Mon Oct 17, 2016 12:41 pm

"SNAKE PIT"

Description: A place where snakes are hard training to fight against next war.

Stats: same to humans' barracks
(...)
Attachments
32_Structure_Snake_Pit.png
32_Structure_Snake_Pit.png (827 Bytes) Viewed 1698 times
32_Structure_Snake_Pit_Inside.png
32_Structure_Snake_Pit_Inside.png (862 Bytes) Viewed 1698 times
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Mon Oct 17, 2016 12:45 pm

i will try to make an image for dragon temple.

skelegonsans, could you write the details and describe the dragon temple?
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans » Mon Oct 17, 2016 3:42 pm

Description: a temple where many species of fearsome dragons are bred.
(Stats are above.)
Gem upgrade building. (Cost: 6 gems)

Need any more details?

Btw: i liked snake pit idea. Is it gem upgrade? We have a few snakeman units ready already. (Back at scaledfolk race topic)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Mon Oct 17, 2016 8:57 pm

yes it's upgrade structure (all races factories are also upgrade gem)

btw, yes there are serpent warrior,archer & shaman. :)

— i will make the dragon temple later :)
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Alpha
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Re: Structure Ideas

Post by Alpha » Tue Oct 18, 2016 3:19 am

Hmmm Pretty good!
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Tue Oct 18, 2016 7:33 am

Dragon Temple

Cost 8
Hp 60
Arm/p.arm 3/5
Sight 4
Builders: Worker

Description: a temple where many species of
fearsome dragons are bred.
(Stats are above.)
Gem upgrade building. (Cost: 6 gems)

Train: all Dragon units except Dragon God.
Gem upgrade building.
Attachments
Dragon Temple.png
Dragon Temple.png (1.1 KiB) Viewed 1684 times
Dragon Temple Inside.png
Dragon Temple Inside.png (1.1 KiB) Viewed 1684 times
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans » Tue Oct 18, 2016 9:16 am

Cool
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Tue Oct 18, 2016 9:32 am

how about the towers (should be useful and different to other races)
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Alexander82
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Re: Structure Ideas

Post by Alexander82 » Tue Oct 18, 2016 9:58 am

Does they have good ranged? For example elves have no active towers since they already rely on their ranged units

What should a scaledfolk tower do?

More than damage a snake tower might poison enemies (no damage that turn, but damage over time)

Another tower might give some effect in its area (like an aura for friendly units)
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Tue Oct 18, 2016 11:01 am

thank you alexander! :)

the tower could be called Poison Tower :)
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans » Tue Oct 18, 2016 11:04 am

Idea seems nice
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Tue Oct 18, 2016 11:39 am

::Poison Tower:: (Active Tower) (Basic)
Cost:3
Hp:60
Attack Damage:6
Range:4
Sight:5
Armor:1
Pierce Armor:1
Speed:0
Action Turn:5
Spell Resistance:0%
Description:--

— Not Decided
(Discussing)
Last edited by MightyGuy on Tue Oct 18, 2016 6:10 pm, edited 1 time in total.
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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans » Tue Oct 18, 2016 11:42 am

Hey many stats are blank.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Tue Oct 18, 2016 11:51 am

sorry dude but im not good for making stats & computing possibilities about weakness, effectiveness and balanacing stats :( . could you make the stats? :) thankyou! :)
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Alpha
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Re: Structure Ideas

Post by Alpha » Tue Oct 18, 2016 2:52 pm

Cost:3
Hp:60
Attack Damage:6
Range:4
Sight:5
Armor:1
Pierce Armor:1
Speed:0
Action Turn:5
Spell Resistance:0%
Awoo~ my dudes!

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Skelegonsans
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Re: Structure Ideas

Post by Skelegonsans » Tue Oct 18, 2016 7:45 pm

Sounds balanced
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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