Structure Ideas

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MightyGuy
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Structure Ideas

Post by MightyGuy » Fri Oct 07, 2016 11:40 pm

Hello :P Guys, This topic is about Structure Ideas.
To save on each topic builds. :D :D You dont need to make a new topic about structures, just post here. But you can also make a topic if you want.

- Ideas about Structures/Upgrades
- Factories, Buildings, Towers...others....etc
— Scaledfolk
Current Structures: Factories
- Swamp Barracks: train infantry units
- Hunters Hut: train ranged units
- Great Statue: train special unit
- Hunters Fortress (Upgrade from Hunters Hut)
- Fort: train mounted,seiges, research all techs
- Snake Pit: train snakes,cobra
- Dragon Temple
Big Thanks! to All Mighty Helpers :D
-Midonik
-Skelegonsans
-Worker1212
-Alexander82
-Doomcarrot
Last edited by MightyGuy on Thu Oct 20, 2016 6:59 pm, edited 3 times in total.
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Alpha
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Re: Structure Ideas

Post by Alpha » Sat Oct 08, 2016 12:04 am

Redoubt: Rapid Fire from a Gatling gun, can be either a human one or a Dwarven one, short range, can fire on multiple enemy's, idea on taking out infantry
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sat Oct 08, 2016 12:54 am

cool idea! remember: this topic is for scaledfolks structures only.
*-|•——•|-*
---
Structure: Hunt Tower
Upgrade Type: No (Basic)
Cost:3
Hp:70 (Hard Structure)
Attack:1
Range:5
Range Attack:6
Action|Turn:2
Armor:0
Pierce Armor:0
Speed:0
Sight:6
Spell Resistance:0%
Attachments
Scaledfolk Hun Tower Inside.png
Scaledfolk Hun Tower Inside.png (811 Bytes) Viewed 1231 times
Scaledfolk Hunt Tower wCol.png
Scaledfolk Hunt Tower wCol.png (782 Bytes) Viewed 1231 times
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sat Oct 08, 2016 10:34 am

Structure: Redoubt (Mega Building)
Upgrade Type: Yes (Basic Upgrade)
---
STATS
Cost: Similar to all mega-buildings
Hp: Same to Castle
Attack:4 ← Close Ranged Damage
Range:4
Range Damage:8 ← Ranged Damage
Action/Turns:3
Armor:1
Pierce Armor:2
Speed:0
Sight:5
Spell Resistance: %
Description: A Wall Structure with Defensive Cannons. Can Train Special Units.

— By Worker1212


Last Changed:
-New Description
-Changed Stats
-Changed Cannons (Ballista Cannon)
Attachments
SR New sieges.png
SR New sieges.png (5.21 KiB) Viewed 1127 times
SR New sieges inside .png
SR New sieges inside .png (5.23 KiB) Viewed 1127 times
Last edited by MightyGuy on Fri Oct 14, 2016 10:19 pm, edited 4 times in total.
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Alexander82
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Re: Structure Ideas

Post by Alexander82 » Sat Oct 08, 2016 10:43 am

This is really a nice image, even tought i would add some more"dirty" details to make it more fit for the scalefolks
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sat Oct 08, 2016 10:49 am

Image

This is the Redoubt Structure Sketch Image. I think This structure is not for Scaledfolks Race to be placement, i think this should for Humans Race. Either Scaledfolk or Humans has the proper place of this structure.
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sat Oct 08, 2016 10:54 am

Alexander82 wrote:This is really a nice image, even tought i would add some more"dirty" details to make it more fit for the scalefolks

Ok,Thats nice. I think this structure is acceptable to this race. This is Fantasy so Scaledfolk are more advantage.
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sat Oct 08, 2016 12:31 pm

The Redoubt Structure Has been edited, New Texture — (Dusty,Dirty...). ↑
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Re: Structure Ideas

Post by MightyGuy » Sat Oct 08, 2016 8:56 pm

Structure: Hunters Fortress
Upgrade Type: Yes (Upgrade)♦"Hunters Hut" To "Hunters Fortress"♦
---
Stats:
Cost:3
Hp:Same to Hunters Hut And Hp +20
Attack:1
Range:5
Range Attack:4
Sight:6
Armor:0
Pierce Armor:0

Description: A Mixed of Fortress And Factory. Can Train Range Units & Shoot Enemies.
Attachments
Scaledfolk Hunters Fortress.png
Scaledfolk Hunters Fortress.png (1.2 KiB) Viewed 1210 times
Scaledfolk Hunters Fortress Inside.png
Scaledfolk Hunters Fortress Inside.png (1.2 KiB) Viewed 1210 times
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sun Oct 09, 2016 3:50 am

Structure: Fort
Upgrade Type: Yes (Basic Upgrade)
---
-STATS-
Cost:4
Hp: Same to Barracks Add Hp +20
Sight:5
Pierce Armor:1

Description: A perpect structure for researching new technologies and training advanced units.

Trains Siege/Machines, mounted or animal being units.Can Research new techs.
Attachments
Scaledfolk Fort.png
Scaledfolk Fort.png (1.25 KiB) Viewed 1202 times
Scaledfolk Fort Inside.png
Scaledfolk Fort Inside.png (1.24 KiB) Viewed 1202 times
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sun Oct 09, 2016 3:53 am

Hi Worker1212, could you add the STATS of "Redoubt" Since thats your own idea :) .
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Alpha
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Re: Structure Ideas

Post by Alpha » Sun Oct 09, 2016 3:44 pm

Sure!

Cost:10
Hp:90
Attack Power:7
Range:6
Armor:2
Pierce Armor:0
Speed:8
Sight:5
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Alpha
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Re: Structure Ideas

Post by Alpha » Sun Oct 09, 2016 3:45 pm

Sorry if it is very unbalanced its my first time making stats for a structure
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Alexander82
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Re: Structure Ideas

Post by Alexander82 » Sun Oct 09, 2016 3:47 pm

Worker, for which units are those stats? remember to look at other buildings in game (e.g. if you need to make a barracks take a look to other barracks and see what they are like and make something similar)
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Alpha
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Re: Structure Ideas

Post by Alpha » Sun Oct 09, 2016 3:54 pm

Its for the Redoubt
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Re: Structure Ideas

Post by Alpha » Sun Oct 09, 2016 3:54 pm

sorry :oops:
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Re: Structure Ideas

Post by Alpha » Sun Oct 09, 2016 3:57 pm

Updated stats

Build cost is similar to all the Mega Buildings
Hp:800
Attack Power:8
Range:4
Armor:1
Pierce Armor:2
Speed:0
Sight:5
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Re: Structure Ideas

Post by MightyGuy » Sun Oct 09, 2016 6:44 pm

that stat is now updated... — Redoubt
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Re: Structure Ideas

Post by DoomCarrot » Sun Oct 09, 2016 8:14 pm

The redoubt image is great, although I think ballistae or some weapons like that would be more fitting than cannons.

However, I'm not sure if that would be doable and keep the image looking just as good, so we should probably leave it.
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Alpha
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Re: Structure Ideas

Post by Alpha » Sun Oct 09, 2016 8:16 pm

Agree
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sun Oct 09, 2016 9:17 pm

what did you mean? you mean that the cannons are not good?
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Sun Oct 09, 2016 9:20 pm

btw, add some ideas here about towers,structures,factories
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Alexander82
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Re: Structure Ideas

Post by Alexander82 » Mon Oct 10, 2016 12:46 am

The idea is that cannons are more for human and dwarves
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Re: Structure Ideas

Post by Skelegonsans » Mon Oct 10, 2016 1:00 am

Yeah. Imo scaledfolks have bad technologocal advances, so i guess that cannons are out of their arsenal. That would be perfect for dwarves, tho
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Alpha
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Re: Structure Ideas

Post by Alpha » Mon Oct 10, 2016 1:25 am

Or Maybe mossy Muskets? Or a Mossy Gatling gun or just a Arrow like machine?
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Re: Structure Ideas

Post by MightyGuy » Mon Oct 10, 2016 5:38 am

Stationery Catapults, 4 action turns = 4 catapults = 4 Rocks or Flaming Rocks. 75% possible target to non-seige or machines enemies. 90% possible target to seige or machine units. more powerful than moving catapults
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samuelch
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Re: Structure Ideas

Post by samuelch » Mon Oct 10, 2016 2:16 pm

Maybe a big mangnifying glass for the redoubt that burns enemies.
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MightyGuy
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Re: Structure Ideas

Post by MightyGuy » Mon Oct 10, 2016 7:32 pm

or maybe Ballista but not similar to real ballista.
No Wheels,Like an "Onager" look like a cannon but made by woods.
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Re: Structure Ideas

Post by MightyGuy » Thu Oct 13, 2016 9:10 am

2 ballista (west & east) 1 javelin cannon (south)
Attachments
SR New sieges.png
SR New sieges.png (5.21 KiB) Viewed 1146 times
SR New sieges inside .png
SR New sieges inside .png (5.23 KiB) Viewed 1146 times
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Alpha
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Re: Structure Ideas

Post by Alpha » Thu Oct 13, 2016 12:53 pm

That's Awesome!
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